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Info and Schedule for Triple Trouble Organization and Info (EU/NA)


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For general info on the event, including player and commander event quickguides, and info on blocking, mechanics and event achievements, please visit the wiki here:

https://wiki.guildwars2.com/wiki/Triple_Trouble

 

Currently, there are some more regular organized EU TT runs, largely run by a single very small guild. Unfortunately, the primary person organizing these has routinely been abusive to players, and other people who help organize the event. As I cannot endorse this group, I will not be posting the schedule here directly and players who wish to seek it out should take caution and be aware that they may encounter conflict with group authority. Experiences during these events do not represent all TT runs and organizers.

EU currently has a number of experienced TT commanders and blockers, who do not currently run organized events, but are often willing to help out on unorganized runs and teach new players if asked. I highly recommend seeking these people out, learning the event mechanics, and even trying out commanding yourself!

For the event to succeed, all three NPCs must be escorted, all three wurm heads need to be decapitated, and all three wurm heads need to then be killed, which takes a large number of people and coordination. That being said, players who are just looking for comm and event mechanic practice can still complete the pre-event escort (three groups of 3-5 people each) and often practice mechanics and even get through the decapitation phase for single heads (apx 20-25+ for amber, 10-20+ for cobalt, and 10+ for crimson head). The overall event will fail in these partial runs, but there are still small event rewards, and it can be a good fun practice event for a group of players, especially if you want to practice for other aspects of the game that require more coordination.

Some achievements can still be gained from events, even if the event fails. This includes all escort achievements and mechanic achievements, such as scrambler, klepto, and wurm barf (a total of 7 achievements).

NA servers generally have a greater number of organized TT runs. Currently, NOPE runs a casual daily organized run for the 21:06 CET timeslot. WHAM does some organized runs during the week, typically at the 18:06 timeslot, and a number of other organized and spontaneous groups run TT as well. If you have an organized group with a regular schedule, feel free to post it on this thread!

 

This site, https://tripletrouble.today/ is a good resource for a great deal of TT information and video clips, however, listed runs only include the EU servers.

Timers for world boss events in general, including TT, can be found here if you need them: http://guildwarstemple.com/dragontimer/events.php?serverKey=119&langKey=1

 

 

Edited by getskilled.2481
Adding more info, splitting detailed info into another post
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Continuing on the subject of TT and FAQs:

Why do some groups gather so long before the event starts?

There are two main reasons for this: getting everyone to the right map instance and organization.

Organization:

TT is a complicated event, and some commanders take their squads through a dry-run of the pre-event and the wurm spawn event, so everyone gets an introduction on what to do. It just makes it much more likely for the event to succeed.

 

Map instance complications:

Perhaps you've joined a party or squad, only to find that you can't see anyone, even when the map shows you right next to them, and their party icons are transparent. This is usually because you're on another instance of the same map. You can think of it as the same map in an alternate dimension if it's easier. The game does this so map instances don't get too crowded--if a map is at full capacity, it will start putting newcomers onto a new instance. If this happens, clicking a party member on the other instance and selection "Join in ____" will put you on the right instance if the map isn't full. This is called getting a taxi in.

TT requires large groups of 60+ people just for that event, so players who try to join the instance for the organized run later may find the map is already full and they can't get in. Getting there earlier means that you can keep trying to taxi in and hope that someone has left the map and there's a space you can grab before the event starts.

Not all groups gather very early for TT runs. Most start gathering 15 minutes before the escort event starts. EU runs may gather earlier, as players are often more inexperienced and it allows more time for questions and instructions.

Shouldn't a map be able to hold more than 60 people? How can it fill up so fast?

Yes! There are always other people on the map before people start gathering for TT, so the game is looking at the total number of people on the whole map, not just who is there for TT. Especially on days when Daily Achievement tasks direct people to go to Bloodtide Coast, there can be a lot of people on the map ahead of time who have no interest in doing TT. If you see a map commander asking people to either portal out and back into the map or go to their character selection screen and back to join another instance, that's why they're asking--it means the map instance is full and not enough people who are needed for TT can get in. They're asking people to join another instance, which will make room for TT groups to get to where they need to be.

 

My squad killed the Wurm head, but the event failed! What happened?!

It's likely that even though you killed your wurm head, all three heads were not killed at the right time. In TT, killing one head is not enough. All THREE heads have to be decapitated and killed at nearly the same time, which is why you'll see commanders shouting at each other about their wurm head progress--they're trying to keep things coordinated. After each wurm head is decapitated, commanders also need to make sure they're killed at nearly the same time. Always listen to your commander and follow instructions--not following instructions can mean killing something too early or late, which can cause the event to fail.

 

I heard the event is really two parts?

It's really kind of THREE parts.

At the event start time, an escort missing with three different escorts will start. The escorts lead to the three different head spawning locations.

Once all three escort NPCs have reached their sites, the second part will start--the wurms will spawn and each group will need to follow commander instructions and complete special tasks to decapitate their wurm head.

If all three wurm heads were decapitated at nearly the same time, the third part will start, and players will need to work together to finish killing off their head entirely.

Edited by getskilled.2481
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  • getskilled.2481 changed the title to Info and Schedule for Triple Trouble Organization and Info (EU/NA)
  • 4 months later...

US Servers

12:30pm UTC, 6:30am CST M-F

8pm UTC, 2pm CST Everyday

5pm UTC, 11am CST Usually fails except once in a blue moon a guild shows up and runs it.

Check “LFG > Central Tyria > World Bosses” for a TT Taxi 30 minutes before the times listed.

I am not affiliated with the guilds so I didn’t mention names.

I’m sure there are later times that don’t fail but these are the ones I go to regularly.

*Note: Game-created portals say "Interact," and player-created portals say "Use Portal.”

Edited by Glodxius.1804
Updated for winter time.
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