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Mechanist able to use Toolbelt as well as mech


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Recently made a mechanist, and this bug was there as soon as I equipped the specialization.  I am able to use the toolbelt skills that correspond to any utility skills that have equipped, all this while the mech is out and doing it's thing.  The only toolbelt skill that doesn't work is the 3rd slot.  So if I have grenades equipped in the first utility slot and hit the button, my mech will fire his ability, and I will throw a grenade barrage at the same time.  Same with any other utility skill, except for signets of course.  In addition, my mech can't use the mortar ability underwater, it's just a blank square where that ability should be.

 

I have a Charr mechanist that I have been using forever, and he doesn't have this problem.  The bug only happens on my Norn Mechanist (I made 2 of them and the bug has happened on both Norns)

 

 

 

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On 2/9/2023 at 7:24 AM, Kriggs.4102 said:

Recently made a mechanist, and this bug was there as soon as I equipped the specialization.  I am able to use the toolbelt skills that correspond to any utility skills that have equipped, all this while the mech is out and doing it's thing.  The only toolbelt skill that doesn't work is the 3rd slot.  So if I have grenades equipped in the first utility slot and hit the button, my mech will fire his ability, and I will throw a grenade barrage at the same time.  Same with any other utility skill, except for signets of course.  In addition, my mech can't use the mortar ability underwater, it's just a blank square where that ability should be.

 

I have a Charr mechanist that I have been using forever, and he doesn't have this problem.  The bug only happens on my Norn Mechanist (I made 2 of them and the bug has happened on both Norns)

 

 

 

Correct me if I'm wrong. What you are saying is:

1. You have a utility in Slot 7.

2. When you press, say F2, it will trigger the Slot 2 skill of Utility 7, as well as the Mech's own F2 skill?

 

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