Nemain.5073 Posted March 15 Share Posted March 15 1 minute ago, Jimbru.6014 said: On top of nerfing the loot while somewhat fixing the key issues, neither of the "listen to the log" collection achievements is working for me. Ongoing Investigations, I tried all ten logs and it's not tracking at all. For Sleuthing a Solution, the log isn't even showing up. Congratulations on already ruining your brand new map, ANet. How about focusing less on shiny stuff for the store, which we already have more than enough of, and more on making a properly polished game so that the profitability will take care of itself? Novel idea, I know... You're aware that these are most probably two entirely different teams working on that stuff that have nothing to do with eachother? 2 Link to comment Share on other sites More sharing options...
Jimbru.6014 Posted March 15 Share Posted March 15 1 minute ago, Nemain.5073 said: You're aware that these are most probably two entirely different teams working on that stuff that have nothing to do with eachother? I don't care if it's different teams, it's the same company and priorities of management. 10 1 6 1 Link to comment Share on other sites More sharing options...
Umut.5471 Posted March 15 Share Posted March 15 There should be Jade Tech Offensive/Defensive Protocol nodes on the map since it's a part of Cantha. 6 Link to comment Share on other sites More sharing options...
Linken.6345 Posted March 15 Share Posted March 15 (edited) 1 hour ago, Jimbru.6014 said: I don't care if it's different teams, it's the same company and priorities of management. Do you also go around your workplace and tell the janitor to do the saleries payout or the vice ceo to handle the front desk aswell? I mean a employe is a employe in your eyes right. Edited March 15 by Linken.6345 3 3 Link to comment Share on other sites More sharing options...
Raap.9065 Posted March 15 Share Posted March 15 Odd choice to nerf a map that was honestly being ran as a "daily dragonstorm" sort of deal. Sure, the map is pretty boring, and on release the rewards didn't work which left people with a lasting poor impression, but it started to settle into a place in the "daily gameplay loop", it was a map you ran once from start to finish whenever it suited you. Now it is another map that demands your constant attention all day long, much like Drizzlewood or Dragonfall, but those two maps are at least somewhat fun with a lot more happening inside of them. 2 Link to comment Share on other sites More sharing options...
Bast.7253 Posted March 15 Share Posted March 15 1 hour ago, Nemain.5073 said: You're aware that these are most probably two entirely different teams working on that stuff that have nothing to do with eachother? I highly doubt they have more than one team anymore. I'm sure they break it down into different aspects like voice acting/narrative/map design/game design/modeling etc but it's probably a significantly smaller amount of people than you might expect. I would think they would still have a game director or a project manager or something communicating between them though. Having NOTHING to do with each other would be a really bad sign. lol From what I've gathered from guild chat streams etc I think the narrative team works pretty closely with all aspects of releases at least. New specializations, maps, sound engineers and on. I feel like it would be impossible in this game, especially for a studio of this size, to not have high communication. Again though, I don't think we're talking about 4-5 groups of 5 people. I suspect many, at least veteran employees, wear MANY different hats during content development at this studio. 5 1 1 Link to comment Share on other sites More sharing options...
Vavume.8065 Posted March 16 Share Posted March 16 (edited) 17 hours ago, Ashantara.8731 said: No idea what the devs were thinking when they applied these latest changes. Just... weird. They were thinking what they always think, that they have another 10 years to iterate on it and maybe get it right one day. Edited March 16 by Vavume.8065 2 2 2 Link to comment Share on other sites More sharing options...
Luthan.5236 Posted March 17 Share Posted March 17 (edited) Since the bases can't be upgraded anymore once the meta progressed to the last boss (making the touching base achievement harder if people rush for farming rewards) I think ... it might be possible to consider changing the rewards back. (To give more.) But to make it not too easy/quick to rush them ... requiring to upgrade the bases to level 3 to either progress to the next step. Or to progress to the last boss. (= letting you progress to the area before the boss even if the first base is at lower level ... but stopping there until all are level 3 vs. stopping at the first base until that one is level 3 ... then moving to the next base). Edited March 17 by Luthan.5236 Link to comment Share on other sites More sharing options...
Witch of Steam.5138 Posted March 17 Share Posted March 17 Observations Post " Tweak " So , Pre-Tweak The Keys were the problem, with the rewards being, frankly, Absurdly good. However, the Minmax Strategy was to ONLY open the Ancient Miner's caches, as the Extreme Chokepoint on Keys made it unreasonable to even bother opening anything else. Post " Tweak " : The Same remains. The keys are ultimately Useless as the rewards from the Chests don't warrant even stopping to Open them. So the strategy is still " Only open the Ancient Miner's Caches , unless you have nothing better to do " Ultimately The Only Part of the map making the meta worthwhile is the Post-Boss Fishing nodes. which says a lot . It feels like Anet Said : " You can have keys, or you can have rewards, You cannot have Both " 1 1 1 3 2 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted March 17 Share Posted March 17 What happened to the concept of check points during story missions so you don't have to start all over in case you get disconnected? 5 1 3 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted March 17 Share Posted March 17 (edited) 1 hour ago, Ashantara.8731 said: What happened to the concept of check points during story missions so you don't have to start all over in case you get disconnected? I wonder if this is one of those institutional knowledge things that got lost in staff turnover. It seemed like ArenaNet were figuring out how important it was, then lost track of that somewhere along the line. There are a fair amount of these, "Oh, they learned and honed their designs," only to later go back to earlier designs. Edited March 17 by Gibson.4036 8 1 3 Link to comment Share on other sites More sharing options...
Firebeard.1746 Posted March 17 Share Posted March 17 On 3/11/2023 at 9:04 AM, Nazarick.9653 said: It's worse tbh that they didn't add a new set of fish + achievement for the new zone...is fishing dead as we know it? TLDR: probably not, but for power gamers I guess achieve fishers are sad. I was more into the g/hr and how zen it felt. I'm sure some people will still fish because they like it. Also tons of gw2 players don't know what good g/hr is so they'll still see the lower priced ambergris as a good deal. So the fishing community is more losing their power gamers. 1 Link to comment Share on other sites More sharing options...
Arrow.4619 Posted March 17 Share Posted March 17 I am missing Behmoth Gap Phase 3 of the Touching Base achievement. I've been working on it for several days at this point and I'm starting to suspect that while it might have been previously difficult to achieve, its now impossible to achieve. I think this change on March 14th is the culprit: Behemoth's Gap base and Jadepillar Point base can no longer be upgraded once players have progressed to the "Defeat the ravenous wanderer" event. This change appears to have done more than simply stop progress on upgrading the base it has also stopped all relevant events that would allow you to complete the achievement. When the meta moves to the final phase even it there is an event in progress it will end and you will not get credit and no other events will spawn. Its rare for the meta event to proceed beyond phase 2 for either base and when a base does get to phase 3 you don't have time for an event to spawn and for you to complete it and therefore progress the achievement before the meta progresses to the final stage and any further progress it shut down. This has been my experience for the last several days of attempts at various times during the day and I see no reason to believe its going to change. I managed to get the map achievement completed by completing other achievements but it is irksome that this one achievement is likely to forever be unattainable at this point. 2 1 Link to comment Share on other sites More sharing options...
SinisterSlay.6973 Posted March 17 Share Posted March 17 Am I the only one that valued fun over rewards, felt the meta and map was not fun, and hasn't gone back since the first day when I needed it for the story? 6 1 2 Link to comment Share on other sites More sharing options...
Hesione.9412 Posted March 17 Share Posted March 17 3 minutes ago, SinisterSlay.6973 said: Am I the only one that valued fun over rewards, felt the meta and map was not fun, and hasn't gone back since the first day when I needed it for the story? Nope, I'm with you. The end bosses are all high health, with annoying phases. The phasing is confusing because players wonder if they have done something wrong when the boss comes back with another phase and full health. The ambushes don't scale, bases can't be upgraded if the main meta proceeds quickly to the end bosses, and so forth. 7 2 Link to comment Share on other sites More sharing options...
America.9437 Posted March 19 Share Posted March 19 The rewards for this meta are terrible. I did 2 runs and got about 12 rare uids from it. Fishing sucked to. Got nothing from it but yellow and green fish. Used the correct bait and zip, zilch, zero. They let people farm gold for a couple weeks then killed it. Strange game. 2 2 Link to comment Share on other sites More sharing options...
kharmin.7683 Posted March 19 Share Posted March 19 Maybe, just maybe, Anet's intentions were for people to actually engage with and play the content and not farm gold? /shrug 1 1 2 Link to comment Share on other sites More sharing options...
America.9437 Posted March 19 Share Posted March 19 Just now, kharmin.7683 said: Maybe, just maybe, Anet's intentions were for people to actually engage with and play the content and not farm gold? /shrug The entire game revolves around farming gold. So much so that they need bots to keep the trading post prices manageable. Green UIDs have gone down in price so much that only 60ish silver separate selling a stack on the trading post vs vendoring. But then again I get like 250 of em on 2 runs. So thats like 2.5gold per hour. Lame. 1 1 2 Link to comment Share on other sites More sharing options...
Tuna Bandit.3786 Posted March 19 Share Posted March 19 I am extremely dissapointed in this map. It looks beautiful but is solely designed around the Meta. Outside of the Meta, you cannot do much, usually you are put on new maps, making achievement hunting frustrating. You are pretty much forced to leach on players doing the meta to, for example, do simple things as Explore, map completion or the "playing with the infants" or "Ongoing Investigations" achievements. I am starting to wonder why the direction seems to go more and more to maps that are designed to deliberately frustrate explorers? Why is this map (which is so far only the first half even) designed heavily around almost obligated participation towards the Meta? Too many frustrating elements to make this a good map. Beautiful design, but we are not allowed to enjoy the design. MUST... DO... META... 7 2 2 Link to comment Share on other sites More sharing options...
Kalavier.1097 Posted March 19 Share Posted March 19 The map is nice but I do agree with Tuna Bandit a little. I'd like some just regular maps that may have a "meta event" but they aren't the ones that close off a map or make an entire section un-explorable without the meta completed or running. 5 1 Link to comment Share on other sites More sharing options...
America.9437 Posted March 19 Share Posted March 19 The rewards are so bad from doing this map, I'm not even sure if its worth the time to do it once per day. 2 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted March 19 Share Posted March 19 (edited) 8 minutes ago, America.9437 said: The rewards are so bad from doing this map, I'm not even sure if its worth the time to do it once per day. You basically wrote the same posts 3h and 4h ago. I'm pretty sure nobody expected that (as in your opinion) to change within that time. If you only care about good loot, go repeatedly farm another map? Edited March 19 by Sobx.1758 2 1 1 Link to comment Share on other sites More sharing options...
America.9437 Posted March 19 Share Posted March 19 8 minutes ago, Sobx.1758 said: You basically wrote the same posts 3h and 4h ago. I'm pretty sure nobody expected that (as in your opinion) to change within that time. If you only care about good loot, go repeatedly farm another map? i had a really high opinion of the map when it first came out. but anet must have reached their goal for satiating gold farmers and the map got nuked. they should have left the rewards alone. upped the keys or decreased the chests. make the breather masks work once per hour purchasable via lots of karma and only karma. a single meta run would yield half the karma needed to purchase a mask for the next run. without the mask, no run. this way, you get awesome rewards for doing the meta once per day. if you want the awesome rewards again you have to farm karma (ie help other players). its not hard to design incentives for grinders and people who only log in once per day. just make the grinders farm karma to earn a token(breather mask or other map restraint). everyone wins. and there are smarter ways to remove crafting materials from the game besides making a person spend them as "currency" for an key that yields less currency than just selling the crafting materials on the Tp. it seems like anet jumps through lots of hoops when they should just cut to the quick. 1 1 1 1 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted March 20 Share Posted March 20 16 hours ago, kharmin.7683 said: Maybe, just maybe, Anet's intentions were for people to actually engage with and play the content and not farm gold? /shrug They tried that many times over the years, and it always failed spectacularly. If they haven't learned yet that players do not want to engage with events that are both boring and unrewarding, even though the past experiences have shown it just does not work, then it's completely on them. 9 1 3 Link to comment Share on other sites More sharing options...
Aelin.9317 Posted March 21 Share Posted March 21 17 hours ago, Astralporing.1957 said: They tried that many times over the years, and it always failed spectacularly. If they haven't learned yet that players do not want to engage with events that are both boring and unrewarding, even though the past experiences have shown it just does not work, then it's completely on them. We players are certainly predictable by now for sure. Meta gaming is not going away any time soon. I am quite sad they nerfed the rewards. I did enjoy doing it once or twice but I did dislike feeling forever short on keys, leaving a chest unopened never feels good. I don't farm anything, I just do whatever I feel like at the time. I don't do any daily chores. So buying keys everyday I will never do. So the meta would never feel good to me being always short on keys. But to be honest I hate needing keys in the first place. If I take part in the event I would like the reward for doing it and not need a half dozen keys for it. This is a very strange thing to me coming from other games, you do content you get the reward straight away or a currency to then get said reward. I don't need dozens upon dozens of keys or have to remember to buy them daily. It's a real chore that sucks the fun out of it for me. Leaving things behind unopened feels horrible and it really ruined the map for me, along with the damage sponge end bosses. I still think soo won meta is the best I have seen and I really loved it. Participate and get the reward at the end, no keys needed. I would like more of that. 5 2 Link to comment Share on other sites More sharing options...
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