Einsof.1457 Posted March 14, 2023 Share Posted March 14, 2023 (edited) Yes, I know, first world problems. But...I propose we be able to exchange LIs for laurels 1 for 1. Just something. Anything. Please. Edited March 14, 2023 by Einsof.1457 2 1 Link to comment Share on other sites More sharing options...
titje.2745 Posted March 14, 2023 Share Posted March 14, 2023 Aren’t they able to sell to a merchant? 1 for 1 magnetite shard would be more fair. To keep raid currency’s in it’s own mode. if they go for laurels thats too OP. Having legendary armor is already some players can only dream about. and maybe it destroys the economy when it gives laurels. 4 1 1 Link to comment Share on other sites More sharing options...
Einsof.1457 Posted March 14, 2023 Author Share Posted March 14, 2023 2 hours ago, titje.2745 said: Aren’t they able to sell to a merchant? 1 for 1 magnetite shard would be more fair. To keep raid currency’s in it’s own mode. if they go for laurels thats too OP. Having legendary armor is already some players can only dream about. and maybe it destroys the economy when it gives laurels. Anything is fine. 2 1 Link to comment Share on other sites More sharing options...
Mikali.9651 Posted March 14, 2023 Share Posted March 14, 2023 Anything? "You can now exchange 1 LI for 1 WvW Skirmish Claim Ticket. Enjoy your stay" 1 6 1 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted March 14, 2023 Share Posted March 14, 2023 (edited) 3 hours ago, titje.2745 said: Aren’t they able to sell to a merchant? No and they were recently also converted to a wallet currency so it is unlikely that they will be made sell able. 3 hours ago, titje.2745 said: 1 for 1 magnetite shard would be more fair. To keep raid currency’s in it’s own mode. if they go for laurels thats too OP. Having legendary armor is already some players can only dream about. and maybe it destroys the economy when it gives laurels. At 25 LI from raids (and around 5 more from strike CMs) and at the current value of around 50s per laurel (more like 30-40s), that would amount to an additional 12.5-15 gold per week. For spending 3-5 hours on content. In a game where some open world farms provide double that per hour (and without being weekly time gated). Even if we look at some of the top LI holding players, that's at most a spare 3-4k LI (1.5-2k gold worth of laurels) for 7 years worth of raiding. How damaging would this really be to the economy? Just saying, let's not make this about the in game economy because unless LI are made to be worth 10g plus each, giving them some value barely outpaces an evening worth of causal open world play. Edited March 14, 2023 by Cyninja.2954 4 1 Link to comment Share on other sites More sharing options...
Einsof.1457 Posted March 14, 2023 Author Share Posted March 14, 2023 19 minutes ago, Mikali.9651 said: Anything? "You can now exchange 1 LI for 1 WvW Skirmish Claim Ticket. Enjoy your stay" I'm good with that. 2 1 Link to comment Share on other sites More sharing options...
titje.2745 Posted March 14, 2023 Share Posted March 14, 2023 2 hours ago, Cyninja.2954 said: No and they were recently also converted to a wallet currency so it is unlikely that they will be made sell able. At 25 LI from raids (and around 5 more from strike CMs) and at the current value of around 50s per laurel (more like 30-40s), that would amount to an additional 12.5-15 gold per week. For spending 3-5 hours on content. In a game where some open world farms provide double that per hour (and without being weekly time gated). Even if we look at some of the top LI holding players, that's at most a spare 3-4k LI (1.5-2k gold worth of laurels) for 7 years worth of raiding. How damaging would this really be to the economy? Just saying, let's not make this about the in game economy because unless LI are made to be worth 10g plus each, giving them some value barely outpaces an evening worth of causal open world play. but atleast in a raid you get rewarded for time spend, (sure having fun is nice but it's not a reward) and you are automaticly working towards legendary armor collection + mats for gear, while in open world you get junk loot from every boss, infusions are a myth. maybe 1 rare unidentified bag. sure sometimes you get amalgamated gemstone or whatever low worth item. thats not a reward. in raids you get ascended chests, weapons and or crates. while the gold that you get for wasting time in open world has to be spend for ascended gear. also if you are a skilled raider you get it for sure. you never have to be in time or be lucky to get in a 'good' map thats not full. raiders start when they are ready. 1 1 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted March 14, 2023 Share Posted March 14, 2023 (edited) 11 minutes ago, titje.2745 said: but atleast in a raid you get rewarded for time spend, (sure having fun is nice but it's not a reward) and you are automaticly working towards legendary armor collection + mats for gear, while in open world you get junk loot from every boss, infusions are a myth. Most calculations for open world events and their gold/hour do not include the infusion value wise (and yes, some are based around speedrun or optimized numbers. That's why I also didn't make any mention of 30-35g+ per hour stuff. Even afk farms come out to 3-8g per hour depending on where you log a character). We are talking guaranteed T5 and T6 materials, unidentified gear bags, experience (for spirit shards) and currencies for crafting (like Imperial Favor). Also wasn't this in regards to players who already have legendary armor? Additional LI provide exactly 0 benefit to those players and as such also reduce the incentive for players to keep playing raids. 11 minutes ago, titje.2745 said: maybe 1 rare unidentified bag. sure sometimes you get amalgamated gemstone or whatever low worth item. thats not a reward. in raids you get ascended chests, weapons and or crates. while the gold that you get for wasting time in open world has to be spend for ascended gear. I'm sorry, by now there are so many communities running meta trains. There are websites, guides, videos, guilds, etc. which give step by step explanations of how to make gold in this game. If you can't make gold in this game when you set your mind to it, that is a very personal issue. Go watch Mightyteapots "Zero to Hero" collection if you can't be bothered to educate yourself. Also who is talking about ascended? Are you now lumping together ascended gear with LI and raid rewards? There is absolutely 0 need for ascended gear in open world (or raids for that matter) and even if there was, it is a matter of a few hours of farming at most. 11 minutes ago, titje.2745 said: also if you are a skilled raider you get it for sure. you never have to be in time or be lucky to get in a 'good' map thats not full. raiders start when they are ready. Wait, are you really spinning the fact that you need to organize 10 players into somehow a benefit for instanced content? Come on. Really? As to being punctual: If you miss 1 meta map, then you missed 1 meta map. Big deal, the next one is a few hours later or you run it the next day or any time that week. Sorry but this is very simple math, and it does not support your statement that somehow making LI worth something would "break" the games economy. It might cause a short term hick-up, as years worth of supply gets converted, but that is it. Edited March 14, 2023 by Cyninja.2954 4 1 Link to comment Share on other sites More sharing options...
titje.2745 Posted March 15, 2023 Share Posted March 15, 2023 17 hours ago, Cyninja.2954 said: Most calculations for open world events and their gold/hour do not include the infusion value wise (and yes, some are based around speedrun or optimized numbers. That's why I also didn't make any mention of 30-35g+ per hour stuff. Even afk farms come out to 3-8g per hour depending on where you log a character). We are talking guaranteed T5 and T6 materials, unidentified gear bags, experience (for spirit shards) and currencies for crafting (like Imperial Favor). Also wasn't this in regards to players who already have legendary armor? Additional LI provide exactly 0 benefit to those players and as such also reduce the incentive for players to keep playing raids. I'm sorry, by now there are so many communities running meta trains. There are websites, guides, videos, guilds, etc. which give step by step explanations of how to make gold in this game. If you can't make gold in this game when you set your mind to it, that is a very personal issue. Go watch Mightyteapots "Zero to Hero" collection if you can't be bothered to educate yourself. Also who is talking about ascended? Are you now lumping together ascended gear with LI and raid rewards? There is absolutely 0 need for ascended gear in open world (or raids for that matter) and even if there was, it is a matter of a few hours of farming at most. Wait, are you really spinning the fact that you need to organize 10 players into somehow a benefit for instanced content? Come on. Really? As to being punctual: If you miss 1 meta map, then you missed 1 meta map. Big deal, the next one is a few hours later or you run it the next day or any time that week. Sorry but this is very simple math, and it does not support your statement that somehow making LI worth something would "break" the games economy. It might cause a short term hick-up, as years worth of supply gets converted, but that is it. Looks like you are addicted to guildwars 2. You counter every opinion of me. Thnx for that. I just imagine how things can be. Sure if you play a whole day you get alot of gold. Mighty makes his gold from 49 other accounts… and about ascended or legendary needed or not for open world. When someone want it, its their choice. There is nearly nothing needed in this game IF YOU have the skills. Only agony resistance is needed. Further most things are skins which are not needed. But you know ‘fashion wars’ stat swap is very handy. And its just the skins. That i am not doing high skill content doesnt mean i wont need ‘future proof’ legendary armor. And for the game its better that ppl have something they work for so the game keeps alive. the game would be much smaller if all the ‘self called elitists’ bully every casual player away with saying nothing is needed for open world. 1 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted March 15, 2023 Share Posted March 15, 2023 (edited) 45 minutes ago, titje.2745 said: Looks like you are addicted to guildwars 2. You counter every opinion of me. Thnx for that. I just imagine how things can be. Sure if you play a whole day you get alot of gold. Mighty makes his gold from 49 other accounts… Gold/hour has nothing to do with hours played per day. It's literally gold PER hour. Glad you noticed though that your entire arguments are based around opinion because you sure haven't provided any actual mathematical basis for any of the claims you made. Mine are too, but I do try to provide comparable metrics to base them on. In this case, how much wealth can players amass in different content and how "game breaking" might this actually be. 45 minutes ago, titje.2745 said: and about ascended or legendary needed or not for open world. When someone want it, its their choice. There is nearly nothing needed in this game IF YOU have the skills. Only agony resistance is needed. Further most things are skins which are not needed. But you know ‘fashion wars’ stat swap is very handy. And its just the skins. That i am not doing high skill content doesnt mean i wont need ‘future proof’ legendary armor. And for the game its better that ppl have something they work for so the game keeps alive. You enjoy bringing this back to owning or not owning legendary armor don't you? Is that the only thing you can see here? Are you blinded by your legendary armor envy that any type of reasonable argument in regards to game rewards flies out the window? Wasn't this thread in regards to adjusting rewards for LI after players have their legendary armor (hint: it's even the title of the thread)? 45 minutes ago, titje.2745 said: the game would be much smaller if all the ‘self called elitists’ bully every casual player away with saying nothing is needed for open world. and here we have the condescending and insulting finale. Thanks for this. Edited March 15, 2023 by Cyninja.2954 2 1 Link to comment Share on other sites More sharing options...
titje.2745 Posted March 15, 2023 Share Posted March 15, 2023 3 hours ago, Cyninja.2954 said: Gold/hour has nothing to do with hours played per day. It's literally gold PER hour. Glad you noticed though that your entire arguments are based around opinion because you sure haven't provided any actual mathematical basis for any of the claims you made. Mine are too, but I do try to provide comparable metrics to base them on. In this case, how much wealth can players amass in different content and how "game breaking" might this actually be. You enjoy bringing this back to owning or not owning legendary armor don't you? Is that the only thing you can see here? Are you blinded by your legendary armor envy that any type of reasonable argument in regards to game rewards flies out the window? Wasn't this thread in regards to adjusting rewards for LI after players have their legendary armor (hint: it's even the title of the thread)? and here we have the condescending and insulting finale. Thanks for this. I didnt insult anyone. I cant happen that my main language is not english. Maybe i use the wrong words. If i can typ in my own language i can explain better. And no i dont have legendary armor. Lets stop the discussion and move back to the discussion thats related to the topic. 1 Link to comment Share on other sites More sharing options...
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