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Bladesworns limited options of play and the mainhand pistol


Smoosh.2718

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After playing the Bladesworn in its new changed state, I still find it lacking and wanting.


From before it came out I called for a one handed ranged weapon for both main and offhand (due to the core warrior trait of, 'weapon master'). Warrior has lacked the ability to be a mid ranged one handed bruiser just alike every other class in the game. Which limits its options and playstyles, Warrior for the longest time going has been one of the most predictable classes in the game, mostly due to its limited build options and slugish back ended attacks (despite having a magnitude of weapons which ultimately do the same thing).

Before EoD came out I was looking forward to a massive change in playstyle on the warrior, something a one handed ranged weapon would bring to the class. (the builds and synergy that it would open up to is immense, potentially seeing weapons be used which would normally never get picked (offhand sword, offhand mace as prime examples). Instead we were lumped with yet again another melee weapon in the offhand which barely changed the way the class is played, you were still stuck with having to jump into the middle of combat from the get go rather than building up out the outside for the big bursts up close.

The recent changes to bladesworn as I understand were meant to address the issue of limited build options, however we've ended up with a sluggish and predicible weapon that honestly is not enjoyable to use in combat. If the warrior was provided with a one handed ranged mainhand weapon, this blandesworn projectile system would never have had to be changed in the first place, as now the options are there for the warrior on how they want to play.

 

Please can we after all this time provide the warrior with the weapon it needs to have, A mainhand pistol with range.

 

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I agree. While I like the ranged attack they added, the aftercasts they also introduced really killed gunsaber for me. it feels extremely sluggish to use and it's honestly not enjoyable at all. You're calling for mainhand pistol to be added which I understand and support to an extend, but I'm honestly just baffled that the rifle combines so poorly with bladesworn. it has everything going for it and yet it still falls short. Ranged, ammunition skills, might generation on the AA, somehow it all doesn't matter. i need to take mh axe to actually deal some decent damage. right now I'm taking rifle for roleplay purposes and it just feels terrible to use. like shooting wet noodles at the enemy.

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I personally think it's even less likely to get a mainhand pistol at this point, since Anet has committed to make gunsaber have a ranged component. If better ranged combat is needed, Anet might just tweak the ranged attacks of gunsaber further.

Still don't quite understand why one-handed range is so needed in the eyes of the community, tho. None of warrior's offhand weapons synergizes with a ranged playstyle anyway, this includes the added pistol offhand, so there is nothing to pair this weapon with anyway.

9 hours ago, Greyrat.2378 said:

What I find even more funny is that the only viable ranged build that utilize ranged weapon (LB) is condi berserker that still forces you to play melee for the most part. *clap*

To be fair, there are also tons of ranged weapons outside of warrior which require you to stay close to your target. The fan attack warrior has on longbow is very common among ranged weapons.

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1 minute ago, Lan Deathrider.5910 said:

Warhorn.

Has 600 radius, so if you stay at the most likely requested 900 range for pistol mainhand, then no benefits from your warhorn for your frontlining allies.

Unless you want that pistol to be 600 range like the mid ranged portion of Catalyst hammers.

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5 minutes ago, Kodama.6453 said:

Has 600 radius, so if you stay at the most likely requested 900 range for pistol mainhand, then no benefits from your warhorn for your frontlining allies.

Unless you want that pistol to be 600 range like the mid ranged portion of Catalyst hammers.

Nah, it would let you hit things at 900 range from the zerg while using the warhorn for support. 

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A MH pistol would have been nice; alas, I think that ship has sailed.

 

Range on gunsaber is nice, but ANet needs to actually let bladesworn have nice things and make it a GOOD ranged weapon. Clean up the after casts on the AA chain. Buff the heck out of blooming fire or rework it entirely (honestly they should rework it; we don't need gunsaber 1-3 to all be some form of "ranged damage" with little other utility out side of AS with 2 charges). Reduce cast time of artillery slash back to 1/2s.

 

Pistol is terrible in competitive modes; it seems to exist primarily to synergize with BS's ammo traits, esp Fierce as Fire. It needs to do more. Giving a second ammo charge to gunstinger would help a bit. Dragon's roar needs to activate in 1/4s (or even be instant, since the explosions take about 1/2 to 3/4s themselves) instead of 1/2s; also either needs it's damage buffed or to have an additional effect, like grants 1 might for 5s for each charge used.

Edited by CalmTheStorm.2364
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I agree in principle, but I'm not sure bladesworn is the ideal recipient for a MH ranged weapon. It now always has range thanks to the gunsaber, so having a ranged mainhand as well feels redundant. Would prefer to see ranged mainhand on a new elite specialisation or on core.

 

2 hours ago, Lan Deathrider.5910 said:

Nah, it would let you hit things at 900 range from the zerg while using the warhorn for support. 

Any time you don't assume your allies are necessarily in melee really. There's also other weapons. Shield as a defensive option. Mace has a CC with decent range IIRC. Sure, both weapons have skills that require getting closer, but these can be used to punish enemies that get too close, or just before switching to a melee set. Plenty of weaponsets have skills that aren't necessarily used every time the set is drawn.

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44 minutes ago, Khlori.6209 said:

Kinda funny how they gave BSW a melee gun and decided to make sword ranged.

I love the melee gun, tho. It's something different from all the other pistols in the game.

And exploding a bunch of shells directly is pretty cool and fits warrior perfectly.
Dragon's roar is one of my absolute favorite weapon skills.

Edited by Kodama.6453
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6 hours ago, draxynnic.3719 said:

Any time you don't assume your allies are necessarily in melee really. There's also other weapons. Shield as a defensive option. Mace has a CC with decent range IIRC. Sure, both weapons have skills that require getting closer, but these can be used to punish enemies that get too close, or just before switching to a melee set. Plenty of weaponsets have skills that aren't necessarily used every time the set is drawn.

100% agree, Pistol/Shield would pair well as would Pistol/Mace. Pistol/Sword would too to a lesser extent. I think the only offhand that wouldn't pair well would be axe.

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11 hours ago, Kodama.6453 said:

Still don't quite understand why one-handed range is so needed in the eyes of the community, tho. None of warrior's offhand weapons synergizes with a ranged playstyle anyway, this includes the added pistol offhand, so there is nothing to pair this weapon with anyway.

 

Tremor on Mace off-hand have 1200 range.

Impale on Sword off-Hand have 900 range.

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5 minutes ago, Dadnir.5038 said:

 

Tremor on Mace off-hand have 1200 range.

Impale on Sword off-Hand have 900 range.

Having a single ranged attack does not mean the weapon synergises well with a ranged mainhand... So impale can get used at range, hurray. You still need to be in close combat to get the benefits of it's follow up skill rip and for the counter attack on riposte.

Tremor hits at range and can CC a target, yes. You still need to get close to your target if you ever want to use crushing blow.

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6 minutes ago, Kodama.6453 said:

Having a single ranged attack does not mean the weapon synergises well with a ranged mainhand... So impale can get used at range, hurray. You still need to be in close combat to get the benefits of it's follow up skill rip and for the counter attack on riposte.

Tremor hits at range and can CC a target, yes. You still need to get close to your target if you ever want to use crushing blow.

From my point of view that's enough to help a mid range MH.

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2 hours ago, Kodama.6453 said:

Having a single ranged attack does not mean the weapon synergises well with a ranged mainhand... So impale can get used at range, hurray. You still need to be in close combat to get the benefits of it's follow up skill rip and for the counter attack on riposte.

Tremor hits at range and can CC a target, yes. You still need to get close to your target if you ever want to use crushing blow.

I don't think that's a crippling drawback. All of the guardian offhands have at least one skill that requires being 600 range or less for the best effect, but scepter exists. You can say the same for ranger offhands (even their warhorn now benefits from having an enemy within 240), but mainhand axe exists. Even ele focus (let alone dagger) has a couple.  As I mentioned previously, such skills could be used to punish an enemy that does get close... or as a setup before switching to a melee-oriented set.

Warhorn is probably the most intuitive choice. Pistol/warhorn would be a natural set for a 'modernised paragon' kind of concept. But any of the core offhands except axe can work. Even if you never go into melee, it wouldn't be the first time a skill goes unused because it doesn't fit the build or playstyle.

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Ranged on the gunsaber doesn't work at all because of the long aftercasts, the weirdness of how the skills cancel now and the fact that the overall damage is much lower if you miss even one melee hit.

 

This was my favorite class for being on top, now I find myself falling behind others all the time.

Edited by SoftFootpaws.9134
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I was initially hoping Bladesworn would play like Holosmith and was sadly disappointed. The main issue I have is with how clunky the gun-saber skills are, this makes them difficult to land and combined with the low success rate of the dragon slash burst skills this leads to low overall damage in competitive game modes. I think the gun-saber skills deal adequate damage however long cast times and low mobility makes chaining any meaningful damage together tricky.

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On 2/24/2023 at 5:39 PM, SleepyBat.9034 said:

I was initially hoping Bladesworn would play like Holosmith and was sadly disappointed

Yea, I thought so too. Holosmith came out and there was an obvious combo to pull off that could wreck face and there were utility skills that had great synergy with what the Holosmith was up to.

BS really just seems like a gigantic gimmick/promotional spec. We're going to have to accept that BS was made for PVE. Those of us that play competitive will have to wait for the next round of especs.

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2 hours ago, Verdict is Vengence.6912 said:

Yea, I thought so too. Holosmith came out and there was an obvious combo to pull off that could wreck face and there were utility skills that had great synergy with what the Holosmith was up to.

BS really just seems like a gigantic gimmick/promotional spec. We're going to have to accept that BS was made for PVE. Those of us that play competitive will have to wait for the next round of especs.

Melee Shortbow here we come...

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Just now, Kodama.6453 said:

Healing part, I just personally envision it with a staff because it is the most logical choice for me personally when it comes for a healing warrior thematic.

As I thought (and agree). Staff is probably the most logical, but there could be other alternatives if the healing comes more from traits and specialisation mechanics than from the weapon directly. Firebrand axe is a good example, albeit one that IS usually paired with staff on the other swap.

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