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Supply Removal Traps disappearing


InvaderJim.7023

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So, when switching between build templates, placed Supply Removal Traps and Target Painter Traps disappear. They dont when switching between gear templates though. And no, they dont just despwan because of the internal timer, they literally disappear right after placement when i switch builds. Quite annyoing, even tho Im probaly the only one using these traps anyways.

 

Can someone confirm this? Is this a general thing or somewhat specific to me.

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That's a bug/feature ever since they made a change to... to be completely honest I forgot what it was, but I think it was something to do with one of the classes quickly swapping specs to build up might stacks or something out of combat.

Maybe someone remembers the situation specifically(I don't feel like running through patchnotes), but anyways yes it's been around for a while now, and I don't think there's been any word on whether it's a bug or not.

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this was part of the skill-cleanup update, with the intention to reduce lag due to some effects unintentially persisting across template-swaps (e.g. effects that are granted by traits that persisted, even if the trait wasn´t present in the template the player switched to). 

It´s not a bug, but intentional, and was introduced in the 2021-08-31 game update

 

Quote

To improve the stability of the game, performing any of the following actions will "reset" your status, removing ongoing skill effects such as damaging area effects, traps, preparations, missiles, and many boons and profession-specific enhancements.

This process will clean up many possible broken states in which a skill effect could be present when it should not have been. Some of these states caused duplication of performance-intensive skills such as traps, which degraded server performance for everyone.

The actions that trigger this skill cleanup include the following:

Swapping your Build Template

Swapping your Equipment Template

Changing specialization

Changing traits

Changing items equipped in a weapon slot via the Hero panel

Respawning after being defeated

(yes, "traps" in this case includes WvW-specific traps like said supply-removal and target-painter traps)

Edited by Custodio.6134
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quick note on the build-template-part: 

This part is actually not 100% true. You CAN swap your build template WITHOUT triggering skill-cleanup, as long as the TRAITS are exactly the same. This allows you to set up a second build-template with different healing-, utility- and elite-skills to quickly swap to (for example with keybinds) if needed (for example smoke-blasts) without making your smoke-fields or blast-finishers that are placed skills (e.g. Engineer's Big Ol' bomb, the bomb-kit toolbelt-skill) ineffective. 

Edited by Custodio.6134
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