GroteDwerg.4752 Posted March 17 Share Posted March 17 (edited) Personally, I still think Towers of Nightmare could use some serious rework/balancing. Just did a public run, we got to floor 3. We wiped with 10-20 people to a boss. Nobody wanted it to give a second chance. So everyone just left. Maybe it's me, but I felt like I just wasted an hour. And apparently 10-20 people felt the same. They got demotivated to give it a second go and/or don't find the content fun and went to do something else. I don't understand any reason why not to look into this. Hell, make multiple difficulties to please the whole community. Or make public a tiny bit less hard. I don't know what the solution is, I do know there is a solution out there. I do have one suggestion: - When you slowly progress through the floors, you have to push in further and further doing events. If you die, you have to walk of shame a (long) way to reach the group. There is a high chance you will die again because everything spawned before reaching the group. So I would suggest to clear mobs a little bit once certain events are done, this to make it easier for people to catch up with the group if they died. Edited March 17 by GroteDwerg.4752 6 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now