dragon.1596 Posted February 15 Share Posted February 15 (edited) I'm sorry Anet but what is this ? The kit visually makes no sense at all now. The only thing I disliked about the swagsaber was the look of the shell from skill 3, it was too big and too slow. Now it's on 1 and 2 ? Thanks but no. The whole weapon feels akward now and I don't see why it had to be tuned to a ranged-type weapon. It was very fine before and we had enough gap closer/range damage with 2 & 3 of dragon slash. Those 2 moves feel very rewarding and challenging to the class. I am trying to think about what the changes are bring with them but I really can't see what it's gonna do. Before, when the enemy got away after a slash, we had to run to them while bursting out our 3 shells from skill 3 (+ spin) then once in melee range, slash again. Now what has changed ? Nothing but we press 1, 2 and 3 (+/or 4). The real change is actually skill 3 using up all charges in one GCD. Maybe this is all experimentation but please listen to the community's sentiments about this ! I am sure to not be the only one miscontent about those changes. The Bladesworn didn't need more range in my opinion and most importantly, it didn't need it at the cost of looking nice. (Maybe if you had put the projectiles of skill 4 on skill 1 that would be better... But I am no game dev, what do I know.) I liked the fantasy of having a gun mounted on a sword to propel the slashes. The idea of estoc into big boom. Not the idea of frenetically firing shells the size of the handle. This is a Gunsaber, not a grenade launcher. I dislike it, it's not for me. Edited February 15 by dragon.1596 3 1 1 Link to comment Share on other sites More sharing options...
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