Lighter.5631 Posted March 9, 2023 Share Posted March 9, 2023 (edited) whats funny after the revamp and doubling everything with eternal champion berserker is still bad. eternal champion at least increased the class's skill ceiling and overall capability and savage leap finally feel like an OK mobility to compensate for the lack of mobility on some weapon kits(excluding ranged weapon, still suck with those). but the class is still bad. poor synergy with traits, while spell breaker spam burst skills back to back with full counter reset and adrenaline trait to procs easy berserker power etc, berserker with base 15 second CD struggles to maintain any of the burst skill related buff traits. entering berserk mode need to completely fully proc any burst skill related buff traits. and remove the need for adrenaline for primal bursts like seriously, am i supposed to self-buff with primal burst and then do buffed core burst? let's get real, no one is going to self-buff with core burst then berserk, because it is just bad and you wil die before even getting self buffed. poor sustain doubling everything with eternal champion, sustain still weak i get it you try to mimick spellbreaker full counter, by giving double feel no pain and stab so it's 2 in 11 seconds (traited), but no where comparable as it lacks counter pressure and aoe CC. gets completely destroyed by low end condition builds with little way of lock downs. wild block is bad and unreliable poor damage unlike other warriors you can fix the lack of crit rate with simple sigil of intelligence. berserker's skills are multi-hitting(yet still slow) warrior crit chance generally so bad, berserker specially needs extra crit rate/fury also weakness/blind affect berserker more then any other classes really. weakness/blind need to be removed upon entering berserk mode by default. Edited March 9, 2023 by Lighter.5631 5 2 1 Link to comment Share on other sites More sharing options...
Lighter.5631 Posted March 9, 2023 Author Share Posted March 9, 2023 (edited) shattering blow still can't compete with endure pain blood reckoning still can't compete with mending and defiant stance = berserker still struggles with adrenaline wild blow is still huge unreliable meme unable to hit anyone in this meta full of super speed, evade spam and block chains. outrage was introduced as the lowest CD stunbreak and lowest CD rage skills now has the second highest CD among rage skills and is not worth anything outside of pve berserk duration extender. Edited March 9, 2023 by Lighter.5631 2 1 Link to comment Share on other sites More sharing options...
Lighter.5631 Posted March 9, 2023 Author Share Posted March 9, 2023 the entire rifle kit still feels incredibly clunky to play outside of gun flame/kill shot one skill pony meme. 3 Link to comment Share on other sites More sharing options...
Lighter.5631 Posted March 9, 2023 Author Share Posted March 9, 2023 (edited) still bad at killing people who kits lack way to lock down people(spellbreaker gets immob on daze and daze is spammable) double super speed helps, but not enough. and seems like currently it is bad at any mode other then wvw zerging Edited March 9, 2023 by Lighter.5631 1 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted March 9, 2023 Share Posted March 9, 2023 Well yeah, if I got to add something too, it would be: All Rage skills, need soft condi clear. Outrage needs to remove all soft-condies to make it a useful stunbreak and grant the extra adrenaline if conditions are removed. Blood Reckoning should remove blind and weakness. I've said it before, unlike Litany of Wrath on guard, warrior cannot maintain pulsing, distant AoEs that damage to heal themselves. It also needs to become a 50% dmg to heal conversion (removal of blind/weakness could become part of Dead or Alive too since it procs Blood Reckoning). The resistance from Bloody Roar needs to be rolled into Burst of Aggression. If Berserker cannot become a burst again, Savage Instinct needs to remove 2 conditions on entry/exit. Berserker with no Shake it Off is food to anything. Lol even SpB at this point. 2 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted March 9, 2023 Share Posted March 9, 2023 I still hope that one day they will give us a follow up skill to berserk that could allow us to leave berserk mode. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 9, 2023 Share Posted March 9, 2023 The exit from Berserk Mode should be baked into the mode itself and not from a trait. Resistance should be on a minor trait. If Berserk Mode has to cost adrenaline, then make it a T3 burst, if it is supposed to not be a burst skill, then remove the adrenaline requirement. Outrage should convert 2 conditions on the berserker into burn stacks on foes in an AoE. Blood Reaction should be changed to be 7.5% increased crit damage, doubled if in Berserk Mode (Berserker would actually hit hard then). I think those changes would bring it over the hump from the traitline and mechanic perspective. 4 Link to comment Share on other sites More sharing options...
Padrion.7382 Posted March 9, 2023 Share Posted March 9, 2023 You can say a lot of things about Berserker but difficulties to proc burst skill related traits? Which game mode are you talking about? I do 2 burst every ~5 seconds in beserk mode (and at least 1 during those 11 seconds when it is on cooldown). 2 Link to comment Share on other sites More sharing options...
Zuko.7132 Posted March 9, 2023 Share Posted March 9, 2023 44 minutes ago, Padrion.7382 said: You can say a lot of things about Berserker but difficulties to proc burst skill related traits? Which game mode are you talking about? I do 2 burst every ~5 seconds in beserk mode (and at least 1 during those 11 seconds when it is on cooldown). Pvp 2 Link to comment Share on other sites More sharing options...
Lighter.5631 Posted March 10, 2023 Author Share Posted March 10, 2023 (edited) agreed. exit button should be the baseline i feel like one of the bottom traits really needs to baseline. currently it is relying entire bottom traits to be playable. and needs some condition removal, like entering berserk removes 2 condition or rage skills remove conditions when used in berserk mode. and yea berserk needs to be t3 burst, and return the aoe damage effect or just automatically proc traits. maybe just eternal champion base line excluding stab and endurance, including proc traits when exiting make traits based on entering and existing berserk mode, i think the gameplay is interesting also entering berserk needs to reset burst skill cooldown like full counter so berserker can chain normal burst into primal burst by executing one of the 30 adrenaline skills, as it should be for dedicating a utility for it. and not forced to swap weapon. Edited March 10, 2023 by Lighter.5631 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 10, 2023 Share Posted March 10, 2023 I feel like exit trait being baseline would be amazing. Ec is already significant levels of sustain, just what I needed. 1 1 Link to comment Share on other sites More sharing options...
Lighter.5631 Posted March 11, 2023 Author Share Posted March 11, 2023 (edited) whats funny is that hammer with resistance on dodge performs better then hammer with actual hammer trait (in pvp) hammer is literally unplayable without resistance on dodge, with all the blind/weakness spam Edited March 11, 2023 by Lighter.5631 2 1 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 16, 2023 Share Posted March 16, 2023 On 3/10/2023 at 7:57 PM, Lighter.5631 said: whats funny is that hammer with resistance on dodge performs better then hammer with actual hammer trait (in pvp) hammer is literally unplayable without resistance on dodge, with all the blind/weakness spam This is true, but keep in mind whenever it actually does hit people cry. They couldn't get over hammer spellbreaker until catalyst got worse. 1 Link to comment Share on other sites More sharing options...
eXruina.4956 Posted March 16, 2023 Share Posted March 16, 2023 3 hours ago, Azure The Heartless.3261 said: This is true, but keep in mind whenever it actually does hit people cry. but they get hit way harder and way easier by burst combos from other classes, in less frames, some with more oppressive cc chains, guaranteed to hit buffered into a teleport or from stealth. 😑 gimme some of that mist, i be needin' a puff. 💪☁️ 3 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted March 16, 2023 Share Posted March 16, 2023 I would be okay with warrior getting its own stealth application in a way if they cc a foe in a way staggering them and gaining stealth for 2 to 3 seconds Hammer skills from stealth sound like a great time to be honest hidden Earthshaker Hammer slams would do wonders for decreasing the telegraph.😯 1 2 Link to comment Share on other sites More sharing options...
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