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Does anyone know what exactly are the improved rewards and their requirements?


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Is it such a complicated algorithm that ANet can't possibly share the details? Like for gold participation defending/capturing t3 participation you need this this and this, and then you earn that that and that. Make it like a table, t0 t1 t2 t3, how many players need to be killed, how much damage needs to be done, how many seconds to stay in circle etc. Why does it have to be so vague everything.

Edited by Melian.5368
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My guess is that it is a combination of:

1) they don't want to get specific until they have had a chance to tune the rewards

2) they want to avoid players "playing the system" by optimizing for the reward system

That's not to say that I am not curious about it too, I am.

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