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renegade kalla functional rework


arazoth.7290

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I don't want to change in this topic the abilties how they work themself. Only how they are functionaly used.

 

• Kalla stance:

 

 ° The summoned warband characters should only be visible on activation for a second. Because of this they are  no longer hitable and interuptable abilities. The characters should only be active for activation of abilties itself and then gone, the animation of the attack they did keeps going.

 

° every kalla abilty should be allowed to relocate like centaur tablet is moveable.

when the ability is pressed, give a follow up abilty to relocate it.

This should have same fluent 0,25 second icd.  

 

Because of this you can use your abilties more wisely.

 

° Razorsclaw's rage:

1sec interval => 0,5second interval

10 second duration= 5 sec duration

The amount applied is same, but more fluently.

 

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2 hours ago, Virdo.1540 said:

They should just all be unkillable and un-cc-able. Make them effective wells.

just maybe with 1 sec preparation delay

and that is again easier renerfed, if you look at the current state. that's why giving a solution to make it harder to unnerf it functional for the future. giving it good mechanics from the start which can't be blamed for nerfing. number wise it is already fine enough.

 

1 second preparation delay?!?! Did you really just suggested something where enemies can even easier move out before it is even doing something??? 😂😂 Okay no that is a terrible last idea

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3 hours ago, arazoth.7290 said:

1 second preparation delay?!?! Did you really just suggested something where enemies can even easier move out before it is even doing something??? 😂😂 Okay no that is a terrible last idea

They've already got close to that much delay between the cast time, their appearance, and when they first land an attack. Especially on Icerazor.

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3 hours ago, arazoth.7290 said:

and that is again easier renerfed, if you look at the current state. that's why giving a solution to make it harder to unnerf it functional for the future. giving it good mechanics from the start which can't be blamed for nerfing. number wise it is already fine enough.

 

1 second preparation delay?!?! Did you really just suggested something where enemies can even easier move out before it is even doing something??? 😂😂 Okay no that is a terrible last idea

Right now enemies dont even need to move out. They either stunlock or simply kill them in seconds.

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On 1/11/2023 at 7:18 PM, Virdo.1540 said:

They should just all be unkillable and un-cc-able. Make them effective wells.

just maybe with 1 sec preparation delay

Honestly the issue is that Renegade Summons are essentially killable wells which make them atrocious. They get summoned, do their action in a stationary location, so they just live and die as they are summoned like fodder. 

I'd prefer if they were like Necro's Minions instead, Summoned and able to do light auto attacks, but are consumed to execute their special move and putting the skill onto a cooldown. Change up the skills to have an Energy cost to summon, but no Energy cost to execute. (Kinda like Glint Facets, but not so spammable since you do need to pay a cost first) 

Edited by Yasai.3549
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