senftube.6081 Posted March 12, 2023 Share Posted March 12, 2023 Anet really needs to adjust sustain. 2 Catas or Vindicators, Cele Souldbeast or Ministrel Druids has to much sustain. It is insanly boring to play against them because u can't kill them even when u have a whole grp of dmg dealers. Eles put so much burning on you and spam boons like nothing. This is some ESO gameplay right now and kills the game. 5 6 3 3 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted March 12, 2023 Share Posted March 12, 2023 (edited) Play conquest. Writing about this in the wvw section is wasted effort (even though its a wvw problem). Edited March 12, 2023 by Hotride.2187 2 2 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 12, 2023 Share Posted March 12, 2023 Don't fight them, problem solved. 🍿 2 2 1 Link to comment Share on other sites More sharing options...
HARDOFREADING.7298 Posted March 12, 2023 Share Posted March 12, 2023 More boons = more better. I/We haven't played in weeks. 1 1 Link to comment Share on other sites More sharing options...
RazieL.5684 Posted March 12, 2023 Share Posted March 12, 2023 3 hours ago, Yunari.9065 said: Ministrel Druids has to much sustain cheezus are you telling me that the healer can heal? god kitten that's some broken kitten kitten!... while there are some extremely broken and overpowered things that exist in this game (thieves) a healer being able to heal is not one of them at this point... now if they do more dps than a dps, THEN it's worth noting... 2 2 Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted March 13, 2023 Share Posted March 13, 2023 Well bad players need some builds too 1 1 1 Link to comment Share on other sites More sharing options...
LSD.4673 Posted March 13, 2023 Share Posted March 13, 2023 Don't complain about it, just avoid or counter. Been like this for ages. Even if Anet cared enough to rebalance it, do you honestly think they have the know-how to do anything but serious damage? Balancing off the Wiki is, and has so far been, a death sentence for the game. 2 Link to comment Share on other sites More sharing options...
Mabi black.1824 Posted March 13, 2023 Share Posted March 13, 2023 (edited) 40 minutes ago, LSD.4673 said: Don't complain about it, just avoid or counter. Been like this for ages. Even if Anet cared enough to rebalance it, do you honestly think they have the know-how to do anything but serious damage? Balancing off the Wiki is, and has so far been, a death sentence for the game. When they work to modify or balance the classes will they have some sort of schedule? We are talking about numbers and coefficients, in the end they will lead you to maximum or minimum numeric values. If something ends up over the top they should notice immediately. and if something has escaped by mistake. This forum will be ready to tell you right away. just imagining how these kinds of updates work. Edited March 13, 2023 by Mabi black.1824 Link to comment Share on other sites More sharing options...
asterix.9614 Posted March 13, 2023 Share Posted March 13, 2023 Someone needs to start a topic about the stupid amount of stealth and damage dead eye has. All the elite specs you mentioned do about as much damage as freshly boiled noodles 🙄 just don't bother engaging with them. 3 Link to comment Share on other sites More sharing options...
asterix.9614 Posted March 13, 2023 Share Posted March 13, 2023 14 hours ago, Junkpile.7439 said: Well bad players need some builds too To be honest it boils down to the cele stat. I main ranger and the minstrel druid seems to be a zerg ball thing, useless for roaming, so idk why op is complaining about that. 3 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted March 13, 2023 Share Posted March 13, 2023 Self sustain is broken for sure and consequently support is also self sustain so it also is to powerful. I say make all support effects skills hit the caster for only 50% of that effect. So things like stand your grond should only give the gurd 1/2 of the stack of stab or aura healing should only heal for 50% to the tempest. I am not sure how you fix dodge spam or perma stealthing sustain. 3 2 1 Link to comment Share on other sites More sharing options...
LSD.4673 Posted March 13, 2023 Share Posted March 13, 2023 58 minutes ago, asterix.9614 said: Someone needs to start a topic about the stupid amount of stealth and damage dead eye has. What does DE even do anymore? I used to have a bit of fun with him before the recent changes but it was never that good. Now DE seems worthless. They were rare on EU before, and i almost never see them now. It's cata and, to a lesser extent, vindi that are just dumb to fight. For catas i just turn the other way and leave rather than play "am i even dealing any damage?". 1 2 4 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted March 13, 2023 Share Posted March 13, 2023 @Jski.6180Yeah most pvp games have the good sense to balance supports by not allowing them to tank off their own heals. Though it also doesn't help that they keep nerfing anti-support abilities. As for perma dodges, hollowed aoes like static field and dragon's maw bypasses evasion. Link to comment Share on other sites More sharing options...
asterix.9614 Posted March 14, 2023 Share Posted March 14, 2023 (edited) 8 hours ago, LSD.4673 said: What does DE even do anymore? I used to have a bit of fun with him before the recent changes but it was never that good. Now DE seems worthless. They were rare on EU before, and i almost never see them now. They have a lot of stealth paired with high long range damage and projectile block. They can constantly reposition themselves and port half the map away if their hp goes down. At least with the standard d/p thief they are required to leap on their smoke field to get stealth, de is just cheese mode, dodge get stealth, then press 1 (endurance regen food is also op on the build). Its low, loooow risk, high reward toxic gameplay in my opinion. Edited March 14, 2023 by asterix.9614 5 3 1 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted March 14, 2023 Share Posted March 14, 2023 @asterix.9614Well you can thank the people that griped about DE being clunky in its first iteration. It was the main thing that kept the rifle in check and gave a reason to chose p/p over it. The stealth from silent scope also used to have a cool down but don't know why they removed that. 2 Link to comment Share on other sites More sharing options...
T G.7496 Posted March 14, 2023 Share Posted March 14, 2023 4 hours ago, asterix.9614 said: They have a lot of stealth paired with high long range damage and projectile block. They can constantly reposition themselves and port half the map away if their hp goes down. At least with the standard d/p thief they are required to leap on their smoke field to get stealth, de is just cheese mode, dodge get stealth, then press 1 (endurance regen food is also op on the build). Its low, loooow risk, high reward toxic gameplay in my opinion. It is one of the worst game design decisions I have ever seen. 5 1 Link to comment Share on other sites More sharing options...
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