Jump to content
  • Sign Up

Wishing for animated armor to come back as a reward


flog.3485

Recommended Posts

It might be kind of late for the next updates but it would be cool if new animated skins were designed as a reward for completing a strike CM.

 

For the next PvE updates following the next expansion, I would really like to have system in place that allows players to earn a piece of exotic in open world and upgrade it through NM strike and then CM strike. 
Here is how it would work:

-similar to all LS update, you complete a series of objective that gives a piece of exotic and that you can later on purchase with open world map currency once the objective is completed.

-After that, you beat the strike mission and it gives a recipe (with ascended tier materials) that allows you to upgrade the armor in the mystic forge from exotic to ascended. Once the piece of armor is crafted, you can purchase with currency as many ascended piece from a vendor as you want.

-Then, you beat the encounter in CM. It gives a recipe to upgrade the skin of the item to an animated piece of armor.

 

As for the initial rewards of infusions through CM strikes, I would rather locked behind open-world and new fractal CM.

  • Like 3
  • Confused 11
Link to comment
Share on other sites

8 hours ago, Inculpatus cedo.9234 said:

Considering the Devs stated it took 2 years to create the animated Legendary Armor (if that's what you are referring to), and that they would never visit such an ordeal again, it may not be something forthcoming. 

Still, good luck. 

It doesn't have to be as extravagant as raid legendary armor.

It could be as simple as elegy to requiem.

Link to comment
Share on other sites

46 minutes ago, Andifulated.3482 said:

It doesn't have to be as extravagant as raid legendary armor.

It could be as simple as elegy to requiem.

It's far from that simple. The model is easy, the animation is what takes time to do. If I recall what devs have said in the past correctly, armour was not intended to be animated so they had to create workarounds and pretty much get the raid armour to work through duct tape and hope. It was so much work they didn't do it for PvP or WvW legendary armour because that would have delayed those sets years.

Particle effects are the easier way to give armour (some) animation. Between DX11 and cloth physics in terms of capes being added since then, there's a possibility that they could come out with a fusion of armour and cloth physics to create non-particle animated armour but for armour that transforms, that's extremely unlikely to happen because it takes so much time and removes a dev team from the ability to work on something else.

Link to comment
Share on other sites

3 hours ago, Zephire.8049 said:

It's far from that simple. The model is easy, the animation is what takes time to do. If I recall what devs have said in the past correctly, armour was not intended to be animated so they had to create workarounds and pretty much get the raid armour to work through duct tape and hope. It was so much work they didn't do it for PvP or WvW legendary armour because that would have delayed those sets years.

Particle effects are the easier way to give armour (some) animation. Between DX11 and cloth physics in terms of capes being added since then, there's a possibility that they could come out with a fusion of armour and cloth physics to create non-particle animated armour but for armour that transforms, that's extremely unlikely to happen because it takes so much time and removes a dev team from the ability to work on something else.

Yeah I get that raid armor was pretty bonkers to make.  To elaborate on what I was saying is that I'd be fine with another armor set such as elegy to requiem.  Personally, I don't think I could handle another battle trenchcoat for medium armor.

  • Like 1
  • Confused 1
Link to comment
Share on other sites

17 hours ago, Inculpatus cedo.9234 said:

Considering the Devs stated it took 2 years to create the animated Legendary Armor (if that's what you are referring to), and that they would never visit such an ordeal again, it may not be something forthcoming. 

Still, good luck. 

Well I am not really asking for a second legendary armor. It won’t be tied to the progression of raids and its multiple paths which they had to plan ahead, hence the long delay. It doesn’t need to have a theme around it nor does it need to create 3 different skins based on your profession. The idea is just to create one skin that have some animated parts once a CM gets released.
 

Just thinking it would be cool to have a unique reward that you can’t get anywhere else for in the game apart from HoT raids. And for the people that have a legendary armor it would be very great to have some choice when it comes a single piece of animated armor.

  • Confused 2
Link to comment
Share on other sites

2 hours ago, flog.3485 said:

Well I am not really asking for a second legendary armor. It won’t be tied to the progression of raids and its multiple paths which they had to plan ahead, hence the long delay. It doesn’t need to have a theme around it nor does it need to create 3 different skins based on your profession. The idea is just to create one skin that have some animated parts once a CM gets released.
 

Just thinking it would be cool to have a unique reward that you can’t get anywhere else for in the game apart from HoT raids. And for the people that have a legendary armor it would be very great to have some choice when it comes a single piece of animated armor.

The fact that is was Legendary and/or associated with Raids wasn't the issue.  It was the animation part that the Devs had such a problem with.  Thus, it is unlikely that would take that task on another time.

Again, good luck. 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...