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Berserker still fail


Lighter.5631

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whats funny

after the revamp and doubling everything with eternal champion

berserker is still bad.

 

eternal champion at least increased the class's skill ceiling and overall capability

and savage leap finally feel like an OK mobility to compensate for the lack of mobility on some weapon kits(excluding ranged weapon, still suck with those).

but the class is still bad.

 

poor synergy with traits,

while spell breaker spam burst skills back to back with full counter reset and adrenaline trait to procs easy berserker power etc,

berserker with base 15 second CD struggles to maintain any of the burst skill related buff traits.

entering berserk mode need to completely fully proc any burst skill related buff traits.

and remove the need for adrenaline for primal bursts

 

like seriously, am i supposed to self-buff with primal burst and then do buffed core burst?

let's get real, no one is going to self-buff with core burst then berserk, because it is just bad and you wil die before even getting self buffed.

 

poor sustain

doubling everything with eternal champion, sustain still weak

i get it you try to mimick spellbreaker full counter, by giving double feel no pain and stab so it's 2 in 11 seconds (traited), but no where comparable as it lacks counter pressure and aoe CC.

gets completely destroyed by low end condition builds with little way of lock downs. wild block is bad and unreliable

 

poor damage

 

unlike other warriors you can fix the lack of crit rate with simple sigil of intelligence.

berserker's skills are multi-hitting(yet still slow)

warrior crit chance generally so bad, berserker specially needs extra crit rate/fury

also weakness/blind affect berserker more then any other classes really.

weakness/blind need to be removed upon entering berserk mode by default.

 

 

 

Edited by Lighter.5631
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shattering blow still can't compete with endure pain

blood reckoning still can't compete with mending and defiant stance

=

berserker still struggles with adrenaline

wild blow is still huge unreliable meme unable to hit anyone in this meta full of super speed, evade spam and block chains.

 

outrage was introduced as the lowest CD stunbreak and lowest CD rage skills

now has the second highest CD among rage skills and is not worth anything outside of pve berserk duration extender.

Edited by Lighter.5631
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still bad at killing people who kits

lack way to lock down people(spellbreaker gets immob on daze and daze is spammable)

double super speed helps, but not enough.

and seems like currently it is bad at any mode other then wvw zerging

Edited by Lighter.5631
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Well yeah, if I got to add something too, it would be:

All Rage skills, need soft condi clear. 

Outrage needs to remove all soft-condies to make it a useful stunbreak and grant the extra adrenaline if conditions are removed. 

Blood Reckoning should remove blind and weakness. I've said it before, unlike Litany of Wrath on guard, warrior cannot maintain pulsing, distant AoEs that damage to heal themselves. It also needs to become a 50% dmg to heal conversion (removal of blind/weakness could become part of Dead or Alive too since it procs Blood Reckoning). 

The resistance from Bloody Roar needs to be rolled into Burst of Aggression. 

If Berserker cannot become a burst again, Savage Instinct needs to remove 2 conditions on entry/exit. Berserker with no Shake it Off is food to anything. 

Lol even SpB at this point. 

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The exit from Berserk Mode should be baked into the mode itself and not from a trait.

Resistance should be on a minor trait.

If Berserk Mode has to cost adrenaline, then make it a T3 burst, if it is supposed to not be a burst skill, then remove the adrenaline requirement.

Outrage should convert 2 conditions on the berserker into burn stacks on foes in an AoE.

Blood Reaction should be changed to be 7.5% increased crit damage, doubled if in Berserk Mode (Berserker would actually hit hard then).

I think those changes would bring it over the hump from the traitline and mechanic perspective.

 

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44 minutes ago, Padrion.7382 said:

You can say a lot of things about Berserker but difficulties to proc burst skill related traits? Which game mode are you talking about? I do 2 burst every ~5 seconds in beserk mode (and at least 1 during those 11 seconds when it is on cooldown).

Pvp

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agreed.

exit button should be the baseline

 

i feel like one of the bottom traits really needs to baseline.

currently it is relying entire bottom traits to be playable.

 

and needs some condition removal, like entering berserk removes 2 condition

or rage skills remove conditions when used in berserk mode.

 

and yea

berserk needs to be t3 burst, and return the aoe damage effect

or just automatically proc traits.

 

maybe just eternal champion base line excluding stab and endurance, including proc traits when exiting

make traits based on entering and existing berserk mode, i think the gameplay is interesting

 

also entering berserk needs to reset burst skill cooldown like full counter

so berserker can chain normal burst into primal burst by executing one of the 30 adrenaline skills, as it should be for dedicating a utility for it.

and not forced to swap weapon.

 

 

Edited by Lighter.5631
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On 3/10/2023 at 7:57 PM, Lighter.5631 said:

whats funny is that hammer with resistance on dodge performs better then hammer with actual hammer trait (in pvp)

hammer is literally unplayable without resistance on dodge, with all the blind/weakness spam

 

This is true, but keep in mind whenever it actually does hit people cry. They couldn't get over hammer spellbreaker until catalyst got worse. 

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3 hours ago, Azure The Heartless.3261 said:

 

This is true, but keep in mind whenever it actually does hit people cry.

but they get hit way harder and way easier by burst combos from other classes, in less frames, some with more oppressive cc chains, guaranteed to hit buffered into a teleport or from stealth. 😑

 

gimme some of that mist, i be needin' a puff. 💪☁️

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