hatton.5789 Posted November 13, 2022 Share Posted November 13, 2022 I love guildwars I really do however I think classes being able to wield all weapons with no restrictions would give players more variety as such, or maybe even hybrid classes in the future like a elementalist/ mesmer or a paladin/ necromancer being called something like a blightwarrior or something just to think outside box. Guildwars 2 has been doing extremely well an with that being said it'll continue to prosper but new mechanics classes or races will keep it going in the long haul aside events ingame an such heck even changing up the combo system would be a start to keep things interesting. But honestly I would looove to see hybrid classes or just classes being able to use weapons they weren't able to use before you know? 1 1 13 Link to comment Share on other sites More sharing options...
Omega.6801 Posted November 13, 2022 Share Posted November 13, 2022 No. 6 5 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted November 13, 2022 Share Posted November 13, 2022 1 hour ago, kharmin.7683 said: This has already been discussed. Please use the forums search feature. There should be a kharmin bot that responds to certain keywords with this message. 2 17 2 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted November 13, 2022 Share Posted November 13, 2022 Watch the Extra Life stream to hear the Devs comments on your suggestion(s): 9:00 - 11:00 AM: Guild Wars 1 gameplay and development stories Colin Johanson, Bobby Stein, Darrin Claypool 3 1 1 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted November 13, 2022 Share Posted November 13, 2022 33 minutes ago, Inculpatus cedo.9234 said: Watch the Extra Life stream to hear the Devs comments on your suggestion(s): 9:00 - 11:00 AM: Guild Wars 1 gameplay and development stories Colin Johanson, Bobby Stein, Darrin Claypool Don’t suppose there’s a quick summary of the comments? 1 Link to comment Share on other sites More sharing options...
Killthehealersffs.8940 Posted November 13, 2022 Share Posted November 13, 2022 (edited) I see why not , Warriors can be made into an Avengin Paladin , or necros into a Blight Warrior (2x singleswords -attacks gain freeze/damage or dots based on traits) or Windfurry Shaman (20% to deal devastating attacks -hopefully more in teamfights (sniff missing shapeshift class , but most people wont play like Kit Engineer , snif) . Any new people opinion is welcomed Spoiler we don't want to become like a sections on the forums that don't move at all... About the combo system maybe : The system choose a field (or random internally) to promote > people doing combo > summon a minor phoinix/animal > more people> bigger phoinix for a single attac .... or those poinix/animal instead of dps , it cc Or auto attack have 100% to cast a lesser form of the spell/cc , or you get a random boon with increase effect that you can spread to allies (on OW only, otherwise it will a "must" in instances)? Edited November 13, 2022 by Killthehealersffs.8940 1 8 1 Link to comment Share on other sites More sharing options...
Obfuscate.6430 Posted November 14, 2022 Share Posted November 14, 2022 I feel like the latest specializations from End of Dragons has used something like this. Not sure if you've tried them already. Mechanist feels a little like a ranger, Willbender feels a little like Daredevil , etc. I think with the current system, this is as close as they can get to having dual classes like Guild Wars 1. I just have the feeling that a dual class system would be too complex and impossible to balance in the games current iteration. 3 Link to comment Share on other sites More sharing options...
SuavePuppy.2809 Posted November 14, 2022 Share Posted November 14, 2022 This is an enormous ask. First, the new weapon is part of the appeal of new elite specs, which is a significant part of expansions. Second, this would involve designing movesets, animating them, and balancing each combination for 3 games modes across the core class and each of it's 3 specializations. Taking Ranger as an example, that would be 10 new weapons with 24 new skills being needed. And that's just for one class. 7 Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted November 14, 2022 Share Posted November 14, 2022 13 hours ago, Obfuscate.6430 said: I feel like the latest specializations from End of Dragons has used something like this. Not sure if you've tried them already. Mechanist feels a little like a ranger, Willbender feels a little like Daredevil , etc. I think with the current system, this is as close as they can get to having dual classes like Guild Wars 1. I just have the feeling that a dual class system would be too complex and impossible to balance in the games current iteration. This. Anet already gave us "hybrid classes." 1 Link to comment Share on other sites More sharing options...
Ultramex.1506 Posted November 14, 2022 Share Posted November 14, 2022 People really need to think about the monkey paw first not just the pros, with that much freedom there bound to be heavy nerf to useless or outright broken with no fixes, Anet dont need to make it difficult to themself and to us Correct me if i'm wrong, didn't Anet give up balancing GW1? 2 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted November 15, 2022 Share Posted November 15, 2022 On 11/13/2022 at 4:47 PM, hatton.5789 said: or just classes being able to use weapons they weren't able to use before ...Elite Specs? 3 Link to comment Share on other sites More sharing options...
Padrion.7382 Posted November 15, 2022 Share Posted November 15, 2022 On 11/13/2022 at 4:47 PM, hatton.5789 said: heck even changing up the combo system would be a start to keep things interesting. I'm not a fan of "changes to keep things interesting". A change has to be a clear improvement to be justified. 5 Link to comment Share on other sites More sharing options...
disco.9302 Posted November 15, 2022 Share Posted November 15, 2022 On 11/13/2022 at 3:47 PM, hatton.5789 said: I love guildwars I really do however I think classes being able to wield all weapons with no restrictions would give players more variety as such, or maybe even hybrid classes in the future like a elementalist/ mesmer or a paladin/ necromancer being called something like a blightwarrior or something just to think outside box. Guildwars 2 has been doing extremely well an with that being said it'll continue to prosper but new mechanics classes or races will keep it going in the long haul aside events ingame an such heck even changing up the combo system would be a start to keep things interesting. But honestly I would looove to see hybrid classes or just classes being able to use weapons they weren't able to use before you know? 27 elite specs 90 non-elite traitlines "Not enough variety" 😞 2 1 3 Link to comment Share on other sites More sharing options...
casualkenny.9817 Posted November 16, 2022 Share Posted November 16, 2022 Every class already has useless-ish weapons Link to comment Share on other sites More sharing options...
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