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Warriors will dictate the future of GW2


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12 minutes ago, draxynnic.3719 said:

Oh, hey, it's the 'it's fantasy, rules don't matter!' argument.

Magic might exist, but the game world still largely follows the laws of physics otherwise. You can't see through a solid piece of wood or metal intended to take blows from heavy weapons. A rev might, but mainhand shield isn't exactly the first thing I'd think of for warrior dabbling in that kind of magic.

Sure, there are some less-than-serious elements in the game, but all of the equippable weapon combinations are at least somewhat sensible.

 

Really..?

Sensible..?

So equipping a greatsword and twirling it around from 1200 range to cast spells is sensible?

 

Double shields makes as much sense as Mesmer Greatsword. Do not be so dismissive, especially because your argument is heavily flawed.

Nothing in GW2 operates like anything based IRL. Literally the lore is that magic is everywhere, in all things.

The key word being magic. Magic makes anything make sense, and that is how GW2 makes sense. It's all magic. Even warriors use magic, how do you think they summon banners that drop down from the sky?

 

Do you whisper others to tell them they can't ride the stuffed animal versions of mounts as well because it isn't REaLiStiC? 😂

 

It is okay to say you don't like double shields because of your preference, but that's about it.

 

Edit: ALSO we have a legendary shield that is literally a portable bathtub holding a quaggan. Is that sensible now? Because you can see through it, thus negating your point entirely again. 🤣

Edited by Waffles.5632
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I will bunga with all unga while riding my fluorescent green, blue and yellow plush raptor. Even if the new unga is foci unga.

For real my plush raptor is fluorescent blue on top, fluorescent green on bottom, and fluorescent yellow highlights.

 

But yes, in a world of magic greatswords shooting dream beams there is no reason why as a warrior I cannot dual wield shields, which is actually a real world albeit if rare fighting style.

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42 minutes ago, Lan Deathrider.5910 said:

I will bunga with all unga while riding my fluorescent green, blue and yellow plush raptor. Even if the new unga is foci unga.

For real my plush raptor is fluorescent blue on top, fluorescent green on bottom, and fluorescent yellow highlights.

 

But yes, in a world of magic greatswords shooting dream beams there is no reason why as a warrior I cannot dual wield shields, which is actually a real world albeit if rare fighting style.

Meanwhile, I still rock the default Raptor dyed in Cocoa.

That yellow underside just fits perfectly with Warrior's colour scheme, while the dark brown upper part harmonizes with my characters' chocolate brown hair.

Edited by Fueki.4753
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5 minutes ago, Fueki.4753 said:

Meanwhile, I still rock the default Raptor dyed in Cocoa.

That yellow underside just fits perfectly with Warrior's colour scheme, while the dark brown upper part harmonizes with my characters' chocolate brown hair.

I typically color code my mounts to my armor dye, but I made an exception for the plush raptor, that I wanted to be a garish eyesore, and I succeeded.

My normal color palette is Shadow Abyss, Permafrost, Searing, and Pyre, though I've been rocking the savage scale undiesmankiniarmor since it came out, so the dye colors don't really show a whole lot. They really pop on the Triumphant Hero set though.

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On 2/14/2023 at 11:48 PM, Bunny.9834 said:

The way this balance team thinks... Warrior gets... ANOTHER HAMMER! 

You get to dual wield a hammer. and you get a small sphere that follows you that summons more hammers. 

This made me laugh 😂

 

But my bet is a melee-only main hand pistol. No bullets; just pure pistol whips.

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1 hour ago, CalmTheStorm.2364 said:

This made me laugh 😂

 

But my bet is a melee-only main hand pistol. No bullets; just pure pistol whips.

It needs to shoot bullets though, so the weapon is affected by all the projectile reflect, despite it being a melee weapon.

Edited by Fueki.4753
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5 hours ago, Fueki.4753 said:

It needs to shoot bullets though, so the weapon is affected by all the projectile reflect, despite it being a melee weapon.

Oh boy, guess how Anet will give warrior melee skills with 240 range like the rest of the profession roster...

240 range projectiles baby. Daddy can't wait to be disappointed.

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I really want a real healing spec for my warrior, something like Druid was for Rangers. Right now healing warrior is considered significantly underpowered, in part because to provide its critical boon (quickness) requires using utility slots, and to provide healing (shouts) uses... utility slots. It was almost effective w/the shoutsworn since you could recover shout ammo more often, but ANet (probably rightly) nerfed that, noting that they don't like instant heals. Fine, I don't need instant heals - I just want a useful healing build for my warrior.

 

Re weapons, I think an ideal healing spec for warrior would provide scepter to pair w/warhorn. Put some heals on the mainhand weapon to take pressure off of the utilities for healing. Probably do some boon application like protection and resolution for the Burst skill. Seems simple and clean, and will probably alienate 90% of warrior mains in the game who just want more ways to "unga bunga DPS".

Edited by Iiridayn.6109
it's -> its
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  • 3 weeks later...

How is Dual Shields not realistic when it's use has actual real merit. I understand it might not be everyone's cup of tea, but we're talking about it being added as a elite weapon where you can still chose not to use it. I feel it's definitely more likely to be added to the warrior's arsenal than they'll adding Dual weilding two handed weapons, any other off-hand weapon, or bringing underwater weapon on land.  It's also more likely they use main hand shields before they start making elites and recycling through other elite weapons or creating new skills with core weapons. 

 

Also, to the point of the thread, if they don't use dual shields, that's going to be one less than elite specializations they'll create. Going off of their past trend and profession themes, Warriors looking like there is only a few elite specializations they have left in them to make due to the number of unused weapons they have available.  I doubt they'll make elite specializations for other classes and not warriors. 

 

I mean, unless they break ever rule or trend that they set, Warriors Elites will be using their next set of weapons as a practical or real-like melee or ranged weapon and there's only short bow, staff, scepter,  focus, and main hand pistol that has not been used.

 

Heck, I would even suggest that they could make an elite specialization for each core specialization. That'll allow for a total of 5 elite specializations, per profession. I don't think they could do more than that.  With that being said, I think Staff and... main hand shield is more likely than the other options.

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On 2/7/2023 at 10:00 AM, CalmTheStorm.2364 said:

I'm fairly certain new expansions are driven more by ANets financial prospects and not warrior's arsenal.

I agree. Warrior's arsenal is what will determine how they creatively build the next expansions with elite specializations in mind. 

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On 2/16/2023 at 7:54 AM, prototypedragon.1406 said:

Honestly a boomerang pistol sounds like a great idea, the weapon itself would be the projectile no ammo needed and it returns back to the warrior after striking it's foe 😎 main hand pistol sure thing 😄 

 

It fits with Anet warrior theme, master of all weapons that excels at trowing away he's weapons. Very professional.

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@Iiridayn.6109 still would prefer staff for a new Support spec Like a spear. Gimme Paragon vipe! Le me scream at my teammates to gain em Big offensive buffs and barrier on mid range..... letz goo! xd

 

At least make it Like everyspec of warr but instead of selfdefence you actually supp you teammates xd! So that we could chose between ranged speer dmg with some dmg n stuff or supp/dps Like a scourge but instead of Condi barrier your Just Power barrier xd

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Underwater weapons could translate to land too. Almost all MMORPGs have a spear user that has medium range AoE attacks (450 rangeish?) and ways to keep enemy from getting into their own melee range.

Edited by Riba.3271
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