SRMorgan.6124 Posted February 13 Share Posted February 13 (edited) Having read the latest Studio Update, I like this revamp of ArenaNet's business model overall, since I think it will allow them to deliver more diverse content in smaller chunks of time. It also, I believe, means that they can more easily balance new content, since the larger part of it will be released with the initial small expansion, and then they can update/change things that don't work/are out of tune/etc. in the interim between updates. Pretty much like the jade bot updates, which allow us to now have the bot follow us as a mini, show its skins, change its effects, etc. A feature which should have been available from the start, but more than likely wasn't ready for the initial release. The only thing that is very vague in this statement is what are their plans for future Specializations and, potentially, Professions? I know not everyone agrees, but what I look forward to the most in an expansion is the new Specializations, as well as the the corresponding new weapon/skills/ultimate abilities that each profession gets. In other words, I prefer a new subclass for my Elementalist over a new Strike mission (again, I appreciate that not everyone feels this way). I feel like they should be more upfront about this, since no matter how many profession updates they make, ultimately, new Specializations are what delivers genuine new playstyles and change the meta. [As a side note, maybe now ArenaNet can finally make unique Shatters for Mirage, add an F5 for core Elementalist, since it pretty much lacks a special mechanic when compared to the Specializations, and update the Spellbreaker Meditation skills, which all feel so lacklustre.] Moreover, if they've decided not to make more Specializations for the nine core Professions, does this mean they plan on releasing new Profession(s) with expansions? I could see that working as a next step, since rather than working on 9 Specializations, they only need to make 1 new Profession, and over the lifecycle of the expansion deliver 3 Specializations for it. Thus, theoretically within a few years we should have 3 new Professions (light/medium/heavy armour), as well as 9 new specializations to go with them. Plus updates to the core 9 professions/specializations. Or do they plan to add new weapons to existing Professions, instead of new Specializations? I can speculate how, for instance, giving Elementalists access to torches or shields will open new gameplay options for the Specializations too, or giving Necromancers short swords, or giving Thief off-hand sword and/or greatsword... Is this what they intend to do, when mentioning 'new gameplay and combat features', or something else entirely? While I appreciate the update and roadmap, I can't help but feel that, surely, they must have foreseen that the new Profession/Specialization question will be inevitably brought up. So I wonder why they opted to not address it directly - are they still figuring out internally what the future holds in this area of the game? Are they planning to discuss it in tomorrow's stream? In a future roadmap? I know no one has the answer to this, but I am curious what everyone else's thoughts/forecasts/impressions on the topic are? Have we seen the last new Specializations for GW2? Or is the lack of information an oversight on the studio's side? Personally, I'd rather it be the latter, since no matter how many times they update Mantras and Cantrips, ultimately, these are the same spells we already know, and changing a skill or two... in a build or two will not be much of a new way to play one's character(s) in the long run. Bottom line, thanks for bearing with my rambling thoughts. Edited February 13 by SRMorgan.6124 5 1 Link to comment Share on other sites More sharing options...
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