ugrakarma.9416 Posted October 21, 2022 Share Posted October 21, 2022 (edited) just fix the old serves names still showing when objetives captured, and let the thing running. i don't miss the "old days". Edited October 21, 2022 by ugrakarma.9416 2 1 2 2 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted October 21, 2022 Share Posted October 21, 2022 We haven't even cleared the bugs in phase one and haven't seen phase two or the actual rolling up of Alliances guilds and non-guilded. We have a bit to go. Glad it seems to be working for you but this cake isn't done yet. 1 Link to comment Share on other sites More sharing options...
TrollingDemigod.3041 Posted October 21, 2022 Share Posted October 21, 2022 Just now, TheGrimm.5624 said: We haven't even cleared the bugs in phase one and haven't seen phase two or the actual rolling up of Alliances guilds and non-guilded. We have a bit to go. Glad it seems to be working for you but this cake isn't done yet. Just rename them from "bugs" to "features" and problem solved. Easy fix. 2 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted October 21, 2022 Share Posted October 21, 2022 56 minutes ago, TrollingDemigod.3041 said: Just rename them from "bugs" to "features" and problem solved. Easy fix. lol. Lets see the other "features" first then and we can talk about it. On the serious side they did provide a good view of the Alliance UI but there are still various questions for when we get to phase 2 and see it and how it works. 1 Link to comment Share on other sites More sharing options...
Custodio.6134 Posted October 21, 2022 Share Posted October 21, 2022 to be honest: as much as i would love to have world restructuring released: making it permanent as it is RIGHT NOW would be a terrible mistake. We are very very far away from the finished product, which doesn´t remotely have all the planned functionality yet. The release-candidate for the system MUST have: reliably working team creation (no more wrongly assigned players) reliably balanced teams (a reliable algorithm to determine which player goes where) alliance functionality (the ability for guilds to invite other guilds and players into their alliance) reasonable matchmaking season/transfer rework (or in other words: it needs to be FINISHED) 1 1 Link to comment Share on other sites More sharing options...
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