Knighthonor.4061 Posted February 21 Share Posted February 21 Feature Idea for Mini Expansion 4, is new Core Weapons. This is different from the Elite Specs and their weapons. Core Weapons can be used by all specs. Each Class has to unlock them through a story mission. I have some general ideas for the weapons. *Revenant: Dagger Off Hand Skill 4 is a mid ranged Soul Drain like channel spell. Creates a mid range weapon that pair with a future ranged main hand elite spec weapon. *Warrior: Main Hand Spear This would be a new weapon type. Other classes may get this weapon through an elite spec. But not to be confused with the Polearm, this weapon type is a one handed weapon, like a lance spear. The Auto Attack is a thowing attack. Skill Two is a pull chain. Skill 3 is a AoE sweep. *Guardian: Warhorn New Support Weapon Alternative. *Thief: Focus Functions as a Melee Fist Weapon like experience. *Engineer: Off Hand Mace This would be a Melee weapon. Skill 4 smashes a fire-field that increase armor of allies with protection, skill 5 blast the field counting as an explosive blow. *Ranger: Pistol Off Hand Skill 4 is a trick shot that jumps between targets hit. *Necromancer: Shield Skill 4 is Death Charge, an attack that charges at enemy. Skill 5 is Bone Shield which summons magical bones to block attacks over 3 charges, and can be consumed early by throwing the bones at enemies or allies. *Elementalist: Long Bow Another 1200 ranged alternative to Staff. *Mesmer: Shortbow Shortbow is Support Weapon with ally targeting. Skill 1 is a channel ability played like a string instrument. Think Scanlan from Vox Machina. 4 1 1 6 Link to comment Share on other sites More sharing options...
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