Zebulon.1850 Posted March 16, 2023 Share Posted March 16, 2023 Mechanists are currently able to use toolbelt skills, F1, 2, 3 and F5. (WvW and PvE only) I don't know if I should actually share how this is done, but anyone can do it, and it cannot be disabled if it is already happening to your character. I spent a bit of time messing around with this, and it's pretty clear that in the current state of mech, they need to bring toolkit back normally. There's barely any bump in power or survivability, because of how weak most of the toolbelt skills are. There are a few troll interactions like playing zerk mech and using nade barrage and jade mortar at the same time to 1 shot anyone, but you have to be pure glass, and the target can't be moving at all. At the minimum, please bring back toolkit while your mech is away. Or if anet really wanted, they could make it so using your mech skills or toolbelt makes the corresponding skill go on a short cd. 6 Link to comment Share on other sites More sharing options...
Zebulon.1850 Posted March 16, 2023 Author Share Posted March 16, 2023 Here is 2 quick video clips showing it in action. https://www.youtube.com/watch?v=0Qzv3J93afQ https://youtu.be/HSF8JTJ7gCk 1 Link to comment Share on other sites More sharing options...
coro.3176 Posted March 16, 2023 Share Posted March 16, 2023 (edited) That's pretty neat! I think the biggest thing would be being able to use Med Kit without giving up its main heal. Probably wouldn't be better than the signet in terms of overall effectiveness, but it's nice to mix it up. Is this a spec/keybind swapping glitch, or is it possibly something form a future patch leaking in? Edited March 16, 2023 by coro.3176 4 Link to comment Share on other sites More sharing options...
Zebulon.1850 Posted March 17, 2023 Author Share Posted March 17, 2023 No, it's something incredibly dumb and obvious, so I'm actually surprised I haven't seen people posting about this yet. I'm going to call it spaghetti code leaking, although it is something they changed recently as far as how those toolbelt work. I'm all for more builds being at least partially viable, even if they don't become meta. Especially with how strong the signets are. 2 1 Link to comment Share on other sites More sharing options...
coro.3176 Posted March 17, 2023 Share Posted March 17, 2023 this? 1 1 Link to comment Share on other sites More sharing options...
Jerus.4350 Posted March 17, 2023 Share Posted March 17, 2023 Been around since late last year at least, no way to avoid it, if you have a newer Engi that’s how mechanist works. It’s a bug, but it’s not some strange exploit people are going out of their way for, it’s just how things are working right now. I have one Engi this works on, and 3 it doesn’t, the one it works on was made in Nov or Dec iirc. Link to comment Share on other sites More sharing options...
Zebulon.1850 Posted March 17, 2023 Author Share Posted March 17, 2023 Yeah, it is a bug that only affects new characters. I'm surprised that reddit thread is 2 mo old, I didn't see anyone else commenting about this recently. I assumed lots of people would have mentioned it. Maybe new players aren't playing mech? Or they can't tell that their toolbelt skills are casting. That's pretty typical that a bug like that would be going on for months though. Link to comment Share on other sites More sharing options...
Vomact.5693 Posted March 17, 2023 Share Posted March 17, 2023 That's something i usualy see underwater, not always, never elsewhere, only in PVE ... I can't say if the bug it to have it or not to have it ... Link to comment Share on other sites More sharing options...
zeyeti.8347 Posted March 17, 2023 Share Posted March 17, 2023 This game is a gem with all those bugs 😆 Whenever they come up with a patch to resolve bugs , a bunch of others appears , like a non ending circle. Eod release , the giant ice golem from Bjora march was bugged ... how is that even related ? spaghetti code i guess . Can make a lot of bolognese with this . Link to comment Share on other sites More sharing options...
noneHotBuildTest.7251 Posted March 18, 2023 Share Posted March 18, 2023 (edited) OH! you are a honest man, it's hard to find honest man nowdays. Edited March 18, 2023 by noneHotBuildTest.7251 Link to comment Share on other sites More sharing options...
Noro.2879 Posted May 26, 2023 Share Posted May 26, 2023 Bumping. As more people are starting to realize this bug exists, it's going to get abused more. Please fix it before the abuse becomes crazy widespread unlike the recent Vindicator situation 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted May 26, 2023 Share Posted May 26, 2023 Lol it still exists? I presume it has to do with transformations and template switching like the recent Weaver to catalyst bug. EOD in a nutshell and spaghetti code. 1 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted May 27, 2023 Share Posted May 27, 2023 They should just make it a feature tbh. My eng can't use the bug, but with trade-offs being lifted, this one can go as well. 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted May 29, 2023 Share Posted May 29, 2023 (edited) On 5/27/2023 at 7:45 PM, Kuma.1503 said: They should just make it a feature tbh. My eng can't use the bug, but with trade-offs being lifted, this one can go as well. Only the "unnatural" trade-offs are going away and this one... isn't that. You get mech and mech skills in place of the toolbelt. Apparently some people on this forum saw "trade-offs going away!", but choose to ignore the rest of the sentece where it was written. Edited May 29, 2023 by Sobx.1758 1 1 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted May 30, 2023 Share Posted May 30, 2023 10 hours ago, Sobx.1758 said: Only the "unnatural" trade-offs are going away and this one... isn't that. You get mech and mech skills in place of the toolbelt. Apparently some people on this forum saw "trade-offs going away!", but choose to ignore the rest of the sentece where it was written. Yeah, that sentence is pretty much just a justification so they can treat classes unfairly. So some classes, like engineer and necromancer, will always keep all their trade offs, while others get it lifted completely. I would have argued that soulbeast losing pet swap for the fuse mechanic was also a "natural trade off", but they are just completely arbitrary with this term. 3 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted May 30, 2023 Share Posted May 30, 2023 (edited) 8 hours ago, Kodama.6453 said: Yeah, that sentence is pretty much just a justification so they can treat classes unfairly. Nothing unfair about that, so no. It should be perfectly understandable what it means unless you simply decide to be in denial because you want to keep piling up more on the class you play. 8 hours ago, Kodama.6453 said: I would have argued that soulbeast losing pet swap for the fuse mechanic was also a "natural trade off" Great, then go argue exactly that. Edited May 30, 2023 by Sobx.1758 1 Link to comment Share on other sites More sharing options...
bq pd.2148 Posted July 1, 2023 Share Posted July 1, 2023 sorry for the necro, but this is the latest thread i can find about it. i am still catching up on quite a few things after a longer break and currently playing on my engineer. i seem to have this bug currently on a character that is several years old, so it does not only affect new characters as stated above in this thread. a quick search didnt really bring up too much fuss about it, so is this going to get fixed or is this indeed a feature and i should learn to optimize around it? 1 1 Link to comment Share on other sites More sharing options...
BosunBones.4279 Posted August 17, 2023 Share Posted August 17, 2023 New engi player. mechanistic is my first elite spec. Still happening. I'm only here cause I didn't know if this was a bug or not! Link to comment Share on other sites More sharing options...
Antrix.4512 Posted August 17, 2023 Share Posted August 17, 2023 (edited) https://imgur.com/a/eXVTgbi Bravo! This is simply magnificent! Disabling the rendering toolbelt for the Mechanist instead of fully turning it off. And they can't fix this for 7 months. I don't want to come off as rude or anything like that, no. As someone who's been involved in software development since my school days during the times of Basic/Pascal, I don't want to mix work and hobbies/games. I don't want to think about how everything works inside, cuz it ruins all "magic". I want to enjoy the game. But all these bugs, they're in plain sight, many of them are literally critical, and they go unfixed for years. Some aren't critical, but again, they're noticeable and have already celebrated more than their first anniversary. Take, for example, the Revenant's "49/51" masterpiece. And considering the fact that all these similar bugs have existed for so long, and how many times the developers have broken the game trying to fix something – it's not hard to imagine what the game's code looks like, at least in many parts of the engine 🤡 Who needs to be tagged so that finally, they can shove the programmers' noses into this... monstrosity (I can't call it code, it's anything but code)? Or to ban me, since that seems to be something one of the moderators here is pretty good at 😁 Edited August 18, 2023 by Antrix.4512 3 Link to comment Share on other sites More sharing options...
Antrix.4512 Posted August 18, 2023 Share Posted August 18, 2023 @Rubi Bayer.8493 To be honest, I don't know who among you can be tagged, so I apologize if I got it a bit wrong. But one way or another - could we see some response from the development team regarding this issue? It has been no less than 7 months now, and there's still no information (at least I can't find anything about it). Can you tell us whether to expect a fix in the next few years or perhaps it's already been fixed in SotO? It would be great if your players were kept in the loop about such things. 3 Link to comment Share on other sites More sharing options...
Antrix.4512 Posted August 24, 2023 Share Posted August 24, 2023 (edited) Dear @Rubi Bayer.8493! I'll start by saying that we all understand that dealing with criticism can be more challenging than with praise, something you yourself acknowledged here. We see many complaints, sarcasm, and at times it seems that the relationship between developers and players is becoming more strained. However, it's essential to understand that this criticism doesn't grow from nothing. As I mentioned in my previous messages, the issue at hand involves engineers and has remained unresolved for seven months now. I saw your response in that thread where another player was praising the new expansion, and it got me thinking about a certain imbalance in communication with the community. Perhaps it appears as "duplicity" but I believe there's a more accurate term to describe this. Our complaints, our requests for fixes, our discontent — they all stem from not our disdain for Guild Wars 2 but rather our deep attachment to the game. If we didn't care, we would have moved on to another MMO. It's time to look at this matter from another perspective. It's time to mend relations with players, stop nerfing classes unjustifiably, and start addressing bugs. This is vital not just for us, the players, but for the overall health of the game. Genuine dialogue and constructive engagement with the community can only bring benefits. I sincerely urge you to consider this matter and provide us, your players, with feedback regarding the critical bug that awaits resolution. Edited August 24, 2023 by Antrix.4512 4 3 Link to comment Share on other sites More sharing options...
Antrix.4512 Posted September 12, 2023 Share Posted September 12, 2023 Yeah, yeah... 1 Link to comment Share on other sites More sharing options...
Antrix.4512 Posted November 15, 2023 Share Posted November 15, 2023 Wow! Oh... wait a minute... 1 Link to comment Share on other sites More sharing options...
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