nthmetal.9652 Posted December 4, 2022 Share Posted December 4, 2022 Alliances are supposed to tackle the server linking and population balance thing. It is a good idea to do something about this, maybe even at the cost of destroying server communities. However, after so many betas now, I fail to see improvements. I'm playing on Grenth's Door this time around. https://i.imgur.com/AwmoYqV.png https://imgur.com/R1QokY4 This happens mainly, because when we bring 50 people, the enemies have 2x50 (or 50 and additionally groups flipping objectives). And this was during the weekend, when generally more players have time. It's also not due to abysmal fight performance, k/d ratio at least looks okay. https://imgur.com/puXK5yp So, if restructuring beta, where Anet has MORE control over population balance then they will have during actual alliances, cannot solve the population imbalance issues, how is alliances supposed to do so? Wouldn't it be better to take those ideas from alliances, that might actually work, and attach those to the current server structure, mainly: do not allow transfers during a linkup period, only during a set interval towards the end of a linkup period and in addition to that, maybe see that a single server isn't left without a link and closed too often? Maybe not only factor in population balance, but also give some factor to the success of the server. And finally: Rework the reward structure, make WvW as rewarding as PvE? 4 2 Link to comment Share on other sites More sharing options...
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