DontPaniC.8740 Posted March 3 Share Posted March 3 With the recent changes to WvW Towers and Keep flip very easy even with repeated failed attacks. Eventually it will run out of supply and die. But with all the potential waypoints ingame it seems to easy even if you get a kill defending that the enemy just waypoints mounts and runs back really quickly with full supply in seconds before the battles even over. I guess what I am saying is with so much movement death seems meaningless uptime wise. Also I am kinda bored. 3 5 Link to comment Share on other sites More sharing options...
Dayra.7405 Posted March 3 Share Posted March 3 6 minutes ago, DontPaniC.8740 said: Also I am kinda bored. You should use the time of boredom to clear your argumentation, I don't understand it. You start with 7 minutes ago, DontPaniC.8740 said: With the recent changes to WvW Towers and Keep flip very easy and then you want a no mount event, because mount make defending easier? 7 minutes ago, DontPaniC.8740 said: flip very easy even with repeated failed attacks. Also: what's easy on the flip, if it failed several time? Or what would be a difficult flip? 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 3 Share Posted March 3 No mount weeks only if there are all mount weeks as well. 3 Link to comment Share on other sites More sharing options...
DontPaniC.8740 Posted March 3 Author Share Posted March 3 Sorry I mean when someone is attacking a keep like wetlands if a zerg fails the first attempt and wipes they can spawn at stonemist or another keep and rush back to attack again very quickly. 1 2 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted March 3 Share Posted March 3 (edited) Sounds like what you need is permadeath week instead. You die, you cant join WvW until reset. Problem solved, no more defenders running back if they lost. Edited March 3 by Dawdler.8521 4 1 Link to comment Share on other sites More sharing options...
phokus.8934 Posted March 3 Share Posted March 3 Bring back Golem Rush. 1 1 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted March 3 Share Posted March 3 22 minutes ago, DontPaniC.8740 said: Sorry I mean when someone is attacking a keep like wetlands if a zerg fails the first attempt and wipes they can spawn at stonemist or another keep and rush back to attack again very quickly. Usually a commander isn't mounted or doesn't use the jumps so that all can keep up. The mounts give you +33% movement speed which can easily be simulated by using skills that give swiftness like Advance! , so really mounts don't make zergs faster than that unless every person in the team is required to have a warclaw so people won't straggle behind. So for me it doesn't make that much difference. Also you only need to attack guards with one person and the waypoint is contested. So if you're side isn't doing that at smc, then I call that a failing of your side. 2 1 Link to comment Share on other sites More sharing options...
Dayra.7405 Posted March 3 Share Posted March 3 (edited) 46 minutes ago, Dawdler.8521 said: Sounds like what you need is permadeath week instead. You die, you cant join WvW until reset. Problem solved, no more defenders running back if they lost. Maybe, a week time-out is to long, wvw will be empty after the weekend, but a day, and it's char-bound, not acc-bound, and it can be combined with a special price for char-slots and lvl 80 scrolls. 😃 (maybe even extended to PvE 🙂, thinking of all these deads at boss-fights) Could solve any queue problems as well. would be sufficient: you have to leave wvw after dead, while there is queue 🙂 Edited March 3 by Dayra.7405 1 1 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 3 Share Posted March 3 (edited) 3 hours ago, DontPaniC.8740 said: Sorry I mean when someone is attacking a keep like wetlands if a zerg fails the first attempt and wipes they can spawn at stonemist or another keep and rush back to attack again very quickly. Tell a roamer to take the mount and go run past the guards at SMC, now it's tapped for 3mins. Also clear siege and close outer immediately if it's an upgraded keep to slow reinforcements. Funny how you mention this, but in my matchup there's some deadeye constantly tapping our keep in ebg. 🤷♂️ P.S Having a no mount week doesn't exactly solve the problem for more than a week now does it. Edited March 3 by Xenesis.6389 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted March 3 Share Posted March 3 6 hours ago, DontPaniC.8740 said: Sorry I mean when someone is attacking a keep like wetlands if a zerg fails the first attempt and wipes they can spawn at stonemist or another keep and rush back to attack again very quickly. So maybe remove the waypoint from SMC. Link to comment Share on other sites More sharing options...
asterix.9614 Posted March 4 Share Posted March 4 Play pvp, simples 🙂 2 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted March 4 Share Posted March 4 On 3/3/2023 at 4:24 PM, Xenesis.6389 said: P.S Having a no mount week doesn't exactly solve the problem for more than a week now does it. Especially considering a dd thief is faster on foot than on a mount. Link to comment Share on other sites More sharing options...
kash.9213 Posted March 4 Share Posted March 4 A lot of people don't get long to play WvW on most days. Playing tag with a group avoiding everything but spawn or camp runners or having some tryhard think you care if it's personal for them isn't interesting when you're trying to play your build with your squad and you're already trying to fit in other parts of the game or after a full day and a commute. You can get Anet to touch up the maps to spread the action around more. You can tag up often and teach people to police up their squads to keep the deaths low. Link to comment Share on other sites More sharing options...
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