pbalint.1607 Posted January 29, 2023 Share Posted January 29, 2023 (edited) The 5 catalyst: https://imgur.com/RQOvfZ6 Or 3-4 mandatory elementalists on every team is the pinnacle of balance... https://imgur.com/GA6JglU (Source: Monthly automated tournament...) Edited January 29, 2023 by pbalint.1607 1 3 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted January 29, 2023 Share Posted January 29, 2023 Oh no, we'll still see the occasional low gold complaint about how convinced they are that Rifle Mech is God Tier. 100% guarantee it. 2 5 1 Link to comment Share on other sites More sharing options...
Mell.4873 Posted January 29, 2023 Share Posted January 29, 2023 (edited) I will say that and Spellbreaker are pretty kitten at the moment. It's so hard to deal with, with anything other than another one of the same class. Both Elites can really shut down any playstyle you are going for. It's hard to counter play a counter to projectile reflects or tones of CC. Edited January 30, 2023 by Mell.4873 2 1 1 1 Link to comment Share on other sites More sharing options...
magickthief.6492 Posted January 30, 2023 Share Posted January 30, 2023 5 hours ago, Mell.4873 said: I will say that and Spellbreaker are pretty kitten at the moment. It's so hard to deal with, with anything other than another one of the same class. Both Elites can really shut down any playstyle you are going for. It's hard to counter play a counter to projectile reflects or tones of CC. remove the resistance from war and it will be gone 1 2 Link to comment Share on other sites More sharing options...
shion.2084 Posted January 30, 2023 Share Posted January 30, 2023 17 hours ago, Mell.4873 said: I will say that and Spellbreaker are pretty kitten at the moment. It's so hard to deal with, with anything other than another one of the same class. Both Elites can really shut down any playstyle you are going for. It's hard to counter play a counter to projectile reflects or tones of CC. Just use a Cata... or two. I mean your team has a minimum of 4 of them 🙂 1 Link to comment Share on other sites More sharing options...
shion.2084 Posted January 30, 2023 Share Posted January 30, 2023 11 hours ago, magickthief.6492 said: remove the resistance from war and it will be gone Well it won't make it any easier for power classes to deal with... wait does resistance stop CC? I can't recall now. Link to comment Share on other sites More sharing options...
Sahne.6950 Posted January 30, 2023 Share Posted January 30, 2023 35 minutes ago, shion.2084 said: Well it won't make it any easier for power classes to deal with... wait does resistance stop CC? I can't recall now. resistance stops all "nondamaging condition" like slow/cripple/chill/vuln/blind/immob Link to comment Share on other sites More sharing options...
shion.2084 Posted January 30, 2023 Share Posted January 30, 2023 1 minute ago, Sahne.6950 said: resistance stops all "nondamaging condition" like slow/cripple/chill/vuln/blind/immob So stun and daze then... K Link to comment Share on other sites More sharing options...
magickthief.6492 Posted January 30, 2023 Share Posted January 30, 2023 52 minutes ago, shion.2084 said: Well it won't make it any easier for power classes to deal with... wait does resistance stop CC? I can't recall now. Wait, does blind stop cc, I can't recall now. Link to comment Share on other sites More sharing options...
Mell.4873 Posted January 30, 2023 Share Posted January 30, 2023 1 hour ago, shion.2084 said: Just use a Cata... or two. I mean your team has a minimum of 4 of them 🙂 I don't really want to learn a whole new class just to play PvP. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted January 30, 2023 Share Posted January 30, 2023 (edited) 2 hours ago, shion.2084 said: So stun and daze then... K stun and daze aren't affected by resistance. resistance stops: *blind *chill *cripple *immobilize *taunt *fear *slow *weakness *vulnerability Daze, stun, and damaging conditions like torment, poison, burning and confusion still apply. Edited January 30, 2023 by Azure The Heartless.3261 1 Link to comment Share on other sites More sharing options...
shion.2084 Posted January 30, 2023 Share Posted January 30, 2023 3 minutes ago, Azure The Heartless.3261 said: stun and daze aren't affected by resistance. resistance stops: *blind *chill *cripple *immobilize *taunt *fear *slow *weakness *vulnerability Daze, stun, and damaging conditions like torment, poison, burning and confusion still apply. Huh... sorry the info about all non damaging condi's above threw me to thinking that would mean daze and stun. Link to comment Share on other sites More sharing options...
Sahne.6950 Posted January 31, 2023 Share Posted January 31, 2023 (edited) Daze and stuns are not conditions. Everything that is cleansable is a condition. Dazu and stun are crowdcontrolls. More precisely the game handles both of these as "stuns". They both ate affected by -stunduration, but resistance does not affect them at all. Edited January 31, 2023 by Sahne.6950 Link to comment Share on other sites More sharing options...
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