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Gadgeteer WvW Roaming


Dahkeus.8243

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So, I've been a bit dissatisfied with several roaming builds lately.  Nothing against many of the good builds out there, but almost all of them have a very distinct lack of rocket boots.

And I get it.  Rocket boots doesn't break stuns and takes up a valuable utility slot for a class that often relies on one utility slot for grenade kit.  However, after experimenting, I found a good build that puts those boots to use with sufficient mobility to outrun just about anything if the need arises.  I've been playing it enough lately that I went ahead and made a short vid of some fights to show it off:

 



Build link: http://en.gw2skills.net/editor/?PegAo6lNw0YhMQWKOcX6NTA-zVZYVRBHxXQ7mRCcG5qA6VCoxPSY0bh+PNA-w

 

P.s. Props to Silinsar.6298 for some of the inspiration behind the build.

Edited by Dahkeus.8243
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3 hours ago, PierPiero.9142 said:

why not take toolkit and using pistol pistol ? 

Assuming you mean replacing grenade kit with toolkit? 

If so, you could probably make that work, but you would lose a lot of the explosive synergy from the explosives line (vuln, barrier, bleeding, cripple on explosions and such).   It's also dropping two CCs on shield for the pull on toolkit as well as the reflect on shield 4. 

But really, it's trading a lot of AoE ranged skills for single target, close range skills.  There may be a good condi build with those skills, but it would probably want Arms over Explosions in traits and would be more focused on dueling/smaller fights over more mobile/ranged roaming and outnumbered stuff.

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7 hours ago, Dahkeus.8243 said:

Assuming you mean replacing grenade kit with toolkit? 

If so, you could probably make that work, but you would lose a lot of the explosive synergy from the explosives line (vuln, barrier, bleeding, cripple on explosions and such).   It's also dropping two CCs on shield for the pull on toolkit as well as the reflect on shield 4. 

But really, it's trading a lot of AoE ranged skills for single target, close range skills.  There may be a good condi build with those skills, but it would probably want Arms over Explosions in traits and would be more focused on dueling/smaller fights over more mobile/ranged roaming and outnumbered stuff.

Going all out p/p with a scrapper is like going sniper with a shotgun. Anet has ensured condi scrapper is dead, the pistol is just supplementary. You need core, mechanist or holo for real condi build (although I would argue holo is always better at plain roflstomp power builds).

Scrapper is also the best nader due to constant barrier and being able to run with superspeed while tossing nades 180 degrees over their head. 

By "best" I of course mean the most disgusting engineer build that exist in WvW, but still you get the point.

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On 3/18/2023 at 6:43 PM, Dahkeus.8243 said:

Assuming you mean replacing grenade kit with toolkit? 

If so, you could probably make that work, but you would lose a lot of the explosive synergy from the explosives line (vuln, barrier, bleeding, cripple on explosions and such).   It's also dropping two CCs on shield for the pull on toolkit as well as the reflect on shield 4. 

But really, it's trading a lot of AoE ranged skills for single target, close range skills.  There may be a good condi build with those skills, but it would probably want Arms over Explosions in traits and would be more focused on dueling/smaller fights over more mobile/ranged roaming and outnumbered stuff.

  • Replace Goggles with Toolkit. It's all about Magnet, Gear shield, and Throw Wrench. Nails and Pry Bar are just gravy if you happen to be in range. Pry Bar also combos with Magnet if server latency cooperates.
  • Drop Mortar Kit for Crate or PLB. Those elites win fights on pretty short CDs, especially if you take Power Wrench too. Besides, you already have ranged AoE with Grenades and enough mobility to stick them with Rocket Boots
  • Speaking of Grenades, take the trait.
  • Perma Swiftness from Streamlined Kits instead of Lock On
  • Drop Scrapper for Holo.
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8 hours ago, coro.3176 said:
  • Replace Goggles with Toolkit. It's all about Magnet, Gear shield, and Throw Wrench. Nails and Pry Bar are just gravy if you happen to be in range. Pry Bar also combos with Magnet if server latency cooperates.
  • Drop Mortar Kit for Crate or PLB. Those elites win fights on pretty short CDs, especially if you take Power Wrench too. Besides, you already have ranged AoE with Grenades and enough mobility to stick them with Rocket Boots
  • Speaking of Grenades, take the trait.
  • Perma Swiftness from Streamlined Kits instead of Lock On
  • Drop Scrapper for Holo.

Dude, you’re just advocating for an entirely different build, rofl.  If that’s what you like though, feel free to run that, but what you describe is not my jam.

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