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Player with potato laptop vs instanced PvE


robintan.4068

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Hello there.
 

I always wanted to do more instanced PvE content like raids and strike missions, but I'm worried I'd be more of a hinderance to the squad if I join. I am currently playing on a decent laptop that can run the game normally, but when tons of effects and players show up on screen, I swear I can hear the poor thing cry as it struggles to pump out frames while smelling wires frying. Next few seconds become a lagfest and then BAM I'm downed. *cough cough EoD cough*

 

Dungeons and some fractals seem to be fine as long as I crank the graphics down to low, but sometimes it only barely does the job. The last time I tried raiding was with some guildmates trying to teach me the very first encounter (Vale Guardian I think). I'm still in the process of saving for a decent gaming laptop so I can turn this into a purely work laptop. My question is, do I have to worry about the other raid encounters dropping frame rate or not so much? 

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I'm currently doing that now and it seems to do the trick quite well, though I'm being extra careful with effects. I tried it first with fractals just to be sure, but when I start raid training with some buddies this week, I'll be sure to do tons of tests with it. At least with raids, I'm more confident my poor Ideapad laptop can survive it, but world versus world? It is an instant NOPE. You can immediately hear the laptop wish for death when a zerg suddenly swarms you.😅


In case it fails, I'm not entirely sure what to get, but I currently have my eyes on this laptop: link

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  • 4 weeks later...

I raided for years on a potato laptop. There are some things you will never see, but you can get the rhythm of and know when to dodge. ie I never knew the Cairn platform had a texture/img on it. I simply learned the radius that I needed to stay inside so that his projectiles went over my head.

That being said, I built my gaming rig in 2020 and it's like playing the game for the first time.

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2 hours ago, LadyMari.7920 said:

I raided for years on a potato laptop. There are some things you will never see, but you can get the rhythm of and know when to dodge. ie I never knew the Cairn platform had a texture/img on it. I simply learned the radius that I needed to stay inside so that his projectiles went over my head.

That being said, I built my gaming rig in 2020 and it's like playing the game for the first time.

Similar experience here, started out on potato, missed quite a bit of textures and fps was... suboptimal. Still managable. Of course it will depend how potato one's hardware is, but yeah.

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  • 4 weeks later...

I started raiding on a potato that could barely pull10-15 FPS in instanced content. I still beat all the bosses (with CMs) on that setup. Though once I eventually upgraded, it felt as though I switched on easy-mode.

Some tips; earlier wings suffer from less FPS lag than newer ones.

Wing 1

Bosses with teleport circles are deadly (you have to learn to spot them based on sound and screen border). Do not do glide strat on Gorseval - the lag when using them is unbearable. Don't do cannons on Sabetha and look for the arrow that shows up before the firewall - the wall itself might fail to load, so follow the team to know where the safespots are.

Wing 2

Pretty safe even on low-end setups, though you might run into issues with invisible AoEs on the third miniboss to 2nd encounter or the last boss.

Wing 3

Escort is completely doable. Some attacks don't show up on the 2nd boss. You might die to gliding on the last boss due to slower reaction time.

Wing 4

Those kitten invisible teleports on the first boss. 2nd boss is chill. 3rd boss is chill. Invisible AoEs on the 4th boss might kill you and your entire squad - look for a thin red circle outline on the ground rather than massive black blobs you should be able to see. Do not handkite - unless you can memorise where you place the hands. They might turn invisible to you while still dealing a lot of damage.

Wing 5

First boss - horrible. There is a 1-shot mechanic which might not load for you. If that happens, look on the minimap... constantly. Move with the group or wherever there's a large gap in the skulls on the minimap. On river always go with front team. Ice cracks on first miniboss might not load - look at your HP - if it's going down fast, sidestep off the invisible crack. For the last boss - don't volunteer to do greens. It's like a 3D pacman game on a timer with 1 catch on low-end setups, the hitboxes of the things you're supposed to catch might not line up with the graphic.

Wing 6

Firstboss is simple enough - stay with the team and don't volunteer to collect swords or shields (their hitboxes might be misalligned with the graphic). Miniboss event is straightforward enough. 2nd boss is the worst experience you'll ever have on a low-end setup. The fight is fast-paced, most attacks fail to render and sometimes even the bosses fail to show. Best you can do here is spam stability and ask someone in your team to call out all mechanics - because chances are that you won't see any of them. Last boss is a bit better, though there's another oneshot mechanic that might fail to load and it has a timed jumping puzzle segment (which mane teams skip).

Wing 7

So many lightning effects... First encounter will lag you a bit more than usual but it's mostly easy. 1st and 2nd bosses have some invisible 1-shot attacks, one of them is like a rotating windmill - follow your group to know where the safezone is. The other has a 1-shot shockwave (you will probably die everytime as it requires fast reaction time, that's harder to achieve on lower framerates - 1 recommend playing a class with "death cheat" heal skills or traits like engineer's A.E.D. Another attack is a run-to-safezone, just follow the group when you see them running for apparently no reason. Final boss takes a toll on your framerate - do not volunteer to pylon or tank here. If you see an arrow pointed towards you run away from the group and continuously jump like a maniac to survive.

 

That's basically all of my experiences. The game got much easier once I got a decent setup, but I feel like playing on a potato made me a better player in the long term (though Largos CM was the most infuriating experience ever).

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On 4/11/2023 at 6:13 PM, Wolfshade.9251 said:

I started raiding on a potato that could barely pull10-15 FPS in instanced content. I still beat all the bosses (with CMs) on that setup. Though once I eventually upgraded, it felt as though I switched on easy-mode.

Some tips; earlier wings suffer from less FPS lag than newer ones.

Wing 1

Bosses with teleport circles are deadly (you have to learn to spot them based on sound and screen border). Do not do glide strat on Gorseval - the lag when using them is unbearable. Don't do cannons on Sabetha and look for the arrow that shows up before the firewall - the wall itself might fail to load, so follow the team to know where the safespots are.

Wing 2

Pretty safe even on low-end setups, though you might run into issues with invisible AoEs on the third miniboss to 2nd encounter or the last boss.

Wing 3

Escort is completely doable. Some attacks don't show up on the 2nd boss. You might die to gliding on the last boss due to slower reaction time.

Wing 4

Those kitten invisible teleports on the first boss. 2nd boss is chill. 3rd boss is chill. Invisible AoEs on the 4th boss might kill you and your entire squad - look for a thin red circle outline on the ground rather than massive black blobs you should be able to see. Do not handkite - unless you can memorise where you place the hands. They might turn invisible to you while still dealing a lot of damage.

Wing 5

First boss - horrible. There is a 1-shot mechanic which might not load for you. If that happens, look on the minimap... constantly. Move with the group or wherever there's a large gap in the skulls on the minimap. On river always go with front team. Ice cracks on first miniboss might not load - look at your HP - if it's going down fast, sidestep off the invisible crack. For the last boss - don't volunteer to do greens. It's like a 3D pacman game on a timer with 1 catch on low-end setups, the hitboxes of the things you're supposed to catch might not line up with the graphic.

Wing 6

Firstboss is simple enough - stay with the team and don't volunteer to collect swords or shields (their hitboxes might be misalligned with the graphic). Miniboss event is straightforward enough. 2nd boss is the worst experience you'll ever have on a low-end setup. The fight is fast-paced, most attacks fail to render and sometimes even the bosses fail to show. Best you can do here is spam stability and ask someone in your team to call out all mechanics - because chances are that you won't see any of them. Last boss is a bit better, though there's another oneshot mechanic that might fail to load and it has a timed jumping puzzle segment (which mane teams skip).

Wing 7

So many lightning effects... First encounter will lag you a bit more than usual but it's mostly easy. 1st and 2nd bosses have some invisible 1-shot attacks, one of them is like a rotating windmill - follow your group to know where the safezone is. The other has a 1-shot shockwave (you will probably die everytime as it requires fast reaction time, that's harder to achieve on lower framerates - 1 recommend playing a class with "death cheat" heal skills or traits like engineer's A.E.D. Another attack is a run-to-safezone, just follow the group when you see them running for apparently no reason. Final boss takes a toll on your framerate - do not volunteer to pylon or tank here. If you see an arrow pointed towards you run away from the group and continuously jump like a maniac to survive.

 

That's basically all of my experiences. The game got much easier once I got a decent setup, but I feel like playing on a potato made me a better player in the long term (though Largos CM was the most infuriating experience ever).

I really need to write this down. This is such a godsend thank you! :D

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