CalmTheStorm.2364 Posted February 7 Share Posted February 7 (edited) @Cal Cohen.2358 Thank you for the proposed buffs to sword in the upcoming balance patch. The addition of bleeding to Final Thrust and increased damage on Savage Leap are appreciated. However, these changes will not be enough to make sword a good weapon. Not even close. To put it bluntly, sword sucks. It pretty much only sees play on condiberserker (where it is carried by Flaming Flurry and synergy with torch and not any of Sword's actual kit) and occasionally as a means of mobility. But as a condi weapon in its own right, it is positively terrible. For instance, the condi spellbreaker build (using rabid amulet) that became briefly popular a few months ago in PvP used dagger instead of mainhand sword. That's right. A condi build with 0 added power opted to use an exclusively power weapon because MH sword is so bad. Let that sink in. MH Sword probably could benefit from significant design changes to make it more functional. However, there are a few very small changes that could be made to greatly improve sword's effectiveness: 1) Flurry: Reduce cast time to 1.5s and increase range to 180. Flurry's damage is terrible for the time it takes to complete the cast, and it is difficult to land because of the self root. These changes would help with these issues. In a perfect world, Flurry would become unrooted and would apply immobilize once per target per interval (not just on the first attack), but I promised you simple changes, and the above proposal would at least make Flurry a B-tier burst skill with a small amount of utility. 2.) Savage Leap: Inflicts cripple and 2 stacks of bleeding. The power increase is nice, but sword is primarily a condi weapon and this skill's current design helps it not at all in this regard. Adding bleeding (or vulnerability or some other cover condi) would help the skill actually contribute to condi builds beyond simple mobility. 3.) Final Thrust: Reduce cast time to 1/2s in addition to your planned changes. A 3/4s cast makes this very difficult to land, usually requiring a CC or some other set up. That is too high of a price for 3-6 stacks of bleeding. Meanwhile, harbinger is spewing 6 stacks of torment on a single skill from 900 range. Even for the 2.0 power coeff on foes <50%, this is steep; consider that Axe 4 is a 2.0 power coeff on 1/2s cast whose damage is not conditional on the enemy's health and it even grants quickness. Please consider adding these changes to the upcoming patch. Thank you so much for your consideration and the work you, Roy, and the team are putting in on this! Edited February 7 by CalmTheStorm.2364 8 1 Link to comment Share on other sites More sharing options...
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