itspomf.9523 Posted February 14 Share Posted February 14 From an open-world PvE standpoint, I'm not sure why this elite specialization exists. Half the effects of my skills are largely useless, since other classes do them better (and without having to explicitly target allies), wells are just awkward to deal with (and honestly feel bolted on to create artificial synergy with Shadow Arts, even before the buffs), and please don't get me started on how completely awkward scepter and all its skills are, combos included. And with the shroud changes, it's just weird and awkward to play. I wanted to like this one, I really did, but almost a year later and it still feels like an unfinished placeholder. Animations, traits, even the skill effects themselves seem unfinished. And the shroud is just strange, like a discount version of Harbinger. I like the concept behind a condition-oriented thief (not that scepter's particularly good at that, mind) and one that can support its allies. I think there is a genuinely good concept behind this elite specialization, but I feel it honestly needs to be reimagined into something more coherent. Unfortunately, I don't know what that is, beyond "get rid of the awkward ally targeting." 10 3 3 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now