nopoet.2960 Posted January 24 Share Posted January 24 10 hours ago, Lan Deathrider.5910 said: Yeah, I'd give up an immob that never gets used by anyone ever for a pull that we would all use forever. The flip over idea stemmed from an old conversation on how to do it on warrior, you know because Anet will Anet it and make warrior go through hops to do it.... Dude if warriors got a pull Anet will give it a 600 unit range. I still can't stop lanughing at melee pistol. Something something monkey paw. 2 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 24 Share Posted January 24 10 minutes ago, nopoet.2960 said: Dude if warriors got a pull Anet will give it a 600 unit range. I still can't stop lanughing at melee pistol. Something something monkey paw. I know >< But still, it makes sense to give warrior a long range pull. 1 1 Link to comment Share on other sites More sharing options...
Yasai.3549 Posted January 25 Share Posted January 25 14 hours ago, Lan Deathrider.5910 said: Yeah, I'd give up an immob that never gets used by anyone ever for a pull that we would all use forever. The flip over idea stemmed from an old conversation on how to do it on warrior, you know because Anet will Anet it and make warrior go through hops to do it. Swap Throw Bolas for Lasso. Lasso: Throw out a lasso and pull your foe to you. Pulled Foes lose 2 boons. Range 1200. Pull 1200. Same damage scaling. No ammo, 20s CD. I added the boon removal for why not reasons and from removing the ammo. If we had a pull on an ammo system people would complain. I'd say ditch the Boon Removal, give it Reveal. Then give Magebane Boon Removal, and ditch the Reveal. (Now watch all the Thief mains start giving me 15 stack Confusion react) Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 25 Share Posted January 25 2 minutes ago, Yasai.3549 said: I'd say ditch the Boon Removal, give it Reveal. Then give Magebane Boon Removal, and ditch the Reveal. (Now watch all the Thief mains start giving me 15 stack Confusion react) Nah, what would be better for reveal would be to make OMM an AOE vuln and reveal application rather than relying on having a target for the effects. 2 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted January 25 Share Posted January 25 On 1/22/2023 at 2:29 PM, gmmg.9210 said: Okay how about we just slightly make the cast time for throw bolas better and you give us scorpion with 3 ammo? Cast time wouldn't mean much since we can already prep with stealth, along with pistol/sword/kneeled rifle 2. Link to comment Share on other sites More sharing options...
Yasai.3549 Posted January 25 Share Posted January 25 (edited) 1 hour ago, Lan Deathrider.5910 said: Nah, what would be better for reveal would be to make OMM an AOE vuln and reveal application rather than relying on having a target for the effects. OMM doesn't really stop Thieves from just running from you though, whereas a pull forces them back to you. The Thieves vs Warrior matchup is always down to how daring the Thief in question is because they hold all the engage and disengaging priority in the fight. Idea here is to give ALL Warrior the ability to counteract slippery enemies, instead of just Spellbreaker who arguably could focus and double down on Boon removal. Edited January 25 by Yasai.3549 Link to comment Share on other sites More sharing options...
gmmg.9210 Posted January 25 Author Share Posted January 25 The Soldier npc's that are in HoTM with the Lord and Casters have an ability that is litterally the Throw Bolas animation with a pullback on their animation as it returns. It's actually very strong and I could imagine this skill being reworked to do exactly that. It wouldn't imob anymore but would pass through the target with some damage (maybe boon removal like you said) and on the return journey pull the opponent back. To be honest though this would still be an inferior version of Bull's Charge as players could easily out maneuver the return bolas due to the highly telegraphed slow animation. I think your Lasso idea would be great. Just have the Throw Bolas animation that has a wire attached with a flip around skill to pull targets towards you. It could have a range limit just like Megabane, but instead of pulling targets (cuz people would flame if it also had 2 charges) it would strip an additional few boons and have a very small imob and/or cripple. Actually this is litterally what Bladesworn needs I feel so bad that they didn't make this for the new EoD spec. 2 hours ago, Lan Deathrider.5910 said: Nah, what would be better for reveal would be to make OMM an AOE vuln and reveal application rather than relying on having a target for the effects. Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted January 25 Share Posted January 25 29 minutes ago, gmmg.9210 said: The Soldier npc's that are in HoTM with the Lord and Casters have an ability that is litterally the Throw Bolas animation with a pullback on their animation as it returns. It's actually very strong and I could imagine this skill being reworked to do exactly that. It wouldn't imob anymore but would pass through the target with some damage (maybe boon removal like you said) and on the return journey pull the opponent back. To be honest though this would still be an inferior version of Bull's Charge as players could easily out maneuver the return bolas due to the highly telegraphed slow animation. I think your Lasso idea would be great. Just have the Throw Bolas animation that has a wire attached with a flip around skill to pull targets towards you. It could have a range limit just like Megabane, but instead of pulling targets (cuz people would flame if it also had 2 charges) it would strip an additional few boons and have a very small imob and/or cripple. Actually this is litterally what Bladesworn needs I feel so bad that they didn't make this for the new EoD spec. Yeah, the speed of the NPC bolas is way too slow. If it were as fast as spectral grasp or, well, scorpion wire, we'd be in business. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 25 Share Posted January 25 @gmmg.9210, if it got a pull it would lose the ammo full stop. And it would have to have the speed of things like spectral grasp to work. The boon removal really is because there needs to be more boon removal in the game. 1 Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted January 25 Share Posted January 25 Joko does not approve. Watching these sunspear dogs leap time and time and time again like grosshoppers is one of the finer aspects of Joko's Gladiatorial games. It's not fun if they don't jump before they die! And Joko cares about good family fun for his subjects! Seriously though - while warriors can be escaped from (putting them in disadvantage) it is already next to impossible to kite a warrior. Just scratching their rear end they proc resistance (so no cripples, immob, chills, weakness, blinds), they always got dashes on them (save mace warriors), and have good access to stability. Rather than pulls they should have something that punishes or at least equalizes "hit and run scenarios". I would suggest a core war tether that heals and cleanses condies if enemy breaks it - so running away from war gives him the advantage when they come back from their "break". 1 Link to comment Share on other sites More sharing options...
Ubi.4136 Posted January 25 Share Posted January 25 On 1/21/2023 at 6:26 AM, Lan Deathrider.5910 said: Keep your poisons creature of the night. We need that pull to cure others of their cowardice. Nice. 1 1 1 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted January 25 Share Posted January 25 3 hours ago, ZeftheWicked.3076 said: Rather than pulls they should have something that punishes or at least equalizes I've mentioned this for years but reliable ranged weapons would accomplish that. Imagine things like tremor, volley, or even dual arrows tracked properly with swift telegraphing. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 25 Share Posted January 25 2 minutes ago, cyberzombie.7348 said: I've mentioned this for years but reliable ranged weapons would accomplish that. Imagine things like tremor, volley, or even dual arrows tracked properly with swift telegraphing. "On My Mark!" Now places a mark on the target. Projectiles fired against a marked target have 300% increased projectile velocity. serious/not serious 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted January 25 Share Posted January 25 (edited) 1 hour ago, Lan Deathrider.5910 said: "On My Mark!" Now places a mark on the target. Projectiles fired against a marked target have 300% increased projectile velocity. serious/not serious "Cannot block projectiles" , removes aegis Edited January 25 by Infusion.7149 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 26 Share Posted January 26 17 hours ago, Infusion.7149 said: "Cannot block projectiles" , removes aegis Nah, We have unblockables for that. I was thinking of an effect that made projectiles, specifically warrior's slow af ones, travel much faster. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted January 26 Share Posted January 26 3 hours ago, Lan Deathrider.5910 said: Nah, We have unblockables for that. I was thinking of an effect that made projectiles, specifically warrior's slow af ones, travel much faster. Cannot block projectiles shuts down magnetic aura spam and makes it better for team support Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 26 Share Posted January 26 10 minutes ago, Infusion.7149 said: Cannot block projectiles shuts down magnetic aura spam and makes it better for team support You can do that with an AoE unblockable application. Imagine if Signet of Might and it's Lesser variant from the trait granted their unblockable stacks in an AoE. Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted January 26 Share Posted January 26 A little foray into wvw on my combat cabbage (sylvar warrior) did remind me painfully that i'm a necro main.. That also jogged my memory a little. Some time ago i suggested adding a pull, but on offhand sword's rip skill. Just tie a bit of rope to the hilt, and once it's thrown and sticking out of enemy's gut give it a good ol' yank, pulling it (and the enemy) to yourself. It would be a very nice completion to the offhand, giving it a non-mobile mobility option (can't dash, but can pull enemy to you). 1 Link to comment Share on other sites More sharing options...
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