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Turtle ammo disabled with Turtle Siege Enhancer 3


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Yes, this needs to be fixed.  The ammo count needs to sync to the turtles ammo when boarding a turtle.  As it stands boarding a turtle with five (maximum) ammo will lock your cannons on zero ammo when using siege enhancer 3 because the skill ammo count is only updating when the turtle gains ammo unfortunately.

 

But I guess this is still a bug a year on because no one really uses this module because scavenger and recycler exists.

Personally if this gets fixed as a bonus I would like to see this module affect the turtle cannons regardless of whether a person is driver or in the backseat.  The module could use a buff or two.

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