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Guardian Hammer


Coltz.5617

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On 2/20/2023 at 5:08 PM, Sonork.2916 said:

Ideas to make banish a usable skill:

  1. - It needs to be faster.
  2. - Increase it's range
  3. - Give it a dash animation that does the windup during the dash, finishing at the end of the dash.
  4. - Add good damage to the skill

Even if they added all of the above, it would only turn the skill into something that's simply usable.  Cause as of right now, unless the enemy is downed or you blow JI, landing a banish is next to impossible.

 

I really like the dash idea a lot. Maybe done in the fashion similar to Warrior's Greatsword Rush with a significantly reduced distance to reflect the weight of hammer in Guardian's hands.

Like, at the end of the animation, you transfer all the momentum accumulated during the short dash into your target with a powerful hammer uppercut, knocking it back. Seriously mad love.

Edited by Virtuality.8351
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I still feel Banish needs to have the port instead of just Mighty Blow...

One of the issues I'm seeing is you can Banish some one but have to wait until Mighty Blow is off cd. Half the time I use Mighty Blow just to get in range for Banish lol.

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10 hours ago, GoingMenthol.7281 said:

Banish should recharge Mighty Blow in the same way that Backbreaker recharges Fierce Blow on Warrior

I'm not against that idea, but why? When will that ever come into use? MB has a 4s CD. Banish has a 15s CD, and applies the marker for 5s. I can't see any case where MB won't be available before the marker runs out. 

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On 3/2/2023 at 12:03 AM, Gaiawolf.8261 said:

I'm not against that idea, but why? When will that ever come into use? MB has a 4s CD. Banish has a 15s CD, and applies the marker for 5s. I can't see any case where MB won't be available before the marker runs out. 

Honestly speaking, I don't like the idea of Banish making Mighty Blow have a teleport, I'd prefer a redo of Guardian Hammer skills. But if ANet are going to have skill synergy between skills then it may as well go a bit further and let skills have the ability to be immediately chained together. Warrior hammer can skill 2, 5, and 2 one after another with no wait for cooldown. It has a better flow between skills when you're attacking, Guardian hammer's 2, 4, 2 doesn't

Hammer is a front-loaded weapon since it has the symbol on auto. When talking about activating Justice or Willbender Virtues, other weapons can trigger them easier since they can attack quicker (or have a quirk to speed things up) and also leave a symbol down (greatsword 2 and symbol, sword 3 or auto and symbol, mace 3 prepares Justice and symbol, etc). But since there's no rework of the weapon, the only way to have an increase in hits for the hammer would be to let skills chain together

The mark from Banish is just a band aid. It doesn't fix the core problem of hammer no longer having a role as the game design changes over the years. There are no builds on Hardstuck or Snow Crows that use hammer for anything because it's not a good dps or support weapon. So if the best we get is just a band aid it may as well be the one with the pictures of cats and bunnies on it to make it look nice

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