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Mist Unleashed (GS #2) animation


Rym.1469

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Hey,

Just a simple request - Currently GS#2 and first stage of autoattack share the same animation. It doesn't help with animation clarity and reading enemy vindicator animations, as you might imagine. Could GS#2 get a different animation so it's not the same one? Like the upper slam animation Warrior's Backbreaker uses for example, to make it stand out more.

On similar note, the flipover of Imperial Guard (GS#4) animation also feels a bit...unimpactful? Wouldn't mind that one changing as well.

Thanks.

Edited by Rym.1469
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Well, thanks for listening!

Just a heads up; there is an odd "aftercooldown" to GS 2. Basically, after using GS 2 the skill doesn't go on cooldown for an extra 1-1,5s. You can bypass it by using another skill right after, so it's not that significant, but still worth noting.

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1 hour ago, Rym.1469 said:

Just a heads up; there is an odd "aftercooldown" to GS 2. Basically, after using GS 2 the skill doesn't go on cooldown for an extra 1-1,5s. You can bypass it by using another skill right after, so it's not that significant, but still worth noting.

A few other Alliance utilities do this too. Treesong being the most notable one if you happen to not use any other input after it.

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Nice undocumented change. It now looks like the Vind is digging into the ground with the GS. Much better.

I've been saying forever that a big problem with a lot of skills has little to do with what they do but how they look. Way too many skills look exactly the same as auto attacks and it's not good for the game. It looks bad in PvE, and creates actual balance problems in PvP.

it would be great if every skill patch came with a few animation polish passes like this.

Edited by Master Ketsu.4569
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