Gambit.9501 Posted February 16 Share Posted February 16 (edited) Now that Mantra of Pain spamming is back in the game, Restorative Mantras can be used in combination with it for some really strong healing over time, basically allowing mesmer to be an effective heal-bot again (yes I know i'm the only one who gives a kitten about heal chrono, don't @ me lol). With that said, I think a few QoL changes could make things feel a bit better: Master of Manipulation should maybe have an ever-so-slight delay on the Aegis triggering (e.g. like ~0.1 second or less), that way Blink can trigger MoM at the mesmer's teleport location rather than at their casting location. This way, you don't have already be on top of your party in order to give them the Aegis. It could allow for some neat advanced tactics in the future. **Speaking of MoM, please return the reduced recharge on Manip skills 😞 Restorative Mantras should also cause Power Return (the ammo skill of Mantra of Recovery) to heal allies in addition to yourself for the amount (also healing the ally for more based on whether they're below 50% or not). It seems there was some forward-thinking with allowing the finish-cast of the heal mantra to heal nearby allies for a reduced amt, but I think this needs to be extended to its ammo skill as well. It could make for an interesting choice between using Well of Eternity for a quick burst-heal that saves everyone from a defeat, or using Mantra of Recovery for more sustained healing and cleanse over time which adds up to more overall healing per minute. If anyone else has other QoL suggestions then feel free to post them below Edited February 16 by Gambit.9501 1 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now