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Vulnerability Condition


KeyOrion.9506

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I believe Vulnerability condition is the weakest condition, and properly does nothing in WvW.  In fact, i'm starting to suspect that the condition doesn't even work.  Vulnerability vs. poison, no contest Poison beats vulnerability.  Vulnerability vs. bleed, no contest bleed beats vulnerability.  In fact every other condition does damage to an opponent automatically.  Does damage automatically.  Vulnerability does not automatically cause any damage what so ever, and required additional damage to hit the target.  But lot of the damage is being inflicted by skills that can just AoE onto the target, without even needing to hit the target.  But vulnerability isn't really doing anything.  I'm up against opponents that are healing in the thousands of HP, shields, bubbles, reflects, and vulnerability isn't affecting any of them.  I really don't care what many believe but it's one of the most useless conditions in WvW overall, if not the entire GW2 game.

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Vulnerability has more value than any other condition depending on the build that you play.

 

If you play a powerbuild, the 5 stacks of bleed that you apply do literally nothing.. they will tick for 150 dmg or something. But the 25 vuln are the difference between hitting 10k or 12,5k.  Just on this 1 hit, the vulnerability has added 2500 Damage.

 

Stacking vulnerability is a big part of setting up a burst.    in my books  +25% Damage increase is a big deal. 

apply vuln -> Burst.    Every vulnstack will increase the bursts damage by 1%. 

 

Example Soulbeast Burst: maul->Hiltbash->maul->Worldyimpact.

Because Maul will apply 5 vuln, Your damage is ramping up and ultimately the WI will hit 10% harder.  This 10% can be the difference between 10k and 11k.

It also increases the damage of conditionticks.... saying its weaker than lets say poison... is just wrong. They all funnel into eachother.  With 25 vuln, the poison will deal 1/4 more damage...

It also works as a "cover condi". it makes cleasing the damaging condition harder.....     

VULN IS AWESOME.

Edited by Sahne.6950
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9 minutes ago, Sahne.6950 said:

Vulnerability has more value than any other condition depending on the build that you play.

 

If you play a powerbuild, the 5 stacks of bleed that you apply do literally nothing.. they will tick for 150 dmg or something. But the 25 vuln are the difference between hitting 10k or 12,5k.  Just on this 1 hit, the vulnerability has added 2500 Damage.

 

Stacking vulnerability is a big part of setting up a burst.    in my books  +25% Damage increase is a big deal. 

apply vuln -> Burst.    Every vulnstack will increase the bursts damage by 1%. 

 

Example Soulbeast:  burst combo is maul->Hiltbash->maul->Worldyimpact.

Because Maul will apply 5 vuln, Your damage is ramping up and ultimately the WI will hit 10% harder.  

 

It also increases the damage of conditionticks....  It also works as a "cover condi" so it makes cleasing the damaging condition harder.....     

VULN IS AWESOME.

 

eh, I wouldn't say awesome. Immobilize is awesome. Poison is good. Chill is good. Vulnerability is the conceptually opposite of protection boon but you only need one application of that boon to get max effect. Vulnerability goes from 1% to 25%. If someone converts your 1 stack of vulnerability it goes from +1% damage taken to -33% damage taken.

I would be more impressed if both vulnerability and protection were 1% per stack and applied universally as 5 stacks per application.

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6 minutes ago, Justine.6351 said:

eh, I wouldn't say awesome. Immobilize is awesome. Poison is good. Chill is good. Vulnerability is the conceptually opposite of protection boon but you only need one application of that boon to get max effect. Vulnerability goes from 1% to 25%. If someone converts your 1 stack of vulnerability it goes from +1% damage taken to -33% damage taken.

I would be more impressed if both vulnerability and protection were 1% per stack and applied universally as 5 stacks per application.

Vuln is the difference between leaving your enemy with 25% or dead.  

I think its awesome...  Stacking vuln is one of my main focuses when playing FA. 

With FA you can no longer truely "oneshot burst" someone, unless he has 25 vuln. With 25 vuln its ezpz.    i LOVE vuln.

The corruption aspect is true tho.

your mileage may vary.

Edited by Sahne.6950
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2 minutes ago, Sahne.6950 said:

Vuln is the difference between leaving your enemy with 25% or dead.  

I think its awesome...  Stacking vuln is one of my main focuses when playing FA. 

With FA you can no longer truely "oneshot burst" someone, unless he has 25 vuln. With 25 vuln its ezpz.    i LOVE vuln.

your mileage may vary.

Which is the problem. In most cases it doesn't stack fast enough or last long enough. Burning the candle from both ends.

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5 hours ago, Justine.6351 said:

Which is the problem. In most cases it doesn't stack fast enough or last long enough. Burning the candle from both ends.

@KeyOrion.9506

"Vulnerability does not automatically cause any damage what so ever, and required additional damage to hit the target."

Friendly reminder that even the skill applying the vulnerability will benefit from the Vuln. If a skill has 10 vulnstacks on it, it will flatout hit 10%harder than the same skill would if it didnt have the vulnerability.

This is the reason why (no clue if you still do it) you used to run sigil of exposure on Ranger Greatsword. Pairing the sigil with the 5 vuln that Maul does on it own, is a flat guaranteed 10% Damage increase on the Maul, even if the enemy has godlike cleanse, and even if the Vuln would only last 0,1 seconds.

Edited by Sahne.6950
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On 1/2/2023 at 2:06 AM, Sahne.6950 said:

@KeyOrion.9506

"Vulnerability does not automatically cause any damage what so ever, and required additional damage to hit the target."

Friendly reminder that even the skill applying the vulnerability will benefit from the Vuln. If a skill has 10 vulnstacks on it, it will flatout hit 10%harder than the same skill would if it didnt have the vulnerability.

This is the reason why (no clue if you still do it) you used to run sigil of exposure on Ranger Greatsword. Pairing the sigil with the 5 vuln that Maul does on it own, is a flat guaranteed 10% Damage increase on the Maul, even if the enemy has godlike cleanse, and even if the Vuln would only last 0,1 seconds.

I can Rapid Fire on a ranger, with bleed, and with Food and Oils on my target, the stacks and % drop within just a couple of seconds.  Going against an NPC is one thing, going against another player built to slough off conditions, it's just not workable.

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