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[POLL] Next Elementalist Weapon


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I would like the next weapon to be 2-handed for a completely new skill set.  Also, despite my personal preference for melee gameplay screaming for greatsword, ele already has two melee weapons attached to its elite specs at this point and so I think I would prefer a ranged weapon.  I lean longbow because I think conceptually it's an easier/better fit, although I have heard some pretty cool rifle concepts before, so I won't rule it out!

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You're missing shortbow which is a ranged weapon.

I don't think it will be axe or greatsword since they are overused. Mace , primarily melee and one handed, is also not likely unless Arenanet wants to troll the entire elementalist userbase. (Character creation states "favors ranged" yet tempest is just above melee for overloads, weaver sword is melee and so is catalyst hammer except for a few skills.) I also doubt it will be shield or torch since most other classes have defensive or condi skills on those weapons and both already have 5 users.

Maybe pistol since necro and mesmer both have a magic based pistol , probably as an offhand to go with scepter. However it is important to note that bladesworn and harbinger shifted the balance of weapons such that pistol is not an underused weapon. Rifle doesn't seem likely since a 1200 range weapon overlaps with staff, I could only see this happening if it is a faster more offensive weapon.

Statistically speaking if Arenanet needs to make underused weapons more in demand they would go with shortbow or rifle since only 3 classes in total use them.

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I'd love to see a two-handed ranged weapon like longbow (or a main-hand focus), and something that focuses more on a mage-style gameplay and thematic.

When I saw Firebrand for the first time, I kept thinking "why didn't they do the Scholarly theme for Elementalist, it would've fit perfectly".
And I'd like to remind people that Guardians had these floating Tome Elites from a few years ago that I'd like to see Elementalist get (could tie in with a "dual attunement/duality" spec): 

 

Edited by TheGrimoire.4039
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Gotta say, I don't really care as long as it's ranged...proper ranged, not 600 range with a low projectile speed like catalyst hammer. We've had three meleementalist specs with varying degrees of support for taking a ranged weapon anyway, it's past time for an elementalist spec who's introduction doesn't start with some variant of 'suitable for melee combat'. Meleementalist is cool and all, but it's about time we got a weapon's worth of new ranged spells to play with.

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A Torch offhand that changes the torch Color based on the element.

 

Fire: (Red Torch Flame / Cadmium Flame)

Water: (Blue Torch Flame [Kryoflame] / Arsenic Flame)

Lightning: (Purple Torch Flame /Caesium Flame )

Earth: (Orange Torch Flame / Normal Flame)

 

 

The Torch should be used as a Combo Field "totem" that also attract mobs. - Banner/Minion style.

They could make it act like a special-combo-field which is not circular but Line of Sight. You need look into the direction of the torch to get the buff, and if you looking in the opposite direction it triggers something else.

The  Enemy can attack the torch while in "totem form" to extinguish the Flame, and the Elementalist can either place a new Torch (high cooldown) or re-ignite the flame at the old position with "Ions"

 

4th Skill always some offensive attack "throwing the torch" (you can collect the torch to lower cooldown)

5th Skill always the "totem-torch place" mode that gives Combo-Field and Boons

 

 

------------------------------

 

But yeah long range weapon would be nice too. maybe an Arcane-Rifle or Magic Bow. But Riffle fits more into  big explosions and fancy animations.

 

The spec could be called "Spellbow"

 

 

Edited by WaifuJanna.9108
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Pistol offhand and mainhand would provide lots of weapon combos and elemental dualist theme.

Torch would be nice for a really bursty caster.

Longbow would have to be really good theme for me to even consider it.

 

Don't do:

Mace

Greatsword

Shield

 

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Pistols, because spellslinger is cooler than magebow.

But a long range nuker would certainly be nice for that wizard class fantasy. I will forever be sad that ArenaNet is adamant about staff being a support weapon. If that means we have to have longbow, at least make the animations cool enough that I can pretend I'm not playing eleranger.

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27 minutes ago, Gibson.4036 said:

Pistols, because spellslinger is cooler than magebow.

In my opinion, Spellgunner is the lamer fantasy of those, but I like bows shooting fire.

Edited by Fueki.4753
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1 hour ago, Fueki.4753 said:

In my opinion, Spellgunner is the lamer fantasy of those, but I like bows shooting fire.

That's cool. Different strokes for different folks. And you seem to be in the majority every time I've seen the topic come up.

To me, bows shooting fire seems like something that could fit just fine on ranger, warrior, paladins. There's nothing particularly magey about it. But that could have a lot to do with how the effects are animated.

If we do get magebow, I hope they come out with a sweet wizard staff looking bow skin. I can enjoy my eles making a bow pull gesture with a staff and launching arrow-like elemental attacks.

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16 minutes ago, Gibson.4036 said:

To me, bows shooting fire seems like something that could fit just fine on ranger, warrior, paladins. There's nothing particularly magey about it. But that could have a lot to do with how the effects are animated.

The same goes for bullets though. I don't see how bullets may be more magical than arrows.

Edited by Fueki.4753
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Just now, Fueki.4753 said:

The same goes for bullets though. I don't see how bullet may be more magical than arrows.

I've seen spellslinger done well. You get a lot of magic symbol animations along with it.

I think, for me, it's not that you can't have an arcane archer, it's that you don't really need to be an mage to do so. RPGs give elemental arrows to all kinds of classes, diffusing the class fantasy.

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4 minutes ago, Gibson.4036 said:

I've seen spellslinger done well. You get a lot of magic symbol animations along with it.

I think, for me, it's not that you can't have an arcane archer, it's that you don't really need to be an mage to do so. RPGs give elemental arrows to all kinds of classes, diffusing the class fantasy.

In the same way, you don't really need to be a mage to have magical bullets. Engineer's and Thief's pistols are no less magical than Warrior's longbow or Ranger's bows.

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1 minute ago, Fueki.4753 said:

In the same way, you don't really need to be a mage to have magical bullets. Engineer's and Thief's pistols are no less magical than Warrior's longbow or Ranger's bows.

Yeah, we certainly see things differently.

I was going to say, "Hey, you're more likely to get your magebow with how much more popular it seems to be than spellslinger." Then I remembered they gave us the hammer-ele absolutely no one was asking for.

So who knows. 🤷‍♀️

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2 minutes ago, Gibson.4036 said:

Yeah, we certainly see things differently.

I was going to say, "Hey, you're more likely to get your magebow with how much more popular it seems to be than spellslinger." Then I remembered they gave us the hammer-ele absolutely no one was asking for.

So who knows. 🤷‍♀️

There were people asking for a weapon that was melee on some attunements and ranged on others. They were too stingy with the latter for it to actually work, but it didn't completely come out of nowhere.

I can see both an arcane archer and a triggermage working. From a 'which is more likely' perspective, though, there are a lot of GW1 skills that are basically throwing an elemental arrow or spear at the target. So there's a legacy to draw on there.

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