Arheundel.6451 Posted April 9, 2023 Share Posted April 9, 2023 (edited) On 3/31/2023 at 9:01 PM, Coldtart.4785 said: If you wanted these skills to be more controlled in where they land why not make them ground targeted like with Specter's leap? Moving through a target with burning speed has been a core part of dagger ele gameplay since day 1. It has always been a pain in the kitten to hit moving/dashing/stealthing targets and the majority of times you were forced to use LF+burning speed to hit skilled opponents, way lower pressure than now and this is why the change is good. You can literally de-target and you're back to dashing through pve mob. Ground target Burning speed? This must be the worst idea that I have ever seen in GW2! D/D ele has been high APM since launch...and you want to destroy it, there are hundreds of players who have never set foot in killing mob areas since they bought the game P.S once again PvErs trying to keep ele in 2012 as they tried with scepter changes Edited April 9, 2023 by Arheundel.6451 1 4 Link to comment Share on other sites More sharing options...
Damico.2695 Posted April 10, 2023 Share Posted April 10, 2023 I disagree with the statement above. 1 Link to comment Share on other sites More sharing options...
Spartan Phoenix.9053 Posted April 15, 2023 Share Posted April 15, 2023 (edited) On 2/4/2023 at 5:51 PM, Khalisto.5780 said: if you could make this change pve only it would be the best, but still, I don't know, this is too much of a instanced content update I mean, those were super fun to play in pve In pvp going to the back of your enemy is super nice or just use it as a kiting skill It feels really bad overall Please revert this changes, now main hand dagger is unplayable in pvp. And dagger abilities need serious buffs... fire 1, 2, 5, earth 2, for example, need to be stronger. Fire 2 should have more hits per second, fire 1 is too weak, specially if going condi, fire 5 is a joke, earth 2 is bad for pvp considering bleeding isn't that impactfull on pvp. And I understand and agree with the changes for Soothing disruption and Conjurer, but now those traits clearly need compensation buffs. Edited April 15, 2023 by Spartan Phoenix.9053 3 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted April 15, 2023 Share Posted April 15, 2023 On 4/9/2023 at 6:51 AM, Arheundel.6451 said: It has always been a pain in the kitten to hit moving/dashing/stealthing targets and the majority of times you were forced to use LF+burning speed to hit skilled opponents, way lower pressure than now and this is why the change is good. You can literally de-target and you're back to dashing through pve mob. Ground target Burning speed? This must be the worst idea that I have ever seen in GW2! D/D ele has been high APM since launch...and you want to destroy it, there are hundreds of players who have never set foot in killing mob areas since they bought the game P.S once again PvErs trying to keep ele in 2012 as they tried with scepter changes I've played D/WH Tempest in PvP since it was introduced and I can tell you, these skills are never used to "hit" targets. They were used to evade attacks and to get away from enemies while dropping damaging fields that makes chasing you risky. If anything, seeing them as a hit skill is a point of view a PvE'er would have. 2 1 Link to comment Share on other sites More sharing options...
Barabbas.8715 Posted April 29, 2023 Share Posted April 29, 2023 Still not fixed. Still sucks. 1 2 Link to comment Share on other sites More sharing options...
Jski.6180 Posted May 23, 2023 Share Posted May 23, 2023 (edited) Wow its realty bad anet needs to revert it back to make it pve only. Dagger is the worst weapon now because of this. I think staff over all is better mobility then dagger now. Edited May 23, 2023 by Jski.6180 Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted May 23, 2023 Share Posted May 23, 2023 Worst experience is D/D weaver : earthen rush and burning speed stop you, but not mud slide and steam slide. So by habit I still turn the camera after earthen rush/burning speed and waste the other slide without hitting anyone. Really good design; 3 months Dagger mainhand is garbage. 3 Link to comment Share on other sites More sharing options...
Zebulon.1850 Posted May 23, 2023 Share Posted May 23, 2023 I used to play dagger tempest quite a lot in wvw, but stopped once they made this changed. I tried it again today and it's hilarious just how bad this change made dagger set be. I could live with the changes to fire 3 and earth 3 if they had ONLY made them stop when you hit a target, but no, they nerfed the range to 400 or so, making it useless as an evade even if you don't have a target selected. You probably get 1/2 to 1/3 sec evade now instead of 3/4. Easiest fix is a to do a competitive split. No one wanted nor wants this in wvw. 3 Link to comment Share on other sites More sharing options...
nytro.1362 Posted June 10, 2023 Share Posted June 10, 2023 So obviously the change to dagger was made because they don't want ele using it anymore. I've been putting up with this change ever since its completely thoughtless implementation. I want to know who asked for this change. I've never seen anyone say anything about it until suddenly 1 day its changed. I feel like there has been plenty of feedback on how bad this change is and yet here we are coming into the next big balance update and there is still no reversion or rework for this skill in mind. If only we were engineers. anet listens to engineers. Highly disappointed 2 1 Link to comment Share on other sites More sharing options...
Barabbas.8715 Posted July 23, 2023 Share Posted July 23, 2023 Anet wants this game to suck as bad as possible. No fun allowed. 1 Link to comment Share on other sites More sharing options...
Stallic.2397 Posted July 23, 2023 Share Posted July 23, 2023 They should create a de-select button in the options menu at least so you can key bind and use Dagger 3 evades like before 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now