Crimthan.9308 Posted January 28 Author Share Posted January 28 On 1/25/2023 at 4:27 PM, Rogue.8235 said: The gameplay of conquerer's Blade is not dynamic like GW2. The goal of GW2 is to use movement and active skills to not get hit while simultaneously putting pressure on the enemy. The game you refer to is merely two people beating each other's health bar until one dies. There is also no vertical considerations in the gameplay of Conquerer's blade. Baldur's gate has no 3-dimensional movement. Also, Baldur's Gate is turn-based combat. Again, you are comparing completely different things and vastly underestimate the complexity of free-range, 3-dimensional, active combat. Are we talking about the same Conqueror's Blade? Conqueror's blade has lots of multi-directional considerations. It isn't merely two people beating on each other, unless you're referring to duels. In the actual combat environment, there are units fighting, players fighting, in a 3D environment, extremely high pressure and intense. There are also trebuchets launching, arrows, bolts, musket shot flying, horsemen galloping, some throwing javelins. In CB you're literally using movement and active skills to not get hit while simultaneously putting pressure on the enemy. I'm glad you brought all that up, because with the skillsets, and scope of GW2, leading small squads would be absolutely fantastic, and add far more dimension and scope to the game, while being GW2 and taking on a lot of elements that CB just doesn't. There is no relevancy between Baldur's gate having turn-based combat, no 3-dimensional movement and the point I was making. The relevancy is that you're leading player-made henchment/companions. That's the example I was using. That's it. Just demonstrating how the NPCs were utilized as companions. 4 1 Link to comment Share on other sites More sharing options...
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