Jump to content
  • Sign Up

November 29 Balance Update Preview


Double Tap.3940

Recommended Posts

 Power Willbender changes are pretty much a nothing burger and still will not introduce Power Willbender as a competitive DPS, especially if you play Radiance/Zeal. Virtues will be unrealistic due to the inaccessibility to high aegis uptime to maintain Unscathed Contender.

Firebrand's pages should regenerate based off Virtue procs and not be based off time.

 

Suggestions:

  • Offhand sword needs buffed. See suggestions here: 
  • Holy Reckoning needs to be reworked to better support power builds. This needs to reduce the CD of Rushing Justice or extend the Justice buff by four seconds (or you can just remove the penalty on Tyrant's Momentum, you already are forced to take this as a power/condi WB). You simply cannot maintain Rushing Justice consistently when you run Radiance/Zeal. 
    • Suggestion: make Holy Reckoning proc WB Flames, increase Justice buff time. 
    • Remove the buff reduction on Tyrant's Momentum
  • Heaven's Palm needs the cast time reduced or have an pulsing AOE attached to the end of the burst damage to help proc WB flames
  • WB Flames need damage coefficient tweaking.

Other issues:

  • Scepter as a power option remains irrelevant
    • Scepter has been nerfed but now Longbow has been buffed and will be better than melee options
    • Scepter Nerf on 10/1/2019: "The best melee damage option should not be a ranged weapon."
    Hammer buffs from previous patch are still USELESS until they remove the symbol from the auto attack and put it elsewhere in the weapon (preferably hammer 2)
  • Power Willbender relies on Virtues (WHICH IS UNREALISTIC TO USE IN PVE BECAUSE OF UNSCATHED CONTENDER), Restorative Virtues, and HIGH ALACRITY uptime. If you run Radiance and Zeal, Restorative Virtues makes Power Willbender EVEN WORSE.

Please take these in consideration.  PVE Power WB desperately needs attention. 

 

Edited by Falseprophet.1502
  • Like 5
  • Thanks 4
  • Haha 2
  • Confused 13
  • Sad 1
Link to comment
Share on other sites

Lower CA cooldown to 10s for PvP.  20s cd is way too long and inconsistent for what you want from a support.

Lower heal glyph cd to 20s so it lines up with entering CA.  24s cd is awkward because it's not up when you enter.

These are probably the only two changes druid needs to be good.

Edited by shadowpass.4236
  • Like 2
  • Haha 2
  • Confused 3
Link to comment
Share on other sites

I am shocked Harbinger didn't get any nerfs in WvW.

Engineer:

Cleansing Synergy is the only support trait with a 240 radius while every other support trait in the Inventions trait line is 360.

We're still waiting for Turret buffs/reworks.

Bunker Down needs to be reworked.

Autodefense Bomb Dispenser needs the bomb detonation time removed.

 

You guys are doing a great job, thanks a ton.

Edited by SleepyBat.9034
  • Like 19
  • Confused 1
  • Sad 1
Link to comment
Share on other sites

Overall not bad but I'm surprised (and a bit disappointed) they didn't nerf Shift Signet and also would have liked to see Tempest (PvE) buffs.

edit: also the deadeye range nerfs sucks, you should have just added the crouch

Edited by Jokuc.3478
  • Like 24
  • Thanks 1
  • Haha 1
  • Confused 7
Link to comment
Share on other sites

The changes won't be enough for power berserker to be relevant. As predicted. Essentially this patch just undoes the damage that was done to the spec over the last 3 months, and does nothing else. Back then the benchmark was 33271, with a fixed 20->25% Bloody Roar change (an overall increase of 4.1666~%) it will be 34657. This is essentially nothing, compared to most current power dps specs, and especially so compared to condi specs.

On top of that, we're still hurt by the removal of the already-exceedingly-little amount of utility we had in the form of knockback on Wild Blow, that was removed from it with no justification whatsoever. Can't even perform an occasional pusher role anymore (at SH, KC, Samarog for example), a role that other classes were better equipped for anyway, now we can't even be a poor man's replacement. Why should a build without anything besides dps be so much worse at dps than builds that offer utility and/or support besides dps? Berserkers either have straight-up nothing useful, or the opportunity cost dwarfs any potential benefit.

I also want to remind you that we still weren't compensated for the extra stats we lost from the removal of banner buffs in comparison to other power dps classes (because of +50% from Doubled Standards). Even precision wasn't compensated fully, we lost 250 (100 from Spotter, 150 from Banners of Discipline) and gained 210 (from 5% from Fury and 5% from the trait in the correct traitline), not to mention 150 power and 150 ferocity (i.e. 50 more of each stat than other power dps classes lost). Why wasn't our damage adjusted to compensate for this comparatively heavier nerf? Were we not already hurt enough by being equated to banners on feet, we deserved to be stabbed one extra time by the developers too?

Also, rifle is still a joke.

Stop being afraid of buffing berserker, please. You don't seem to understand just how much it lags behind other specs. Make Bloody Roar 40% and maybe we'll get somewhere - it will return berserker to pre-EoD levels. You can always nerf it later, if it gets out of hand. Nobody is going to play it anyway, just like nobody was playing the pure dps build back before the banners rework, especially now, when other specs exist that do the same and more, while being even easier and safer to play. People continue to conveniently forget this class whenever the topic concerns either damage or quickness, not even mentioning healing. Even if you buff it to be the best performing dps build, I'd wager that it will won't see widespread use, because the bannerslave stigma that affected the class for 7 years is going to take a loooong time to evaporate...

Edited by ZEUStiger.3590
  • Like 24
  • Thanks 3
  • Confused 1
Link to comment
Share on other sites

General feeling from the stream is positive, and encouraged. But ...

Alac-dps tempest seems untouched. It is really awkward to play (low dps; really clunky play style; gear attributes are a mess cuz neither ritualist nor diviner are ideal --- and they perhaps should be).

Edited by Adzekul.3104
  • Like 20
  • Confused 1
Link to comment
Share on other sites

  • Chaos Vortex: Clones using this skill will now grant the same boons in an area of effect around the mesmer instead of around the clones themselves. Reduced alacrity duration from 2.5 seconds to 1 second. Reduced might stacks from 8 to 2.

This is a hard nerf right?

 

  • Like 2
  • Confused 3
  • Sad 3
Link to comment
Share on other sites

PLEASE don't remove Water Trident's ability to heal allies. It was so incredible for Heal Tempest to be able to ranged heal, something it used to be very weak at before the last round of balance changes! This change to make it a selfish heal pretty much kills Scepter as an option for that build!

  • Like 47
  • Thanks 2
  • Confused 2
  • Sad 2
Link to comment
Share on other sites

Definitely needed more attention to daredevil traits and staff. There were so much feedback but nothin was done. Barely anyone uses daggers as a power weapon and yet it got the most attention. Didn't make sense. Sure golem benchmark on power DE D/D is huge but in reality barely anyone plays that and it didnt need any buffs. Yet it got buffed. Mostly people play pDrD or cDrD in PvE. And sadly 0 changes to those builds.

Edited by Carnifex.3275
  • Like 7
  • Thanks 1
  • Confused 1
Link to comment
Share on other sites

Coming from the stream, ele change are so ... weird. 

 

Power overall need much more love than condi, power weaver will bench lower than reaper with this patch.

Also "massive" buff to a weapon that is already good.

Also no change to the clunky tempest, already the least popular alac heal in the game. (edit : nvm it's a nerf with scepter water 3 nerfed. Lol.)

 

I just don't understand this part at all.

Edited by Chromatic Drake.3168
  • Like 24
  • Confused 5
Link to comment
Share on other sites

The Deadeye changes are atrocious to say the least, not being able to move has never been the issue with Kneel. It not having enough range and having to jump around like a monkey to get the Silent Scope stealth is.

Also, about the mech changes: the whole proximity to the mech thing actually takes away the value of proper positioning and turns it into "just stack up on the enemy" which for many players is a major point of criticism about GW2s combat in general. If you really want to nerf mech further then there are better ways to go about it.

Also, the P/P set on thief is still the butt end of a joke but looking at how they want to "improve" the Kneel skills I think it's better to say "let's keep it at that".

Edited by Tails.9372
  • Like 44
  • Thanks 3
  • Confused 5
Link to comment
Share on other sites

Feels like DPS firebrand is going to be really boring to play now. Without being "locked" into tomes for a set period of time, you won't have any reason to use a weapon set other than Axe/Torch, and many of the F1 skills are going to be basically useless as it will all be about maximising damage/page so logically only one skill will be used (more only if you have excess pages).

  • Like 7
  • Haha 1
  • Confused 4
Link to comment
Share on other sites

Hi guys, watched the whole stream. Lots of good and interesting stuff in there, but I have one major critique: there's a lot of nerfs to stability availability in competitive modes, and in my opinion there is already not enough stability to deal with the amount of CC spam you run into there. There are a lot of instances where one side of a fight is completely shut down and can't respond, leading to a situation where you literally can't even play the game because the CC prevents you from doing so. This is a frustrating balance direction, and I know that you have the intention of adding more stability to other classes, but please try and do so before you start taking any more away. 

Since some abilities will now affect defiance bars in PvE, maybe expand that and gives all players in competitive modes a small defiance bar. Maybe there can be an effect like when a thief is revealed after attacking from stealth, where you're immune to additional CC after being hit by one or after using an active stunbreak. We need something.

  • Like 16
  • Thanks 1
  • Confused 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...