Kuma.1503 Posted November 26, 2022 Share Posted November 26, 2022 (edited) From a purely fun perspective. Making the rifle shoot 3 bullets instead of one was one of the best changes Engineer has gotten in a long time. It didn't actually make the weapon stronger, but it made it feel so much better to use. Do not remove this. This was a good change that should be preserved. This change does cause one minor problem. The animation. It looks janky, especially with quickness. This isn't an issue with the three round burst. This type of weapon exists in all types of media, there are plenty of examples of this working in other games. The reason why it doesn't in GW2 is beause of the recoil animation. You jerk backwards after every bullet. This causes your character to spasm every time you press 1. Instead of removing a bullet, keep the three round burst and tweak the recoil animation so that you only recoil after the first and last bullet. This would make the animation look much better without removing the fun part of the weapon. RP wise, this could be explained by the gun causing recoil on the first shot, quickly firing off a second, then another burst of recoil as it launches the grenade. Problem solved, no need to remove a bullet. For PvP, if we really need to nerf the auto attack, just transfer some power from the auto attack onto blunderbuss. This puts more focus on getting up close and personal to land your combos instead of firing from range, rewarding players who are willing to take risks. Edited November 26, 2022 by Kuma.1503 5 4 Link to comment Share on other sites More sharing options...
Stalima.5490 Posted November 29, 2022 Share Posted November 29, 2022 how about the obvious change, we basically use a shotgun so why doesn't the rifle just fire all 3 shots simultaniously rather than one at a time? and then make it unblockable when within 300 range of the enemy. half the complaints are because of the rapid fire making it harder to dodge effectively. 7 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted November 29, 2022 Share Posted November 29, 2022 2 hours ago, Stalima.5490 said: how about the obvious change, we basically use a shotgun so why doesn't the rifle just fire all 3 shots simultaniously rather than one at a time? and then make it unblockable when within 300 range of the enemy. half the complaints are because of the rapid fire making it harder to dodge effectively. A shotgun acting like a shotgun? Whats next, a pistol being nimble and fast? You're delusional. 1 4 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted November 29, 2022 Share Posted November 29, 2022 Still waiting for them to split it into a chain. 1 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted November 30, 2022 Author Share Posted November 30, 2022 On 11/29/2022 at 12:13 AM, Stalima.5490 said: how about the obvious change, we basically use a shotgun so why doesn't the rifle just fire all 3 shots simultaniously rather than one at a time? and then make it unblockable when within 300 range of the enemy. half the complaints are because of the rapid fire making it harder to dodge effectively. Shotgun rifle... would love this. It would make sense then if there was a DPS drop off the further away your target is. That does bring up the question of what to do to blunderbuss. How do we make it distinct from the auto attack. My first thought is to have it slide us back ever so slightly and do a tiny bit more damage than it does now. So it feels like a more powerful shot with extra recoil. The more I think about it the more fun it sounds. Link to comment Share on other sites More sharing options...
Doctor Hide.6345 Posted December 1, 2022 Share Posted December 1, 2022 (edited) On 11/30/2022 at 11:26 AM, Kuma.1503 said: Shotgun rifle... would love this. It would make sense then if there was a DPS drop off the further away your target is. That does bring up the question of what to do to blunderbuss. How do we make it distinct from the auto attack. My first thought is to have it slide us back ever so slightly and do a tiny bit more damage than it does now. So it feels like a more powerful shot with extra recoil. The more I think about it the more fun it sounds. I would be for this funny enough if it meant the dps was the same. We have to be within 450 anyways for the trait, so I would be fine with shotgun? rifle? change. Honestly, I am just going to say shotgun since that is what it is. The three rounds or four now could be considered pellets for all I care. ( I play shotguns a lot in shooters, so 4 pellets at once within 300 would make sense because right now with the 2 rounds we are more or less shooting slugs.) Edited December 1, 2022 by Doctor Hide.6345 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now