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Bladesworn | I don't get it (Need buffs?)


August.5934

Bladesworn's saber need damage buff in PVE & PVP | Dragon Slash needs damage buff in PVP only.  

73 members have voted

  1. 1. Bladesworn's saber need damage buff in PVE & PVP | Dragon Slash needs damage buff in PVP only.

    • Sure
      33
    • Nope
      16
    • Just damage buff saber skills in PVE
      12
    • Just damage buff Dragon Slash in PVP
      12


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Coming from ranger...I'd say that Bladesworn does pretty well....at least people who main only warrior got their money worth something. You could be a ranger and wishing for a full refund by now as Untamed is kitten tier by comparison. I actually enjoy bladesworn, it could be improved to increase build diversity but....luckily I main warrior too and I am not stuck with ranger...god untamed is pure useless trash 

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3 hours ago, Arheundel.6451 said:

Coming from ranger...I'd say that Bladesworn does pretty well....at least people who main only warrior got their money worth something. You could be a ranger and wishing for a full refund by now as Untamed is kitten tier by comparison. I actually enjoy bladesworn, it could be improved to increase build diversity but....luckily I main warrior too and I am not stuck with ranger...god untamed is pure useless trash 

That is a common theme of the EoD specs. The mains think the new spec is trash but all the non-mains or secondary enjoyers love  certain ones of the new especs. Personally I think Harbinger, Mech, Virt, and Vindi breathed new life into those professions, but I fully recognize that those profession mains all have issues with them.

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Bladesworn is one of the hardest classes to play, only below Catalyst in APM. I don't count Untamed since its high APM build is rarely used outside of a few encounters, and most players use the LI build.

 

That said, its more rewarding than Catalyst, but it could be more rewarding considering that Elementalist can do alot of other things and Warrior is so limited. No mater what you're locked into the DPS role when playing the class (or Spellbreaker bunker in PvP), so it should actually do some more damage.

 

Either that or finally give us a proper support build so we can swap to literally anything else sometimes, otherwise it needs to be the top DPS since that's all it can do.

Edited by SoftFootpaws.9134
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1 hour ago, August.5934 said:

😳 i am sorry what? hardest? but do you mean easiest by any chance?

Maybe in open-world PvE or something?

 

In group content the the ammo system means managing alot of extra timings and cooldowns compared to most classes, and the inability to move (aside from shadowstep) in Dragon Trigger means your positioning game has to be spot on or you lose alot of DPS by having to cancel it. Its well known to be one of the most involved classes to play to hit 80% of the benchmark in real-world situations, rather than on a test golem.

 

Prior to the gunsaber changes, it was also locked into being fully melee, which is high-risk in some encounters and you often had to lose DPS to avoid attacks (a big example is the combo attack on CM98 final boss) compared to something like Catalyst or Machinist which can maintain DPS uptime in these phases.

 

Its very effective when well-played, but its really only meta due to Martial Cadence which allows a stack of Bladesworns to skip a Quickness healer or DPS in the group.

 

ArenaNet themselves said Bladesworn remains unpopular due to the trickiness of playing it.

Edited by SoftFootpaws.9134
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Bladesworn got 4 mechanics behind:

Flow-Acts as Adrenaline when full you can enter into dragon trigger mode

Charges/Ammunition -After entering dragon trigger mode,depleting your Flow and charges shells for an instant attack

Ammo-Off hand pistol uses 6 of them which recharges slowly and can hit maximum 3 targets.

and Gunsaber which in my opinion is an insanely weak weapon in comparison with other options.

 

The bladesworn need at least 3 things to be revisited in my opinion:

-Charges to work like Thief's initiative.Get depleted and recover in time.Recovery starts immediately when used them.

-Mobility-Stability:One of them at least is mandatory for a better chances to land anything at all.

-Gunsaber skills revisit.

 

If we compare the bladesworn only inside his profession(not go to others because I am sure who is on this forum knows the gap pretty well) we can see how Berserker can land a good mount of damage in a short amount of time with Arc Divider even twice.

It got ninja nerfed if I am correct because now the same build does significantly less damage,but this is another story.

Spellbreaker does medium amount of damage but have control,boon removing and block.

With Bladesworn everything should be ideal,set-up and well organized which you can get only in pre-mades otherwise you are done.

Global PvE is good for bladesworn you learn the mechanics and you are fine in full Zojja set.Raids on the other hand is another story.You are supp or go and pug matches are a hard to go.

PvP you need something very special to manage to land a strong dragonstrike on the enemy even in the middle of the enemy zerg in wvw even with unyielding dragon you are no threat.

Dragon Slash:Any of them is non-significant at low charges and sometimes it's impossible to reach high amount of ammunition/charges

-Force-The enemy just goes out of your reach even with walking sometimes just to make fun of you.

-Boost-Lower damage than Force but you dash 750,this one is sometimes landed well.

-Reach-Lower damage than Force and sending a wave which the enemy can avoid with jumping and range 900.

Now at these ranges around anything can hit,spit even f** you slowly in it's own peace and enjoy it's time screwing you up 🙂

Now I am not a pro or elite or anything like that,I play warrior since GW2 vanilla but I also enjoy other professions too like thief,ranger. In many games I play warrior archetype because it fits me,not much brain to think XD ,hit hard,survive,hold the line protect your team and help others.

I hope in the future Anet will revisit the bladesworn and do some changes in good so we see them in wvw not just the main picks.

I keep playing with it and that's it ,jumping in the mass hitting hard with an unyielding dragon slash and leaving the field if I still can on my own legs,if not then the teleporter will help xD

Please correct me where I am wrong I am not that good at writing.

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On 4/15/2023 at 7:55 AM, SoftFootpaws.9134 said:

In group content the the ammo system means managing alot of extra timings and cooldowns compared to most classes

Most classes have +20 to 25sec CD on there main skills but on warrior's ammo you can keep getting +6 ammos every 15 sec, meaning pistol skill has a total of 15sec CD in total, no more. To get a dragon Slash, it takes 2 - 3 secs of charging.

With talent, you can have stability uptime to 100%, all the time also while having stability you deal 10% extra damage. Stability last for +6sec and on dragon slash when u use a movement skill, you get +6sec of stability so you can dish out max dmg out of dragon slash everytime. So basically you can do max dmg dragon slash every 15sec, The only problem is that saber skill dmg in PVE & PVP is complete trash and in PVP, Dragon slash's dmg is total trash too.

I recommend Sword+Pistol instead of Axe+Pistol because Sword's 2 skill is a movement base skill which will give you 6sec of stability which in return you do 10% more dmg so u can maintain it 100% of time.

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On 4/15/2023 at 4:53 AM, Lan Deathrider.5910 said:

That is a common theme of the EoD specs. The mains think the new spec is trash but all the non-mains or secondary enjoyers love  certain ones of the new especs. Personally I think Harbinger, Mech, Virt, and Vindi breathed new life into those professions, but I fully recognize that those profession mains all have issues with them.

Considering that some good old builds got destroyed so the new shinny garbage to come of course people will be mad. I'm am still pissy about BS because Warrior was in such a dire need of yet another power melee build and then Anet kittened up the scaling after the banner rework which deleted Power berserker from PVE because people enjoyed axe choppy way more then the kitten clunk spec. 

Edited by Vancho.8750
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17 hours ago, August.5934 said:

Most classes have +20 to 25sec CD on there main skills but on warrior's ammo you can keep getting +6 ammos every 15 sec, meaning pistol skill has a total of 15sec CD in total, no more. To get a dragon Slash, it takes 2 - 3 secs of charging.

With talent, you can have stability uptime to 100%, all the time also while having stability you deal 10% extra damage. Stability last for +6sec and on dragon slash when u use a movement skill, you get +6sec of stability so you can dish out max dmg out of dragon slash everytime. So basically you can do max dmg dragon slash every 15sec, The only problem is that saber skill dmg in PVE & PVP is complete trash and in PVP, Dragon slash's dmg is total trash too.

I recommend Sword+Pistol instead of Axe+Pistol because Sword's 2 skill is a movement base skill which will give you 6sec of stability which in return you do 10% more dmg so u can maintain it 100% of time.

That was my point though. As a general rule, lower cooldowns result in higher APM builds and finer timings, while higher cooldowns allow more passive gameplay. Many players conflate this with skill spam because they don't understand the relationship between cooldowns and timings and simply cast everything off-cooldown, or they master a rotation without understanding what that rotation is actually doing and then call it "easy".
 

I've always run the Stability trait in my build, because I feel Stability trumps all other boons in PvE.

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On 4/19/2023 at 6:47 PM, SoftFootpaws.9134 said:

That was my point though. As a general rule, lower cooldowns result in higher APM builds and finer timings, while higher cooldowns allow more passive gameplay. Many players conflate this with skill spam because they don't understand the relationship between cooldowns and timings and simply cast everything off-cooldown, or they master a rotation without understanding what that rotation is actually doing and then call it "easy".
 

I've always run the Stability trait in my build, because I feel Stability trumps all other boons in PvE.

idk why but maybe it's cause i play engineer but mate Bladesworn is legit average on APM. I would say it's ok APM because you only have 9 - 11 skill rotations which u keep looping around depending on CDs to maximize your DPS. As bladesworn ur goal it very simple, Build & Spend. Spend(dragonslash) has 8 - 10sec CD so outside of that, you have 10 sec to do your mini-Dmg to build for dragonslash. I would say bladesworn is THE MOST simpliest DPS rotating class and absulately super easy to understand it's loop rotation and to DPS.

 

Well it takes time build and prepare so bladesworn can't burst our from get-go.

 

tbh, bladesworn actually don't need range+melee dmg tho. Like on melee range, it does X-melee dmg & Y-60% of range dmg in melee. Couln't Anet just make a fixed attack type like in melee it does X amount of dmg and in range it does X amount of dmg while range doing 20% less dmg then melee.. something around this instead of the complete opposite  we have.

https://wiki.guildwars2.com/wiki/Swift_Cut

 

or even better, makeing saberskill 80% melee. Saber's skill 1 - 2 - 3 being melee and 4th being range dmg.... damm this class is totally messed up in balancing part.

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