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Core Warrior Greatsword skill | Hundred blade


August.5934

Skill : Hundred Blade  

45 members have voted

  1. 1. I believe the skill Hundred Blade is very unuseful in many situations and it's damage potential is wasted beside hitting a stationary target meanwhile it only attacks in front and puts warrior on stationary situation so i want to request Anet to give Hundred blade a new animation where we can move while casting and for it to do 360° attack.

    • Yes, having a new animation on that skill would be very helpful. Maybe a spin-to-win like Guardian's or a big slam in ground. Moving is important.
      20
    • Yes, having a new animation on that skill would be very helpful but it does't have to be a spin attack, a big cone shaped attack infront would be good. It's fine being stationary, just a rang of 400 - 600 should do it.
      18
    • No...It's fine the way it is.
      7


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30 minutes ago, Fueki.4753 said:

And they are also known for usually not following things through properly.

This means, if they were to take a "shot" your suggestion, it's far from unlikely that they simply put a root on Whirlwind and leave it at that, with the result of having both skills self-rooted.

That's why such a things shouldn't even be suggested as a joke.

It wasnt a joke. Chill out mate you will give yourself a heart attack.

 

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38 minutes ago, Fueki.4753 said:

And they are also known for usually not following things through properly.

This means, if they were to take a "shot" your suggestion, it's far from unlikely that they simply put a root on Whirlwind and leave it at that, with the result of having both skills self-rooted.

That's why such a things shouldn't even be suggested as a joke.

Anet: "In order to maximize the damage potential of Whirlwind Attack this skill now locks movement. In PvE the number of strikes has been increased to 5. In PvP the number of strikes has been reduced to 2."

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Nah, let's make it spin super fast so you turn yourself into helicopter and you can slam people from above.

 

Tbh some big slam attack does not sound that bad, I never really liked the current animation where you are swinging big kitten sword like it weights nothing. Hundred blades fits more into something like 1h sword which already has flurry (remove selfroot from that pls, makes no sense).
I do admit that I am not sure what would be better option, but the idea of wildly swinging 2 handed sword while running around sounds a bit silly to me.
Spinning would be better, but then GS 3 should be reworked into something else (maybe block as GS on ranger? with slam as flip over)

Edited by Greyrat.2378
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7 minutes ago, Greyrat.2378 said:

Nah, let's make it spin super fast so you turn yourself into helicopter and you can slam people from above.

 

Tbh some big slam attack does not sound that bad, I never really liked the current animation where you are swinging big kitten sword like it weights nothing

Anet - we liked that idea but due to technical difficulties you won't be able to fly but instead you turn into a dredge digger and make a huge hole in the ground that gives you dmg immunity for 0.5 secs

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26 minutes ago, Pati.2438 said:

@Lan Deathrider.5910 but to me Overall OH dagger is decent as it is .... Just change my mind xd

Umm... How about:

 

Dagger 4 is a worse axe 4 that only hits one target and only does equivalent damage if the target is not using skills?

 

Dagger 5 is a worse axe 5 that does little dmg, hits foes only in front of you, and has a longer (and irreducible) CD?

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1 hour ago, CalmTheStorm.2364 said:

Umm... How about:

 

Dagger 4 is a worse axe 4 that only hits one target and only does equivalent damage if the target is not using skills?

 

Dagger 5 is a worse axe 5 that does little dmg, hits foes only in front of you, and has a longer (and irreducible) CD?

^ This ^ There is no reason to take OH dagger over axe. What OH dagger needs is mass boon removal on both skills

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11 hours ago, Padrion.7382 said:

Well to be fair, a high armor target with protection should be able to take it, especially if you are weakened.

yes, but rolling 220, 240, 220 on crit, and thats without weakness. meanwhile you getting choncc'd. its not like they're just being tanky. 😑

 

 

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21 hours ago, Lan Deathrider.5910 said:

shield bash.

they should really revert it back to the old animation speed, and lower the cooldown on both shield bash and shield stance. they did neither after taking the cooldown reduction of shield master.

 

21 hours ago, Lan Deathrider.5910 said:

If all the hits connect then its strong

nope i've had people kitten sit in it. 🤣

 

unless you're running full glass, with 3 damage traitlines, then yeah they can't sit in it, 💪

 

but you'll be dead before you even get to the 4th hit. 🤣

 

if they're gonna make chamges, i want one less 💩 to deal with, thats sensible right? warrior still got tons of 💩 to deal with.

 

but i guess we are all masochists here having played warrior this long. 💪

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49 minutes ago, eXruina.4956 said:

nope i've had people kitten sit in it. 🤣

Right???

 

You know that your rooted-lenghty-channeled-DPS ability is crap when you can't outcleave someone handrezzing a downed body.

 

ANet, do you realize how ridiculous that looks??? A big warrior whaling on a guy with a huge sword is apparently less powerful than some dude rubbing and whispering sweet nothings in his buddy's ear.

 

If 100B can't be relied upon to be a meaningful DPS ability even when the target is stationary (spoiler: it can't), it really warrants buffs if not a complete revision.

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I'm of the opinion that no skill should root you in an action game, unless its invulnerability, to charging up some big attack. The main offenders are Warrior's Hundred Blades and Elementalist's Meteor Shower, I think.

 

The final strike also needs more, it should probably knock enemies down, or stun them.

Edited by SoftFootpaws.9134
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7 hours ago, Lan Deathrider.5910 said:

There is no reason to take OH dagger over axe. What OH dagger needs is mass boon removal on both skills

There actually is a reason, albeit it's not numerical: Some people simply enjoy how OH dagger feels more than OH Axe.

And feeling is all Warrior has left.

Edited by Fueki.4753
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@Fueki.4753 @Lan Deathrider.5910 @CalmTheStorm.2364

 

Actually the reason I use OH Dagger would be cause: 

Dagger 5

It Blocks projectiles

It Heal yourself when Hit an enemy (while traided)

Gain yourself swiftness

Does Invuln the enemy

 

Dagger 4

Does hard DPS on cced enemys

 

So basicly the reason why U use dagger over Axe would be simply its dagger 5. Its not a "weaker Version of Axe" cause it does Not do the Same. Dagger oh is more Like a offensive/defensive Mixed weapon while Axe is simply Just dmg.

And since Axe is Just overnerfed im PvP when IT comes to dmg. Not using dagger while your able to use it would be Just a how to throw yourself Thing. Im rly Miss the time when eviscerate actually does dmg.

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4 hours ago, Pati.2438 said:

@Fueki.4753 @Lan Deathrider.5910 @CalmTheStorm.2364

 

Actually the reason I use OH Dagger would be cause: 

Dagger 5

It Blocks projectiles

It Heal yourself when Hit an enemy (while traided)

Gain yourself swiftness

Does Invuln the enemy

 

Dagger 4

Does hard DPS on cced enemys

 

So basicly the reason why U use dagger over Axe would be simply its dagger 5. Its not a "weaker Version of Axe" cause it does Not do the Same. Dagger oh is more Like a offensive/defensive Mixed weapon while Axe is simply Just dmg.

And since Axe is Just overnerfed im PvP when IT comes to dmg. Not using dagger while your able to use it would be Just a how to throw yourself Thing. Im rly Miss the time when eviscerate actually does dmg.

And as OH sword has shown, when you mix offense and defense on an OH weapon, people don't pick it over the offense or Defense OH. If I want to hurt a CC'd target I'd use Hammer. If I wanted to heal on hit I'd take FGS and MMR and use OH Axe anyway. If I want to block projectiles I'd take Shield. If I really wanted swiftness I can use a rune or Warhorn. I can do most of all that OH dagger does with other weapons and do it better.

@Fueki.4753 is right that the only real reason to take it is the cool factor and feel, but mechanically it needs a niche of it's own. Right now it is trying to do too many things and does none of it well.

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Competetive buffs to anything warrior will not happen because people have re-discovered Longbow Berserker in WvW and pretend to be damage gods, meanwhile Longbow is the most terrible weapon to utilize in a zerg without Berserk mode propping it (making significant changes impossible since Anet deems it balanced, if not overpowered).

Then we have the mega-glass, fully buffed Arc Dividers in melee making anet consider the weapons and spec as a too potent combo, when all Berserker does is dmg (which can be matched by Rev/Guard + utility since for a warrior to easily be top DPS they will have to play selfish skills in a competition).

Overall: warrior is in an amzing spot in competetive, we do not read Warrior forums for now.

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11 hours ago, Grand Marshal.4098 said:

Longbow is the most terrible weapon to utilize in a zerg without Berserk mode propping it

I can agree with this. I use longbow a lot and our [Combustive Shot] can get blocked easily. If it lands on a single aegis, the whole move is blocked lol.

I typically use [Signet of Might] with unblockable to get it to land or shoot it around any potential blocks. Since it ignites the floor, it can get past bubbles and other barriers if aimed right. You just have to make sure the center of attack is just outside the blocks and reflects.

But all and all, it isn't that reliable. Though on glass builds, you could wreck face when defending towers and keeps while on walls.

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I didn’t vote because I didn’t see an option I agree with.  I think the animation looks great and is fine. But I agree you should be able to move while casting it.  Being rooted in place is horrible. 

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A lot of people hating on the self-root, and some referencing "action games". But movement restrictions on abilities is a big part of fun action combat.

Gameplay where all abilities function the same (on a particular parameter) is watered down and monotonous.

Constraints are a big element of fun gameplay. The problem with HB is that the pay-off doesn't make the constraint feel worthwhile. 

 

Speeding up Hundred Blades would allow it to do more damage, more reliably. Greatsword's high mobility kit + warrior's high accessibility to hard CC means you already have everything else you need to effectively delivery a nice chonky HB.

They just need to make HB's output actually be nice and chonky, and able to fit within available windows.

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