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What missing weapon/theme/gameplay niche do you want?


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On 3/5/2023 at 1:03 AM, LyraOrpheo.8450 said:

I'd like a viable playstyle that doesn't use Scepter for Specter, for starters

I am using S/P on my pure power-specter build and it is borderline AMAZI- heheheh No it uhh, it is not great.

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I'd rather they keep on improving the existing elite specializations tbh. The more specializations there are in the game the more difficult it becomes for them to balance and improve them all.

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On 3/11/2023 at 11:53 PM, HnRkLnXqZ.1870 said:

Ambush Trap back. I know it was a gimmick not many players used, but it was a cool mechanic. The only real option to have summons/pets on Thief as Thieves Guild had way too long cooldown. 

There is, or was, a build that used the Payback trait on Deadeye to recharge Thieves' Guild (and other utility skills on the bar) to keep the allied thieves out indefinitely as long as you keep the killchain going. It does require being in an area where you can get a lot of sequential kills with deadeye, though.

I could definitely see space for an elite specialisation that leans into some form of shadowy or illusionary summon, though.

Edited by draxynnic.3719
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  • 2 weeks later...

Super hacker - holding tablet as a focus off-hand.


They use mantras which prep using 'download ability'. The mantra effects change depending on which enemy they download from.


And the elite skill 'hack nasa' refreshes all mantras and unloads all their effects at once.

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