Zebulon.1850 Posted February 9 Share Posted February 9 It's high time to revisit this skill in WvW. https://wiki.guildwars2.com/wiki/Purity_of_Purpose You'll note there is a 3 second icd on this skill.. You'll also notice that the base duration of the best boons, protection, stability, alacrity, quickness and resistance are all 1.5 second. If you spec'd for 100% boon duration, that would be 3 seconds on those boons. That means that at most a target could have max 1 of the strong boons from this skill. ICD should be reverted 1 second. Even with that, if you got lucky you would at most have 3 boons overlapping. Not going to happen that often. Also, the duration should be doubled for self, like guardian elite shout. Thanks for reading 1 2 2 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted February 9 Share Posted February 9 Yeah, would be awesome. But it is unlikely that this will change for now, since Anet worked really hard to force scrapper out of the meta heal support role in WvW. They stacked nerfs after nerfs to ensure that. Maybe there is a chance to get this changed once they made the gyros stationary, as they have stated to intend... 2 1 Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted February 10 Share Posted February 10 Bold of you to assume Anet would change PoP if Scrapper finally gets killed. Sorry I meant reworked. 1 1 Link to comment Share on other sites More sharing options...
Yme.6145 Posted February 10 Share Posted February 10 Not going to say no to support scrapper buffs, but isn't the ICD affecting each condi cleanse proc, regardless of how many conditions were cleansed? So if you're cleansing 5 conditions with Fumigate from 5 targets, 5 targets will have 5 condis converted into boons? Or is ICD on the basis of a single condi => boon conversion? Link to comment Share on other sites More sharing options...
Zebulon.1850 Posted February 10 Author Share Posted February 10 It can only convert 1 boon per icd. Link to comment Share on other sites More sharing options...
Dediggefedde.4961 Posted February 10 Share Posted February 10 4 hours ago, Yme.6145 said: Not going to say no to support scrapper buffs, but isn't the ICD affecting each condi cleanse proc, regardless of how many conditions were cleansed? So if you're cleansing 5 conditions with Fumigate from 5 targets, 5 targets will have 5 condis converted into boons? Or is ICD on the basis of a single condi => boon conversion? I think I read back then that the ICD is per player. You still cleanse the same, but only every 3s is one condition converted for each player affected. Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted February 10 Share Posted February 10 2 minutes ago, Dediggefedde.4961 said: I think I read back then that the ICD is per player. You still cleanse the same, but only every 3s is one condition converted for each player affected. Right, I was about to say the same thing. Wiki - "This can affect multiple targets simuntaneously." Link to comment Share on other sites More sharing options...
Jski.6180 Posted February 10 Share Posted February 10 (edited) Out side of "chain clears" when you get protection and getting an powerful boon purity of purpose should not have an icd at all. I think the issues is more with the conversion table (as well as corruption table.) Seeing how ele is getting healing when it clears conids with healing rain (maybe it should be for all reg clear if they trait Cleansing Water "when you clear with reg heal that person") would be a neat point of balancing for an group do you want boons for your condis or do you want healing for your condis. Edited February 10 by Jski.6180 Added this point after i got a like (not to cause confusion). 1 1 Link to comment Share on other sites More sharing options...
Extacy.6192 Posted February 11 Share Posted February 11 It is still extremely strong. Per target icd. What are you guys talking about? Please DONT buff this trait. 2 1 1 Link to comment Share on other sites More sharing options...
DKRathalos.9625 Posted February 12 Share Posted February 12 On 2/10/2023 at 4:08 AM, Kodama.6453 said: Yeah, would be awesome. But it is unlikely that this will change for now, since Anet worked really hard to force scrapper out of the meta heal support role in WvW. They stacked nerfs after nerfs to ensure that. Maybe there is a chance to get this changed once they made the gyros stationary, as they have stated to intend... The thing is why anet hardforce scrapper out of the meta but they didn't hardforce firebrand out of meta? 1 Link to comment Share on other sites More sharing options...
Zebulon.1850 Posted February 12 Author Share Posted February 12 20 hours ago, Extacy.6192 said: It is still extremely strong. Per target icd. What are you guys talking about? Please DONT buff this trait. Ok, explain why. It could hit 10 targets and that wouldn't change the fact that the boons you are giving allies are on average 2-2.5 seconds, and only 1 at that. Also, it is terrible for roaming, when it used to be first pick. Now it is not even worth picking . In a group, the only reason to run it is because it is the only support trait there. 1 2 Link to comment Share on other sites More sharing options...
zaswer.5246 Posted February 12 Share Posted February 12 8 hours ago, DKRathalos.9625 said: The thing is why anet hardforce scrapper out of the meta but they didn't hardforce firebrand out of meta? I think theyre triing to though, i mean fb is still mandatory with all the stab and etc, but if you look closely mant more classes have stab now, mesmer also has reflects, eke will get stab, superspeed, lines and auras on staff, the thing is, fb is too complete and well designed, so unless you nerf it to the ground, well, stab, aegis, reflects, lines, instant mantras, and many more litle things that help, while scrapper had huge condi cleanse, an overpowered invi, and huge heals, they just nerfed that, and out of the invis, that died, everything else is still playable, you can heal and cleanse with it pretty well, just nit at the level of tempest, vindi and druid, while its dmg is now huge, maybe changing engi cleanse gyro a bit could work but in that case you could just bring it as cleanse dps maybe, as for healing... im not sure how strong each one is, but i think theyre more or less similar, eles dont heal a ton, so maybe vindi, druid and engi, then ele and guard? 1 Link to comment Share on other sites More sharing options...
Yasai.3549 Posted February 12 Share Posted February 12 No thanks, we need to escape Boon meta, not dive right back into it. PoP is great for what it already does, turning Condis into temporary positive Boons, it needs nothing more. 1 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted February 12 Share Posted February 12 10 minutes ago, Yasai.3549 said: No thanks, we need to escape Boon meta, not dive right back into it. PoP is great for what it already does, turning Condis into temporary positive Boons, it needs nothing more. I feel like it is overnerfed.... doesn't really feel like an actual grandmaster trait in WvW anymore. 3 seconds cooldown per target and extremely cut boon durations (1 1/2 seconds.... really?) were just a bit overkill. Maybe buff the boon durations back up a bit again. Like at least 3 seconds..... 1 1 Link to comment Share on other sites More sharing options...
Yasai.3549 Posted February 12 Share Posted February 12 4 minutes ago, Kodama.6453 said: I feel like it is overnerfed.... doesn't really feel like an actual grandmaster trait in WvW anymore. There are so many GMs that don't feel like GMs tbh. Especially in WvW, and some are just useless in every single mode. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted February 12 Share Posted February 12 1 minute ago, Yasai.3549 said: There are so many GMs that don't feel like GMs tbh. Especially in WvW, and some are just useless in every single mode. True. And these should also get addressed. I was just pointing out PoP specifically here because.... this thread here is about PoP. Link to comment Share on other sites More sharing options...
Yasai.3549 Posted February 12 Share Posted February 12 12 minutes ago, Kodama.6453 said: True. And these should also get addressed. I was just pointing out PoP specifically here because.... this thread here is about PoP. Just mentioning as such because PoP is undoubtly strong due to how it functions, and the potential it has in group v group fighting. That's why it exists in the state it is in for WvW mode, because it's too finicky to balance properly, and Anet probably rather keep things weak than make it strong and have to tweak it every balance pass. As such, the whole "it's so weak it's doesn't even feel like a GM" comment is kinda a moot talking point. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted February 12 Share Posted February 12 (edited) 7 minutes ago, Yasai.3549 said: Just mentioning as such because PoP is undoubtly strong due to how it functions, and the potential it has in group v group fighting. That's why it exists in the state it is in for WvW mode, because it's too finicky to balance properly, and Anet probably rather keep things weak than make it strong and have to tweak it every balance pass. As such, the whole "it's so weak it's doesn't even feel like a GM" comment is kinda a moot talking point. I feel like "it was undoubtly strong and hard to balance" BEFORE they introduced the individual ICD for each target. Since you are limited to just one conversion every 3 seconds now, that trait is not nearly as overpowered as it used to be where it converted all cleansed conditions into boons. Buffing the duration of the boons would be totally fine, with the ICD they really don't need to make the boons basically non-existent in duration anymore. Making the boons 3 seconds wouldn't make the trait broken again, the ICD is keeping it in check alot on it's own. Edited February 12 by Kodama.6453 1 Link to comment Share on other sites More sharing options...
Yasai.3549 Posted February 12 Share Posted February 12 13 minutes ago, Kodama.6453 said: Buffing the duration of the boons would be totally fine High chance they would buff certain boons and keep some nerfed. It's the best compromise. Link to comment Share on other sites More sharing options...
coro.3176 Posted February 12 Share Posted February 12 3 hours ago, Kodama.6453 said: I feel like it is overnerfed.... doesn't really feel like an actual grandmaster trait in WvW anymore. 3 seconds cooldown per target and extremely cut boon durations (1 1/2 seconds.... really?) were just a bit overkill. Maybe buff the boon durations back up a bit again. Like at least 3 seconds..... It's still great compared to some other nerfed GM traits in WvW. Consider: Incendiary Powder - *once* (not once per target, once total.) per 10 seconds, you can proc a 4s burn on crit. a joke Bunker Down - once every 4s, drop a mine & heal pack that will miss half the time. on crit MDF - 7%. of self healing.... really bad Thermal Release Valve - does nothing in WvW. How this is nerfed to 10% effectiveness while PBM is allowed to do full damage (with a whopping 5.0 !!!!! damage coef.) and 1-shot people I will never understand. There are just so many traits that need attention, but because balance changes only touch a few of them every few months, it'll probably be literal kittening years before any of these get fixed, including Purity of Purpose. 2 Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted February 12 Share Posted February 12 4 hours ago, coro.3176 said: Thermal Release Valve - does nothing in WvW. How this is nerfed to 10% effectiveness while PBM is allowed to do full damage (with a whopping 5.0 !!!!! damage coef.) and 1-shot people I will never understand. While I do agree TRV is underwhelming, PBM does not need a nerf/change. The only time I see people running PBM are when they are fighting next to an uncontested spawn and uses full stealth/ask for stealth. The setup requires way too much work just for that loloneshot Link to comment Share on other sites More sharing options...
Extacy.6192 Posted February 18 Share Posted February 18 On 2/12/2023 at 5:43 AM, Zebulon.1850 said: Ok, explain why. It could hit 10 targets and that wouldn't change the fact that the boons you are giving allies are on average 2-2.5 seconds, and only 1 at that. Also, it is terrible for roaming, when it used to be first pick. Now it is not even worth picking . In a group, the only reason to run it is because it is the only support trait there. Do i really have to explain why traits and skills should be balanced around how many targets they can hit or how low their cooldown is? I don't think so. Not all skills or traits are equally good in solo, smallscale or zerg scenarios. Same with PvE, PvP or WvW. Just accept this. That is the only way how in the longterm good balance can exist, outside of individual gamemode balance. If you want better boon duration then the internal cd has to be increased or switched to a global internal cd. But something tells me this would provoke a massive outcry of the classical heal scrapper buid - a warranted outcry imho. Does this seem logical for you? Im out. Link to comment Share on other sites More sharing options...
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