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What *theme* would you like to see Anet expand on for a future e-spec?


Ovalkvadratcylinder.9365

What *theme* would you like to see Anet expand on for a future e-spec? (not core specs)  

73 members have voted

  1. 1. What *theme* would you like to see Anet expand on for a future e-spec? (not core specs)

    • explosions/explosives
      10
    • gimmicks/gadgets
      9
    • elixirs
      9
    • kits/firearms
      10
    • turrets/other invetions
      17
    • other: elaborate
      19


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  • Ovalkvadratcylinder.9365 changed the title to What *theme* would you like to see Anet expand on for a future e-spec?

I'd like to see an Engineer that specializes in Cryo-tech, basically a Mr. Freeze-esque elite spec. I imagine some kind of magi-tek staff or scepter as the main weapon, ranged but mid-short range, maybe 900 max. I'd like to see their autoattacks (on any weapon) apply a unique stacking non-condition effect on targets (call it Deep Freeze or whatever) that doesn't really do anything on its own, but their toolbelt F5 gets replaced with an ability that shatters them (and could possibly add additional effects depending on trait selection.) I wouldn't mind seeing it as a ground target with a modest radius and a slow-ish projectile speed (think maybe faster than a mortar with a slightly larger AoE) to give some room for counterplay in competitive modes and add some risk, and then perhaps one of the master traits can convert it to a point-blank AoE with, say, a 1200 range, for players who aren't super comfortable with ground targets, and make sure the other options add some reward for the added difficulty in landing it.

For utility skills, I'd possibly see magi-tek themed cantrips that either interact with the "deep freeze stacks" mechanic, say priming a target (or multiple targets) with stacks, or consuming stacks on a target to provide boons to yourself and allies, or converting deep freeze stacks on a target to conditions (maybe some boon rips?) Elite could possible be a large slow-moving frost vortex that applies deep freeze stacks, chill, maybe some other conditions, and possibly either pulls enemies in or pushes them back - not hard CC per se, but more like area denial and defiance bar damage.

 

Anyways, I'm a big fan of cold-themed characters, so I think that would be a lot of fun.

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well, because of all the amazing feedback on how people love minions, perhaps we get a slime doctor, summoning all manner of slimes.

Maybe the slimes would spawn little slimes that follow the enemy everywhere and shoot your big slimes empowering them to give the enemy the true first person experience of having their own minions.

Edited by Stalima.5490
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A Jetpack/Iron man style elite with a playstyle that focuses on dodging/utility would be great. The current elite specs cover nearly all of the niches in a party that need to be filled, so I was thinking that a new one would focus mainly on game-play and perhaps create a certain role that allows for a greater variety of professions to be brought into a party. A jetpack could go hand in hand with "Cloud seeding" type of engineering where you use chemicals to manipulate weather, allowing you to do stuff leave utility  fields on dodge and the like. Jetpacks and dodging also pretty much go hand in hand for merging themes and gameplay mechanics.

 

The main thing I want in a new profession is a more exciting playstyle to Engi. I also don't mean "intensive" when I say exciting, I want the playstyle to be based more on decision making for satisfying payout, whether it's completely trivializing certain mechanics for your party or planning out a huge spike of damage.

Edit: pared down to theming

Edited by Atmaweapon.7345
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I want them to return the offensive usage of alchemy to us again.

Alchemy trait line got thematically reworked to be purely supportive now. No acidic elixirs anymore, no acid coating, no deadly mixture, etc.

I envision something with a similar thematical feeling like the agent Viper from Valorant, for anyone who is familiar with that game. Lots of acids to damage enemies, poison gases in which we can hide to give us stealth, chemicals which allow us to rip boons from foes.

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6 hours ago, Vordrax.5243 said:

I'd like to see an Engineer that specializes in Cryo-tech, basically a Mr. Freeze-esque elite spec. I imagine some kind of magi-tek staff or scepter as the main weapon, ranged but mid-short range, maybe 900 max. I'd like to see their autoattacks (on any weapon) apply a unique stacking non-condition effect on targets (call it Deep Freeze or whatever) that doesn't really do anything on its own, but their toolbelt F5 gets replaced with an ability that shatters them (and could possibly add additional effects depending on trait selection.) I wouldn't mind seeing it as a ground target with a modest radius and a slow-ish projectile speed (think maybe faster than a mortar with a slightly larger AoE) to give some room for counterplay in competitive modes and add some risk, and then perhaps one of the master traits can convert it to a point-blank AoE with, say, a 1200 range, for players who aren't super comfortable with ground targets, and make sure the other options add some reward for the added difficulty in landing it.

For utility skills, I'd possibly see magi-tek themed cantrips that either interact with the "deep freeze stacks" mechanic, say priming a target (or multiple targets) with stacks, or consuming stacks on a target to provide boons to yourself and allies, or converting deep freeze stacks on a target to conditions (maybe some boon rips?) Elite could possible be a large slow-moving frost vortex that applies deep freeze stacks, chill, maybe some other conditions, and possibly either pulls enemies in or pushes them back - not hard CC per se, but more like area denial and defiance bar damage.

 

Anyways, I'm a big fan of cold-themed characters, so I think that would be a lot of fun.

It does amuse me somewhat that elementalist being built around attunement-switching means that people have to look elsewhere for concepts that are themed around a single element. I was thinking of an electricity theme, myself (no, scrapper doesn't count, I want to throw lightning at people, not just hit them with an electrically charged hammer!). At the moment, though, that's an itch that can largely be scratched with mesmer, and fire themes have a few options, but ice and earth themes are pretty lacking.

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11 hours ago, Vordrax.5243 said:

I'd like to see an Engineer that specializes in Cryo-tech, basically a Mr. Freeze-esque elite spec. I imagine some kind of magi-tek staff or scepter as the main weapon, ranged but mid-short range, maybe 900 max. I'd like to see their autoattacks (on any weapon) apply a unique stacking non-condition effect on targets (call it Deep Freeze or whatever) that doesn't really do anything on its own, but their toolbelt F5 gets replaced with an ability that shatters them (and could possibly add additional effects depending on trait selection.) I wouldn't mind seeing it as a ground target with a modest radius and a slow-ish projectile speed (think maybe faster than a mortar with a slightly larger AoE) to give some room for counterplay in competitive modes and add some risk, and then perhaps one of the master traits can convert it to a point-blank AoE with, say, a 1200 range, for players who aren't super comfortable with ground targets, and make sure the other options add some reward for the added difficulty in landing it.

For utility skills, I'd possibly see magi-tek themed cantrips that either interact with the "deep freeze stacks" mechanic, say priming a target (or multiple targets) with stacks, or consuming stacks on a target to provide boons to yourself and allies, or converting deep freeze stacks on a target to conditions (maybe some boon rips?) Elite could possible be a large slow-moving frost vortex that applies deep freeze stacks, chill, maybe some other conditions, and possibly either pulls enemies in or pushes them back - not hard CC per se, but more like area denial and defiance bar damage.

 

Anyways, I'm a big fan of cold-themed characters, so I think that would be a lot of fun.

A cryo-tech engineer... That's actually a nice and original idea! I do like it.

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7 hours ago, Eekasqueak.7850 said:

more gadgets, go extra into the clockwork stuff, maybe even give engineer traps

Gotta say, I'm a little surprised that they didn't give engineer more trapping capability than just the mine utility. Could even have done it with the bomb kit by making the 2-5 skills behave like marks and detonate based on proximity, maybe with a flipover for manual detonation.

I suspect they were worried about giving engineer too much location control capability back when turrets were still part of engineer design.

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I wouldn't mind seeing a total rework of mechanist to a power suit idea... I just hate pets.  

Perhaps thematically analysis and adaptation.   Neutralising abilities, increased effectiveness against armour the longer combat is engaged in, strengthening defences... something around the idea of adapting during a fight to the circumstances.  Also... booby traps seems an obvious one.

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1 hour ago, draxynnic.3719 said:

Isn't that basically Holosmith?

no, holo is more like half a revenant

This class mechanic would be like a forcefield generator so it would gain a solid defense it can activate, it could then have other barriers/containment abilities.

After all, we have seen engineers activate barriers and such but we don't really have a solid focused version.

 

or perhaps they could just make a gadget elite that gives the engineer barrier, maybe breaks stuns and possibly a wall toolbelt.

Edited by Stalima.5490
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4 hours ago, Stalima.5490 said:

no, holo is more like half a revenant

This class mechanic would be like a forcefield generator so it would gain a solid defense it can activate, it could then have other barriers/containment abilities.

After all, we have seen engineers activate barriers and such but we don't really have a solid focused version.

 

or perhaps they could just make a gadget elite that gives the engineer barrier, maybe breaks stuns and possibly a wall toolbelt.

Not really a fan of a spec which heavily focuses on barriers as a mechanic. We already have scrapper for that.

  • minor trait giving barrier for all power damage you deal
  • trait that gives barrier for every enemy you hard CC
  • trait that increases all incoming barrier for you by 15%
  • bulwark gyro giving you personal barrier
  • shock shield (hammer 4) giving you additional barrier for enemies you hit (additionally to the one you get from strike damage)

I think what we need more currently, when it comes to gameplay mechanics, is boon removal. The only skill we have to remove boons is throw mine, they even took away the boon removal from minefield from us (I have no clue why they even did that).

We are currently the second worst class when it comes to boon removal. The only one worse than us is elementalist, but we are not far ahead of them in that regard.

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18 minutes ago, Kodama.6453 said:

Not really a fan of a spec which heavily focuses on barriers as a mechanic. We already have scrapper for that.

  • minor trait giving barrier for all power damage you deal
  • trait that gives barrier for every enemy you hard CC
  • trait that increases all incoming barrier for you by 15%
  • bulwark gyro giving you personal barrier
  • shock shield (hammer 4) giving you additional barrier for enemies you hit (additionally to the one you get from strike damage)

I think what we need more currently, when it comes to gameplay mechanics, is boon removal. The only skill we have to remove boons is throw mine, they even took away the boon removal from minefield from us (I have no clue why they even did that).

We are currently the second worst class when it comes to boon removal. The only one worse than us is elementalist, but we are not far ahead of them in that regard.

Well it wouldn't need to have barrier specifically but the idea would be to combine necro shroud and guardian walls with the engineer to create the most irritating specialisation ever released, i mean with the amount of shadowsteps that ended up in the game this expansion i think we're beyond build standards at this point.

maybe throw in some shocking aura for that added bonus.

Edited by Stalima.5490
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28 minutes ago, Stalima.5490 said:

Well it wouldn't need to have barrier specifically but the idea would be to combine necro shroud and guardian walls with the engineer to create the most irritating specialisation ever released, i mean with the amount of shadowsteps that ended up in the game this expansion i think we're beyond build standards at this point.

maybe throw in some shocking aura for that added bonus.

I would like to avoid necro shroud as a mechanic as well, because it basically just feels like a combination of 2 mechanics we already have: barrier generation from scrapper and the transformation which changes your weapon skills from holosmith.

By guardian walls, do you mean projectile hate stuff or wards which people can't cross without getting CCed?

If we borrow another gameplay mechanic from other classes, then I would like to see ambush skills. Anet already failed to give us bonus effects for our core weapons based on the heat level when we got holosmith and I would really like our core weapons to get something (I know they added the rocket punch for all weapons on 3 for mechanist now, but it doesn't actually do something with the weapon, it is just another mech command basically).

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Thematically I would like to see an elit spec, that deals with potions (yes, again), poisons, acids, and similar whatnots. I like the potion-mixer fantasy, but I feel like the core elixirs doesn't really give much justice to it.

I also want to turn down knights, because they are not strong enough for my potions.

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3 hours ago, Stalima.5490 said:

Well it wouldn't need to have barrier specifically but the idea would be to combine necro shroud and guardian walls with the engineer to create the most irritating specialisation ever released, i mean with the amount of shadowsteps that ended up in the game this expansion i think we're beyond build standards at this point.

maybe throw in some shocking aura for that added bonus.

Given the current nerd-rage surrounding mech, I think the last thing engineer players need is a second spec which is “the most irritating specialisation ever released “. We’ve already got that. It’s called mechanist 🤣

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3 hours ago, Kodama.6453 said:

I would like to avoid necro shroud as a mechanic as well, because it basically just feels like a combination of 2 mechanics we already have: barrier generation from scrapper and the transformation which changes your weapon skills from holosmith.

By guardian walls, do you mean projectile hate stuff or wards which people can't cross without getting CCed?

If we borrow another gameplay mechanic from other classes, then I would like to see ambush skills. Anet already failed to give us bonus effects for our core weapons based on the heat level when we got holosmith and I would really like our core weapons to get something (I know they added the rocket punch for all weapons on 3 for mechanist now, but it doesn't actually do something with the weapon, it is just another mech command basically).

well they can easily solve this concern in holo by deleting it and rebuilding it as an engineer mesmer using holograms for its illusions.

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