Zex Anthon.8673 Posted March 15 Share Posted March 15 Its BS that necro has to start every match without access to its only form of defense and primary source of damage. Meanwhile DE can just spawncamp you cause it has a billion teleports, permanent invis, and oneshot burst from 1500 range. Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted March 15 Share Posted March 15 I feel you. But they won't; there's the trait Eternal Life (which is a joke in PvP) and you can also spam YSIM (which means your heal is potentially on CD when you need it most), not to mention despawning minions (and MM sucks in pvp). So yeah I agree with you, but they will tell you that you already have sources of LF...ignoring how laughable they are. Link to comment Share on other sites More sharing options...
Greviathan.6107 Posted March 15 Share Posted March 15 (edited) Besides what you wrote there is also to consider the Out Of Combat abusers, who are a concrete reality against necros. I'm going to be a little drastic, but at least in WvW and PvE it should work like this: - Shroud recharges twice as fast and generates 20% life force every second when out of combat. The problem is also another one, necros needs to hit to generate a sufficient amount of live force, and this is currently not even that reliable since it must be put in the pot that the opponents often have stealth, many forms of invulnerability/evasiveness or high range, coupled with high pressure. Furthermore, high pressure is also problematic in melee since necros usually cannot compete in this field without shorud and an opponent who sticks on you still makes it difficult to generate LF, while for melee opponents it is not even a difficult task given the limited mobility of any necro. There are ways to gain life force non-offensively but some require you to be hit and don't grant invulnerability, while others still require you to be in combat already, resulting in a waste of utility and traits. And also ways to get LF out of combat. eg spamming minions and ysim...but is it necessary to use such a method? Edited March 15 by Greviathan.6107 typo 1 Link to comment Share on other sites More sharing options...
Dr Meta.3158 Posted March 15 Share Posted March 15 Yeah I do agree that lifeforce should regenerate out of combat. You can pretty much do that at anytime in wvw but the means of doing so still subject it to being taken advantage of by much faster classes that can reset combat while whittling your lifeforce down. But.... they'll never do that so eh. Link to comment Share on other sites More sharing options...
Zex Anthon.8673 Posted March 15 Author Share Posted March 15 5 hours ago, Methuselah.4376 said: I feel you. But they won't; there's the trait Eternal Life (which is a joke in PvP) and you can also spam YSIM (which means your heal is potentially on CD when you need it most), not to mention despawning minions (and MM sucks in pvp). So yeah I agree with you, but they will tell you that you already have sources of LF...ignoring how laughable they are. Whats the point of capping eternal life in pvp. Its like the devs intentionally are making necro bad. You already have to tradeoff a dps trait. Imagine if the put a a flat 90s CD on all defensive utilities accross the board upon respawn. Thats what it feels like to play necro. Even then necro would still have the disadvantage cause it needs to build life force in combat. Core doesnt have any ways to pump life force aside from bone minions. So we are down to devoting a utility and a trait to lifeforce generation just to enter the battle on a equal footing. Link to comment Share on other sites More sharing options...
Elldar.1647 Posted March 15 Share Posted March 15 (edited) I actually have a PvE build template on my necro dedicated entirely to topping up on LF because it's a PITA to go into a fight without it. Goes something like this: 1. Swap to LFG(Life Force Generation) build 2. Summon 4-5 minions 3. Wait until Eternal Life brings LF to about 50% 4. Swap back Boom, effortless full LF, and takes only about 10 seconds. But yeah, it feels weirdly unnecessary that LF just doesn't regen out of combat by default. It would be nice QoL if it did and would eliminate the need for weird workarounds and such. Edited March 15 by Elldar.1647 Link to comment Share on other sites More sharing options...
Dr Meta.3158 Posted March 15 Share Posted March 15 (edited) 4 minutes ago, Elldar.1647 said: I actually have a build template on my necro dedicated entirely to topping up on LF because it's a PITA to go into a fight without it. Goes something like this: 1. Swap to LFG(Life Force Generation) build 2. Summon 4-5 minions 3. Wait until Eternal Life brings LF to about 50% 4. Swap back Boom, effortless full LF, and takes only about 10 seconds. But yeah, it feels weirdly unnecessary that LF just doesn't regen out of combat but default. It would be nice QoL if it did and would eliminate the need for weird workarounds and such. Would also make necro easier to balance. How the hell do you balance a class when every match is random depending on how much lifeforce you start with? Edited March 15 by Dr Meta.3158 Spelling Link to comment Share on other sites More sharing options...
Zex Anthon.8673 Posted March 15 Author Share Posted March 15 The necro on the team who wins the initial team fight is put at a significant advantage for the rest of the match. Not having shroud readily available completely neuters your dps removing the ability to counter pressure. For this reason, Harbinger is probably the best PvP spec for Necro despite not having any defensive capability. 1 Link to comment Share on other sites More sharing options...
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