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scourge necromancer shade mechanics rework


arazoth.7290

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When activating a shade skill: - it applies torment and shroud skills from traitline like it is at the moment.

                                                        - After activation it pulsates additional=> 1 second 1torment duration/0,5 sec while pulsating effect still active.

                                                        - The pulsating effect itself is only active 1 second total.

                                                        - The only trait that affects this additional pulsating effect is '' demonic lore". But on this effect is has reduced burning duration, 1sec burning/torment.

 

 

Shade area of effect 180 radius => 240 radius: Because of this sand savant trait could be replaced with => x amount of alacrity based on x amount of asorb  given to allies.

 

 

Minor traits: - Blood as sand  is stat wise double increased.

                         - Sand sage is stat wise double increased.

these stats activate if 1 shade is active, it doesn't stack with more shades.

 

 

punishment skills:  Needs another look too, actvation of torment when only boons are available/corrupted shouldn't be. Make the boon corruption additional and 2 torment appliance on activation of the skill even if their are no boons. (The boon corruption is then just a normal boon conversion and not only torment). The torment on appliance is lower because it now always can be applied in any situation.

 

Edited by arazoth.7290
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I had a feeling of dejà vu and scrolled down a bit to see that another thread at the same date with the same title and the exact same words from the same person is there on the necromancer's subforum. I also think that I've seen this in the sPvP subforum so the thread of the sPvP subforum might have been moved there.

Could we please have a merge of those threads mister moderator?

 

Anyway, the global response to those suggestions isn't really warm.

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  • arazoth.7290 changed the title to scourge necromancer shade mechanics rework
7 hours ago, Dadnir.5038 said:

I had a feeling of dejà vu and scrolled down a bit to see that another thread at the same date with the same title and the exact same words from the same person is there on the necromancer's subforum. I also think that I've seen this in the sPvP subforum so the thread of the sPvP subforum might have been moved there.

Could we please have a merge of those threads mister moderator?

 

Anyway, the global response to those suggestions isn't really warm.

Yes, Idk either how both got together, I will delete the unedited version. Apparantly you can't delete these doubles yourself :s

Edited by arazoth.7290
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