Eddie.9143 Posted March 15 Share Posted March 15 (edited) just a few small adjustments could make it playable, obv not meta over spb, virt, cata, scrapper, tempest, vindi, etc...but playable lol also hate having 0 offensive capability after using a stun break. Edited March 16 by Eddie.9143 changed my mind about sum ish 1 8 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted March 15 Author Share Posted March 15 (edited) dang nobody likes renegade okay lmao Edited March 15 by Eddie.9143 7 Link to comment Share on other sites More sharing options...
Shagie.7612 Posted March 15 Share Posted March 15 understandably, nobody wants to return to the renegod days where you'd just press impossible odds and 11111 at people. kalla as a legend is probably never going to be in a decent spot so long as the ghosts are attackable needs mechanical changes more than anything which sucks, cause it's the only fun longbow/shortbow around imo 4 1 1 1 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted March 15 Share Posted March 15 3 hours ago, Eddie.9143 said: dang nobody likes renegade okay lmao I love renegade 😞 the visual effects on shortbow are so cool 2 1 1 Link to comment Share on other sites More sharing options...
Spellhunter.9675 Posted March 15 Share Posted March 15 (edited) 10 minutes ago, Terrorhuz.4695 said: I love renegade 😞 the visual effects on shortbow are so cool Can it still shoot arrows from his lower rear part? Edited March 15 by Spellhunter.9675 Kitten Link to comment Share on other sites More sharing options...
XxsdgxX.8109 Posted March 16 Share Posted March 16 Not even I, as a primarily Rev player, want Renegade to be a thing again and I dislike a lot how hard CMC has been pushing for it to be powerful again. Same with Condi Herald 😶 Power Herald is just better and healthier gameplay for both the Rev player and their enemy. 1 5 Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 16 Share Posted March 16 6 hours ago, XxsdgxX.8109 said: Not even I, as a primarily Rev player, want Renegade to be a thing again and I dislike a lot how hard CMC has been pushing for it to be powerful again. Same with Condi Herald 😶 Power Herald is just better and healthier gameplay for both the Rev player and their enemy. Neither rev players or GW2 players in general want healthy or "better" gameplay....or actually let me correct myself : GW2 players want "healthy gameplay" for the professions they don't play...not the ones they do, GW2 players want to win...they are not interested in challenging gameplay...they want to press 2-3 buttons and win while facetanking dmg with minimal or no effort 1 2 Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 16 Share Posted March 16 23 hours ago, Eddie.9143 said: dang nobody likes renegade okay lmao No...nobody except those playing it, love renegade, it's the epitome of busted gameplay, and it's more passive than anything currently in use....press pulsing stability utility....jalis elite...and press 1111-5-3, we had 1.5 years of rene meta....hope you enjoyed it,' cause we ain't going back 1 2 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted March 16 Share Posted March 16 It's bad because there is officially too much projectile reflect in this game. Same reason why DE is bad. Same reason why PD Thief is bad. Same reason why LB DH & Rifle War can't hit anything. Same reason why Rifle Engi is a complete liability in high tiers. Same reason why IH MIrage is just utterly useless at this point. Ranger only gets away with LB and SB because it has GS and Torch for non-projectile and pets with melee, and even then it barely gets away with projectile use. EOD brought in way too much extra anti-projectile bubbles, random mag aura spam, and a plethora of other random anti-projectile effects on random skills. 5 1 3 Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 16 Share Posted March 16 (edited) 9 hours ago, Trevor Boyer.6524 said: It's bad because there is officially too much projectile reflect in this game. Same reason why DE is bad. Same reason why PD Thief is bad. Same reason why LB DH & Rifle War can't hit anything. Same reason why Rifle Engi is a complete liability in high tiers. Same reason why IH MIrage is just utterly useless at this point. Ranger only gets away with LB and SB because it has GS and Torch for non-projectile and pets with melee, and even then it barely gets away with projectile use. EOD brought in way too much extra anti-projectile bubbles, random mag aura spam, and a plethora of other random anti-projectile effects on random skills. You're the only person in the game that has ever been "neutralized" by projectile denial... Projectile denial didn't stop the renegade meta with 6 renegades out of 10 players in your dear MAT....maybe you can stop talking out of your behind...for once....and btw...GS on ranger is a thing...I dare to say this to the best ranger in the game Edited March 16 by Arheundel.6451 1 3 Link to comment Share on other sites More sharing options...
shion.2084 Posted March 16 Share Posted March 16 (edited) 6 hours ago, Trevor Boyer.6524 said: It's bad because there is officially too much projectile reflect in this game. Same reason why DE is bad. Same reason why PD Thief is bad. Same reason why LB DH & Rifle War can't hit anything. Same reason why Rifle Engi is a complete liability in high tiers. Same reason why IH MIrage is just utterly useless at this point. Ranger only gets away with LB and SB because it has GS and Torch for non-projectile and pets with melee, and even then it barely gets away with projectile use. EOD brought in way too much extra anti-projectile bubbles, random mag aura spam, and a plethora of other random anti-projectile effects on random skills. Same reason why Nade Engi is bad.... Edited March 16 by shion.2084 1 2 1 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted March 16 Author Share Posted March 16 another possible buff, have bloodbane path apply 2 seconds of cripple (sb 2) and take the energy cost away from orders from above (20sec cooldown that gives 4 sec alacrity) these two will only help renegade and no other spec. also citadel bombardment sucks, i'd rather just have what vindi has, more dodge on demand. Link to comment Share on other sites More sharing options...
Eddie.9143 Posted March 16 Author Share Posted March 16 also needing to use all your energy to break a stun, or make sure you don't use any offensive abilities because you KNOW you're going to need energy for a stun breaks just sucks. either cut the cost in half, or remove the energy cost all together and give it a normal cooldown. fight reaper...get stunned, use stun break, get stunned again, swap legends, use stun break...great now i'm low on energy, in the wrong legend, and losing the fight. 1 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted March 17 Share Posted March 17 At this point they might as well make 7shot unblockable or something. 1 1 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted March 17 Author Share Posted March 17 33 minutes ago, Trevor Boyer.6524 said: At this point they might as well make 7shot unblockable or something. something, cause everything is blocked or reflected before you're forced to spend all your energy on stunbreaks lol Link to comment Share on other sites More sharing options...
Shagie.7612 Posted March 17 Share Posted March 17 14 hours ago, Arheundel.6451 said: Projectile denial didn't stop the renegade meta with 6 renegades out of 10 players in your dear MAT....maybe you can stop talking out of your behind...for once he literally said EoD brought a bunch of it, renegade hasn't been a thing since long before EoD lol did u even read anyways, you don't get to play the game whenever a tempest is in the match and you can't really hit a cata either, so that's gonna stop you from actually doing anything in a lot of games, and EoD skyrocketing mobility hurt its ability to skirt around fights which doesn't help either but beyond that i think some cost adjustments to skills would get it into a decent enough spot considering how unlikely spec overhauls are at this point. everything's just so incredibly expensive compared to what herald/vindi need to throw out their stuff 3 Link to comment Share on other sites More sharing options...
Dr Meta.3158 Posted Friday at 03:10 PM Share Posted Friday at 03:10 PM On 3/15/2023 at 3:13 AM, Shagie.7612 said: understandably, nobody wants to return to the renegod days where you'd just press impossible odds and 11111 at people. kalla as a legend is probably never going to be in a decent spot so long as the ghosts are attackable needs mechanical changes more than anything which sucks, cause it's the only fun longbow/shortbow around imo Kalla's attackable summons could work if they ran in to help as you summoned them instead of jut standing in one spot saying "you got this, I believe in you!" 3 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted Friday at 05:02 PM Share Posted Friday at 05:02 PM On 3/15/2023 at 7:58 AM, Eddie.9143 said: dang nobody likes renegade okay lmao Shortbow is spammy, spirit summons are loud and dumb. Fanclubs for these things tend to be... nieche. Link to comment Share on other sites More sharing options...
Anonynja.3172 Posted Friday at 05:36 PM Share Posted Friday at 05:36 PM Your real complaint is with stunlocks and how stunlock deletes revenant due to our energy system. When most classes can chain one CC after another, the 40 energy cost combined with legend swap cooldown makes stunlock a hard counter to revs. 1 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted Friday at 06:09 PM Author Share Posted Friday at 06:09 PM 1 hour ago, Bazsi.2734 said: Shortbow is spammy, spirit summons are loud and dumb. Fanclubs for these things tend to be... nieche. Not really a fan of spirit summons for pvp, I don't really even use that legend. I use assassin and dwarf and play power not condi Link to comment Share on other sites More sharing options...
Eddie.9143 Posted Friday at 06:10 PM Author Share Posted Friday at 06:10 PM 33 minutes ago, Anonynja.3172 said: Your real complaint is with stunlocks and how stunlock deletes revenant due to our energy system. When most classes can chain one CC after another, the 40 energy cost combined with legend swap cooldown makes stunlock a hard counter to revs. Which is okay on vindi with those insane dodges, and 3 heal spells, but not renegade 1 Link to comment Share on other sites More sharing options...
Shao.7236 Posted Friday at 08:32 PM Share Posted Friday at 08:32 PM Renegade is fine, just play condition for a bit. People are built for a power meta atm. 1 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted Friday at 09:14 PM Author Share Posted Friday at 09:14 PM 41 minutes ago, Shao.7236 said: Renegade is fine, just play condition for a bit. People are built for a power meta atm. Condi doesn't work well with staff offhand, and when your bow attacks do actually land. You need them to do big damage fast cause ppl will cleanse those condis so fast these days. Link to comment Share on other sites More sharing options...
Shao.7236 Posted Friday at 09:25 PM Share Posted Friday at 09:25 PM 6 minutes ago, Eddie.9143 said: Condi doesn't work well with staff offhand, and when your bow attacks do actually land. You need them to do big damage fast cause ppl will cleanse those condis so fast these days. I meant generally speaking. Play Conditions on just about anything else. Trying to buff it against builds that are just "countering" with projectile hate will only cause more issues because Renegade is not weak per say, the current options are just better against it. People need to bring a shift by pushing new builds against the meta so that we can create a cycle and eventually Renegade will see itself brought back. 3 Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted Friday at 11:24 PM Share Posted Friday at 11:24 PM its as bad as any other projectile reliant build. as long as 3-4 ele is meta no projectile based character will be viable having 4 of these kittens just rotating swirling winds making entire area a no zone to projectiles perpetually is kind of cringe and thats not even taking into account mag aura or cata elite resetting cd of swirling winds lol 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now