Moriartiy.6753 Posted March 5 Share Posted March 5 When people argue over the negligence of gamemodes whether it is about new raids, new PVP content or wvw (the mode that is actually getting some love) a common argument is that the content doesn't make enough money for Anet to invest in. This argument does hold up short term why develop a raid that doesn't get played as much as a strike when its several times the cost. However what happens long-term that could be really bad marketing towards new players. try to imagine you are someone who is hearing about GW2 the first time and you hear that dungeons were unsuccessful and haven't gotten any content in 10 years, Raids no Content in more than 3 years, PVP no Content, WvW which has this one thing in development since 5 years. I don't want to be dooming to hard as i actually enjoy the state of the game atm but from an outside point of view neglecting more than half of your game does look pretty bad and if we take a look into the future what more do we really get that is confirmed? Open world, strikes and fractals - basically the same we got before the axing of Living world although potentially in more frequent cadence. What could be done? Maybe the Solutions for raids could be to cheapen the production maybe reuse a story instance but refill it with different bosses - Glints Lair could make for a nice Raid or bundle 3 strikes together and add something in-between. Maybe the Dungeons could be reworked into fractals or strike mission heck even raids? i know there was some problem with how they were ancient code or something but the stuff is there please do something with it - like do hard mode and scale them up PvP give us some game modes, KOTH, Capture the flag, 10v10 death match in the colosseum - doesn't even have to be super balanced for ranked just make it fun ! WvW ship alliances, continue with the QOL thats actually fine 3 3 Link to comment Share on other sites More sharing options...
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