Gorani.7205 Posted December 13, 2022 Share Posted December 13, 2022 (edited) Quote  World vs. World Dredge turrets in the Eternal Battlegrounds no longer inflict dazed on their target.  Desert Borderlands  The Fire Keep lord has been updated to make it less punishing to fight against. The keep lord will apply significantly less crowd control as a result. The keep lord has been given a new primary ranged attack that functions similarly to revenant's Hammer Bolt. The keep lord's cone-shaped knockback attack has had its cooldown increased from 1 second to 6 seconds. This skill was previously the lord's primary attack. The cooldown of the lord's fear ability has been increased from 12 seconds to 24 seconds. The duration of fear applied by this attack is now 1.5 seconds regardless of the player's distance to the keep lord. Previously, this skill could apply up to 3 seconds of fear. The Air Keep lord has been given some slight adjustments to make it less punishing to fight against. The Whirling Prison crowd-control skill no longer removes all stacks of stability when a player attempts to cross the threshold of the ring. It will now remove a single stack of stability, in line with other crowd-control skills. The cooldown of the Whirling Prison skill has been increased from 10 seconds to 15 seconds.  Making the strong(er) NPC Lords weaker? Why? Who asked for that? With all the actual problems on WvW maps, why did this update get Dev time? I am just confused ... Edited December 13, 2022 by Gorani.7205 layout 19 1 3 Link to comment Share on other sites More sharing options...
God.2708 Posted December 13, 2022 Share Posted December 13, 2022 Basically everyone for a long time. Doesn't get a lot of forum attention because it's so old hat. 8 Link to comment Share on other sites More sharing options...
Chichimec.9364 Posted December 13, 2022 Share Posted December 13, 2022 (edited) Â Quote Making the strong(er) NPC Lords weaker? Why? Who asked for that? With all the actual problems on WvW maps, why did this update get Dev time? I am just confused ... Agreed. Out of all the things they could be doing in WvW, including some long promised improvements, why bother with this stuff? I was with a squad that took Fire Keep this morning in the face of a strong defense. The lord didn't seem that bothersome even with all the other fighting going on around it. Â Edited December 13, 2022 by Chichimec.9364 4 1 2 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted December 13, 2022 Share Posted December 13, 2022 The april fools 2023 patch came early huh.... Of all the things they choose to "fix" in wvw... Btw anet we can cheese air lord by dragging him to a corner and just dps them down.. Desert wasn't ktrainy enough I guess. 9 1 Link to comment Share on other sites More sharing options...
Bristingr.5034 Posted December 13, 2022 Share Posted December 13, 2022 (edited) What a TERRIBLE change to the Air Lord. Why even have the donut then when everyone runs with 3+ stacks of stab anyways? That was a core staple of fighting in 2 massive zergs fighting in Air on Beta Reset Night by imprisoning them to the Donut of Shame. These are not good changes Anet. Please revert them and Buff the Earth Lord too. Edited December 13, 2022 by Bristingr.5034 6 2 Link to comment Share on other sites More sharing options...
Schlochtenberg.1452 Posted December 13, 2022 Share Posted December 13, 2022 They need to make the earth lord (golem) not knock-down able, like the other keep and tower lords. You can completely shut him down with 3 people, maybe even as a duo. 3 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted December 13, 2022 Share Posted December 13, 2022 Desert Borderlands * The Fire Keep lord has been updated to make it less punishing to fight against. The keep lord will apply significantly less crowd control as a result. * The keep lord has been given a new primary ranged attack that functions similarly to revenant's Hammer Bolt. * The keep lord's cone-shaped knockback attack has had its cooldown increased from 1 second to 6 seconds. This skill was previously the lord's primary attack. * The cooldown of the lord's fear ability has been increased from 12 seconds to 24 seconds. * The duration of fear applied by this attack is now 1.5 seconds regardless of the player's distance to the keep lord. Previously, this skill could apply up to 3 seconds of fear. * The Air Keep lord has been given some slight adjustments to make it less punishing to fight against. * The Whirling Prison crowd-control skill no longer removes all stacks of stability when a player attempts to cross the threshold of the ring. It will now remove a single stack of stability, in line with other crowd-control skills. * The cooldown of the Whirling Prison skill has been increased from 10 seconds to 15 seconds.  Wow. What happenned here? Why was the Stoic/Earth Keep lord not improved versus making the other two weaker. Both of these could be brought down by two to three people already if not solo'd by others. Not a fan of this change. We don't want keeps flipping even faster than can be already done. Was this an issue in scaling perhaps? 2 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted December 13, 2022 Share Posted December 13, 2022 5 minutes ago, Schlochtenberg.1452 said: They need to make the earth lord (golem) not knock-down able, like the other keep and tower lords. You can completely shut him down with 3 people, maybe even as a duo.  You don't even need to CC him down, you just need two people that are geared out to havoc that can take some hits. 2 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted December 13, 2022 Share Posted December 13, 2022 1 hour ago, Gorani.7205 said: Making the strong(er) NPC Lords weaker? Why? Who asked for that? With all the actual problems on WvW maps, why did this update get Dev time? I am just confused ...  Who gets hit by it unless they are standing there and tabbed out of game? 2 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted December 13, 2022 Share Posted December 13, 2022 1 hour ago, Xenesis.6389 said: The april fools 2023 patch came early huh.... Of all the things they choose to "fix" in wvw... Btw anet we can cheese air lord by dragging him to a corner and just dps them down.. Desert wasn't ktrainy enough I guess. Â Did you send Rum to the devs for an early holiday? Again!? Was somebody out there gaming under the influence? 1 Link to comment Share on other sites More sharing options...
LordHT.8297 Posted December 13, 2022 Share Posted December 13, 2022 New step towards making wvw even more noob friendly 1 1 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted December 13, 2022 Share Posted December 13, 2022 20 minutes ago, TheGrimm.5624 said: Wow. What happenned here? Why was the Stoic/Earth Keep lord not improved versus making the other two weaker. Both of these could be brought down by two to three people already if not solo'd by others. Not a fan of this change. We don't want keeps flipping even faster than can be already done. Was this an issue in scaling perhaps? hahah yeah I forgot that's an even bigger joke, you can cc the earth lord 100-0%, they adjust the ones that aren't broken and not the one that is 🤣  14 minutes ago, TheGrimm.5624 said: Did you send Rum to the devs for an early holiday? Again!? Was somebody out there gaming under the influence? eh I wouldn't waste good rum this way.... 🥴 1 1 Link to comment Share on other sites More sharing options...
Zebulon.1850 Posted December 13, 2022 Share Posted December 13, 2022 Clearly these changes aren't related to zergs at all, since zergs had no issue with those keeps. Â Good to see Anet making some changes relevant towards small group play, although really they need to get rid of tactics like EWP, ironhide and watchtower, if they really want to promote small group play more. 1 2 Link to comment Share on other sites More sharing options...
primatos.5413 Posted December 13, 2022 Share Posted December 13, 2022 this bcz of new players to make game more fun for them 😉 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted December 13, 2022 Share Posted December 13, 2022 9 minutes ago, Zebulon.1850 said: Clearly these changes aren't related to zergs at all, since zergs had no issue with those keeps.  Good to see Anet making some changes relevant towards small group play, although really they need to get rid of tactics like EWP, ironhide and watchtower, if they really want to promote small group play more. This isn't to aid havocs, these lords weren't really an issue. It will make it harder for defending havocs to arrive to defend since odds are better that the other sides havoc will already have lords down. 2 1 Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted December 13, 2022 Share Posted December 13, 2022 I didn't much get this change. I've solo'd both of those keep lords on two separate professions (weaver and scrapper). They aren't easy, but if you use your brain you can beat them.  1 Link to comment Share on other sites More sharing options...
Riba.3271 Posted December 13, 2022 Share Posted December 13, 2022 I understand. They're annoying lords combined with a cloud coming from multiple directions. Â But disorganised cloud gameplay needs a nerf in general. So remove claim buff combat stats and replace them with some non combat stats like wall hp etc. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 13, 2022 Share Posted December 13, 2022 Nobody going to praise the change to dredge turret? Honestly they probably could just remove it under the pretense it was causing lag. 2 Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted December 13, 2022 Share Posted December 13, 2022 46 minutes ago, Zebulon.1850 said: Clearly these changes aren't related to zergs at all, since zergs had no issue with those keeps. Â Good to see Anet making some changes relevant towards small group play, although really they need to get rid of tactics like EWP, ironhide and watchtower, if they really want to promote small group play more. As someone who solo/duo roams as well as lead small groups removing those would be detrimental as it doesnt really hinder small groups at all with smart play. There are may many spots you can cata/treb walls of something with watchtower without being "detected". tbh more numbers should be able to take something out faster. Heck no WT would make my job in WvW harder as I enjoy trying to stop groups taking my towers and WT helps me with that. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 13, 2022 Share Posted December 13, 2022 The only thing I would have changed is making the air keep "donut" no longer ignoring stability. 1 1 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted December 13, 2022 Share Posted December 13, 2022 Some really, really, low hanging fruit there. 2 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted December 13, 2022 Share Posted December 13, 2022 2 minutes ago, Bigpapasmurf.5623 said: As someone who solo/duo roams as well as lead small groups removing those would be detrimental as it doesnt really hinder small groups at all with smart play. There are may many spots you can cata/treb walls of something with watchtower without being "detected". tbh more numbers should be able to take something out faster. Heck no WT would make my job in WvW harder as I enjoy trying to stop groups taking my towers and WT helps me with that.  lol. Had a new tag show up a month back. They asked in map chat if there was any way to take NET without being spotted by the WT. When people starting saying the various spots the tag asked why I have not seen others use this. Most of the replies were you may need to havoc more. WTs are more dangerous to large scale because people don't pay attention to the coverage since they don't care if they show up. Havocs and roamers pay more attention since it could mean drawing more than you are looking for. 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted December 13, 2022 Share Posted December 13, 2022 10 minutes ago, Ashen.2907 said: Some really, really, low hanging fruit there.  Hanging? Were they even on the tree? 1 2 Link to comment Share on other sites More sharing options...
shortcake.8659 Posted December 13, 2022 Share Posted December 13, 2022 Who really gives a kitten if they nerfed pve monsters in a pvp game mode? They were never hard they were just annoying. 2 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted December 13, 2022 Share Posted December 13, 2022 Adjustment to the amount of CC those lords produce probably adjusted in relation to this: Â Link to comment Share on other sites More sharing options...
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