Hellbore.1473 Posted February 27 Share Posted February 27 I've been thinking about what possible new features Arenanet could bring to these new mini expansions. I think now is a good time for the return of Signet of Capture. For those that are unaware, Signet of Capture was a purchasable skill from Guild Wars 1 that you slotted into your skill bar. You would then venture out into the instanced based pve maps, locate a unique boss that once killed allowed you to take their unique profession elite skill. Since anet somewhat divulged no new elite specializations would be coming with the new mini expansion model, why not add the ability for continued build diversity and theory craft by only adding one unique skill. This way they would only need to balance around a few niche skills instead of 9 whole professions. They could implement it way were each profession had a unique world boss that either spwans on a timer or through event chains. You would still need to purchase the Signet of Capture, but the ability to do so would be locked behind mastery ranks. With each new rank up lowering the cost. I think WoW at some point added a gameplay mechanic where you would be given a piece of gear that was sperate from the normal armor/weapons that you could upgrade which would add new profession mechanics or buffs to your character. We could se something like this being added with the new elite skill being itself upgradable with tiers that needed you to collect essences that the unique boss drops. Maybe even adding a whole new ability tree, mind you that these buffs would only be small and incremental . There are many possibilities that could be explored and would get people out in the open world more, while still adding a sense of build diversity and character progression that in my view is lacking from GW1 to GW2. Apologies for any spelling/grammar mistakes, writing this on a train coming from work... 4 3 Link to comment Share on other sites More sharing options...
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