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What missing weapon/theme/gameplay niche do you want?


ZvolTx.3165

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On 3/11/2023 at 11:53 PM, HnRkLnXqZ.1870 said:

Ambush Trap back. I know it was a gimmick not many players used, but it was a cool mechanic. The only real option to have summons/pets on Thief as Thieves Guild had way too long cooldown. 

There is, or was, a build that used the Payback trait on Deadeye to recharge Thieves' Guild (and other utility skills on the bar) to keep the allied thieves out indefinitely as long as you keep the killchain going. It does require being in an area where you can get a lot of sequential kills with deadeye, though.

I could definitely see space for an elite specialisation that leans into some form of shadowy or illusionary summon, though.

Edited by draxynnic.3719
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  • 2 weeks later...

Ronin (rogue samurai) - greatsword, or an offhand sword, so that we can finally have our Miyamoto Mushashi build. New Parry mechanic in which if we are struck during our attack animation, there is a chance we parry that attack and our own attack does 0 damage and does not apply condi, so that we can facetank champions without jumping around and being screwed by 1s lags (I mean, come on, even light armor classes like elementalist, necro, mesmer have espec than can facetank those, while dealing decent damage).

 

Edited by FrancisN.9276
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Super hacker - holding tablet as a focus off-hand.

 

They use mantras which prep using 'download ability'. The mantra effects change depending on which enemy they download from.

 

And the elite skill 'hack nasa' refreshes all mantras and unloads all their effects at once.

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Please don't do a bladesworn mechanic. The gunsaber is treated as a kit, not as a weapon and therefore, it does not have any weapon skin nor can be unsheathed.

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What if we had a Bladesworn weapon mechanic that let us pull out dual whips/chain weapons like Trevor does in Castlevania instead of whipping things with our weak pistol? He even wears a buttcape; Anet's favorite.

 

 

Edited by FrancisN.9276
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2 hours ago, FrancisN.9276 said:

Please don't do a bladesworn mechanic. The gunsaber is treated as a kit, not as a weapon and therefore, it does not have any weapon skin nor can be unsheathed.

 

It's also a boring weapon since they already have Greatswords and they didn't bother adding any new animations to it. 😞 But hey, that's just like our Shroud too. 

The mechanic is fine just needs more creativity, and use in our case.... and AoE. Heh, I remember when Thieves used to ask for Shortbow to be an F skill like Bladesworn sword cuz of how required it is for AoE and Utility. 

It'd also help if such things could be reskinned but they've still yet to give us the ability to reskin class mechanics, outside of legendary weapon projectiles. Can't even dye Mech pet. ;(

Edited by Doggie.3184
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15 hours ago, Eekasqueak.7850 said:

I still kinda want thief to get off hand torch. 

I feel the same. I feel like treasure hunter, or dungeon delver would easily suit a theme of needing a torch for a thief class. I don't know if it could be jazzed up into a more kitten (*edit: Cool) theme name than those, but definitely a torch feels like it would be at home for some types of thieves.

Edited by Depths.4051
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A dual sword shadowy-swashbuckler with a parry/riposte skill, evades, stylish animations and tactics, full power dps and condi-control (immobilize, cripple, weakness, ecc...), with Stances (I'd just really like to see the off-hand sword on thief). The sad thing is that this could be redundant for the presence of other dual sword duelist playstyle specs, and Daredevil, that kinda use a similar approach while being thematically different.

As a valid alternative, I'd say a shadow-magic power-dps oriented spec with an off-hand focus and shadow minions or shadow spirit weapons (something like guardian's).

Edited by Val.7826
I made a lore mistake
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On 3/16/2023 at 9:01 AM, draxynnic.3719 said:

There is, or was, a build that used the Payback trait on Deadeye to recharge Thieves' Guild (and other utility skills on the bar) to keep the allied thieves out indefinitely as long as you keep the killchain going. It does require being in an area where you can get a lot of sequential kills with deadeye, though.

I could definitely see space for an elite specialisation that leans into some form of shadowy or illusionary summon, though.

I use this mechanic on my Halloween Lab tag-build. Tested it with Thieves Guild and can maintain 100 % uptime of the summons ^^. Thanks.

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  • 2 weeks later...

If I could make a new elite spec patch (Bard Mesmer, please), I think I'd want a "Bandit/etc" theme for the thief that uses a MH Shield 

 

(Note: Only problem I have with mh shield is that most shields in this game are cosmetically huge so maybe it will look silly? Maybe this idea would work better if it was an off hand shield with a "holosmith feature/kit" where you create a mystical shield despite what is in your offhand)

 

I feel like there is a real world reference that the algorithm just isn't showing me but Qadira from the game Indivisible is a good reference to what I'd want visually 

 

Small mystic shield that you can juggle ranged and melee shield bash attacks with. Auto attack could be close ranged and brawly or it could be a ranged 'magic strike' (I don't think thief has a non-projectile ranged weapon like Mesmer GS/Necro Axe, right?). Naturally, there should be some cool 'block' weapon skill that grants some effect 

 

Ability wise, I'd like something similar to Scourge where you quickly place these disruptive/supportive fields (Aegis? Or some type of Distortion/reflects?). The basic idea would revolve around exploiting your enemy's weaknesses while peeling for your allies

 

 

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Like for a long time... Off-Hand Sword. Stances, allow it to be a proper duelist/bruiser.

We've done some "aspects" for Thief specs already in some (odd) ways..:

Evasion/Acrobatics - Daredevil

Stealth - Deadeye

Steal/shadowstepping - Specter

 

I'd like the Off-Hand Sword spec to lean heavily into our Dual Weapon abilities. Prior to Weaver, that used to be unique to Thieves.

Cut back on the stealth drastically, but allow stance-dancing of sorts, inspired by GW1 Assassin, LOTRO's Warden etc.

Being able to actually jump into a fight as more than a quick +1 (dps or support) would feel great and I believe there's plenty of room for it.

 

Also, sorry for those who want GS, Hammer etc. But I really feel like getting a 2-handed weapon on a profession that has Dual Skills as a "unique" mechanic, is a real gut-punch and a major cop-out.

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