Batalix.2873 Posted December 30, 2022 Share Posted December 30, 2022 So I'm sure there is a more nuanced discussion to be had about condi builds being generally overpowered compared to melee builds, but I just wanted to note something that I find extremely disappointing: So many condi builds kind of feel "the same". Every time I try out a new condi build, it tends to use primarily burning or bleeding to do damage. * Condi Berserker - burning and bleeding * Condi Renegade - burning and bleeding (bit of torment) * Condi Ranger - bleeding (maybe bit of burning or poison) * Condi Scourge - burning and torment * Condi Virtuoso - bleeding * Condi FB - burning * Condi Willbender - burning * Condi Ele - burning and bleeding (all three especs because ele barely has especs, only element traitlines) And yes, we do have some additional options, but those all lean into torment instead: * Condi Specter - torment and poison * Condi Harbinger - torment and poison * Condi Mirage - torment and confusion * Condi Herald - torment and burning Flavorfully, a lot of condi builds are starting to blob together for me because they primarily deal in one of three condi types: burning, bleeding, or torment. Torment especially bothers me because it so frequently seems "tacked on" to give an espec condi options when there is no fire or "sharp blades" in its design. But even burning and bleeding are disappointing, in that I have to imagine there could be more than just those two flavors of "ongoing physical damage" across 27 especs. Even poison is starting to seem overused a bit. And I admit, the thing that really made me notice how much the condi system is straining to accommodate new espec designs wasn't any of these examples: it was that for some strange reason Mechanist has a unique weapon that does confusion damage, despite this having nothing to with the concept at all. Frankly I think it is is ridiculous that Mech got a condi build in the first place, makes very little sense. But what this design decision communicates to me in a game that is constantly pressing for every espec to have a condi build, is that, instead of developing new conditions that suit the newer especs and maybe allowing for better differentiation among older especs, the devs instead looked at their existing options and decided "well four of the five damaging conditions definitely don't work, so I guess confusion will have to do". We could really use more condition damage types. Ones that have different side-effects, different flavors. I would even argue that certain condis should have been "expac exclusive" to make them more clearly balanceable. Torment would have been perfectly fine on just the PoF especs. Jade tech and void magic were the perfect occasion to introduce two new condi types for EoD especs. The class system has grown large enough to accommodate more variation in condis and boons. Tl;dr: I am getting tired of applying burning, bleeding, and/or torment, regardless of which espec I am playing. 1 1 5 Link to comment Share on other sites More sharing options...
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