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What Mirage Elite Utility Skills Do you Enjoy?


Jalad Lantana.3027

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What Mirage Elite Utility Skill are your favorites or do you like to break out just for fun?  If a Norn, do you prefer any of the Norn Elite skills?

 

I am enjoying my NornStaff Mirage in casual open world, but can't seem to decide which elite utility skill to use.

 

Thanks.😀

Edited by Jalad Lantana.3027
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3 hours ago, Jalad Lantana.3027 said:

What Mirage Elite Utility Skill are your favorites or do you like to break out just for fun?  If a Norn, do you prefer any of the Norn Elite skills?

 

I am enjoying my NornStaff Mirage in casual open world, but can't seem to decide which elite utility skill to use.

 

Thanks.😀

I would say that staff Mirage should only ever use Jaunt. Every other elite would detract significantly from its function. Using a "deception" skill such as jaunt is how staff mirage cranks out clones. That is you generate a 1st clone with phase retreat, then generate more clones either with the phant skill or jaunt. WHen the phant skill is on cooldown or you want to make clones early to get a shatter off before the phants convert to clones you will use jaunt typically. I get the impression that you have maybe not looked at how staff Mirage is usually played and are just having fun in which case anything that makes you happy is fine. However, if you want to know what works well on Mirage as an elite skill its Jaunt, pretty much always and only jaunt. The one acception I can think of is mass-invis but that would ONLY for a moment when you have need of stealth and no other class is around that is better at it like thief or engi.

 

Edited by Moradorin.6217
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3 hours ago, Moradorin.6217 said:

I would say that staff Mirage should only ever use Jaunt. Every other elite would detract significantly from its function. Using a "deception" skill such as jaunt is how staff mirage cranks out clones. That is you generate a 1st clone with phase retreat, then generate more clones either with the phant skill or jaunt. WHen the phant skill is on cooldown or you want to make clones early to get a shatter off before the phants convert to clones you will use jaunt typically. I get the impression that you have maybe not looked at how staff Mirage is usually played and are just having fun in which case anything that makes you happy is fine. However, if you want to know what works well on Mirage as an elite skill its Jaunt, pretty much always and only jaunt. The one acception I can think of is mass-invis but that would ONLY for a moment when you have need of stealth and no other class is around that is better at it like thief or engi.

 

Not all staff mirages use Self-Deception. Renewing Oasis is very popular too, which opens the door for other elites. Mass Invis is awesome for group movement, and Time Warp kicks kitten against bosses. Unlike what Sammy Haggar says about rocking, there is more than one way to play. Jaunt is always a good option and very versatile tho.

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Jaunt can be used deceptively well, especially with mirrors. However time warp looks fun now that it's been buffed.

In pvp mass invis/moa are very very cool, but also niche. Same with PvE.

So for me it would be toss up between jaunt and time warp!

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6 hours ago, Gaiawolf.8261 said:

Not all staff mirages use Self-Deception. Renewing Oasis is very popular too, which opens the door for other elites. Mass Invis is awesome for group movement, and Time Warp kicks kitten against bosses. Unlike what Sammy Haggar says about rocking, there is more than one way to play. Jaunt is always a good option and very versatile tho.

True enough. I overlooked that Timewarp has been buffed recently. It was not worth considering for so long I didnt give it, well, consideration. lol. I would still say jaunt is probably the way to go, however, seeing as I have not tried the new timewarp I would say just try them both. Mass invis I would generally not take unless you specifically need group stealth from a Mesmer. For stuff like that I usually try to just swap it in for the bit I need it then swap back to jaunt, esp in pve. In wvw it can serve a purpose depending your build.

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2 hours ago, Moradorin.6217 said:

True enough. I overlooked that Timewarp has been buffed recently. It was not worth considering for so long I didnt give it, well, consideration. lol. I would still say jaunt is probably the way to go, however, seeing as I have not tried the new timewarp I would say just try them both. Mass invis I would generally not take unless you specifically need group stealth from a Mesmer. For stuff like that I usually try to just swap it in for the bit I need it then swap back to jaunt, esp in pve. In wvw it can serve a purpose depending your build.

Do not sleep on new time warp! It's pretty effective when used right. Idk about pvp/wvw, but in pve it feels very impactful now at least. Jaunt probably edges out though because it's 3 ammo, it's up more, and it's condi cleanse so like if you're soloing in pof or something and get crippled for 10,000 minutes, jaunt will be a life saver if you have no other condi cleanse.

I mean I can't speak for anyone else, but for me, anytime I get crippled or whatever by enemy monsters I just lose it. That's why jaunt always gonna have a place in my heart lol.

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Jaunt is all the fun in its non-nerfed form (unlike wvw...)

Sand through Glass is a personal favourite and makes up for no directional dodge.

IA is overkill in pve unless for fun - sure it's great to have but it's so easy to get endless mirage cloak that I prefer feedback with staff/axe (for pistol phantasm, and other leaps/finishers).

Blink is too useful everywhere to fit anything else.

Mirage Advance has a nice animation but not the most useful thing. And crystal sands is... ok, but I'm never short of cloak, and prefer sand through glass.

False oasis is solid enough.

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